Thomas Harte
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675070c5dd
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Very, _very_ minor: switched to normal C++ constructor syntax for simple variable initialisation.
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2015-12-06 16:53:37 -05:00 |
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Thomas Harte
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503d684af0
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Added a couple of timing tests, both of which seem to pass for now.
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2015-08-13 01:55:23 +01:00 |
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Thomas Harte
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e8f70398c1
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Added one basic timing test, for now: implied nop should be two cycles.
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2015-08-13 01:06:56 +01:00 |
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Thomas Harte
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53dd5c8f16
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Trying to fix my RDY line emulation. Switched to PAL timings, at least temporarily, since it's starting to make a difference.
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2015-07-31 16:44:53 -04:00 |
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Thomas Harte
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6252f6030f
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Switched to idiomatic source name, ensured latest project name is in all appropriate header places, threw texture coordinates slightly into the shader mix.
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2015-07-26 15:25:11 -04:00 |
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Thomas Harte
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24c0579b94
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Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper.
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2015-07-16 20:27:31 -04:00 |
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