Thomas Harte
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3ae333fa84
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Edges further towards reviving the shaders.
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2018-11-11 21:41:13 -05:00 |
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Thomas Harte
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d5af1f3948
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Removes some migrated work.
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2018-11-11 16:22:14 -05:00 |
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Thomas Harte
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0ba3ae53ab
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Connects up the necessary recording to use intermediate composite buffers.
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2018-11-11 15:20:18 -05:00 |
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Thomas Harte
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be12d78c83
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Corrects vertical event announcement, and adjusts namespaces for OpenGL primitives.
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2018-11-11 15:11:32 -05:00 |
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Thomas Harte
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b70227ac1b
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Ensures proper write area locations end up in the scans.
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2018-11-10 21:10:33 -05:00 |
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Thomas Harte
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6d277fecd5
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Makes ScanTarget a little more communicative and orthogonal.
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2018-11-10 19:52:57 -05:00 |
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Thomas Harte
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491817d85c
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Corrects allocation error and begins submitting raw textures.
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2018-11-08 23:02:36 -05:00 |
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Thomas Harte
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20faf4e477
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Adds submission of scans to the GPU.
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2018-11-08 22:21:11 -05:00 |
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Thomas Harte
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4fe5c7c24e
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Conspires to handle multithreading side of things in a lockless fashion.
At least on x86-64.
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2018-11-08 21:57:28 -05:00 |
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Thomas Harte
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36bf640c6f
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Acts as if it is going to submit scans, at least.
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2018-11-07 22:53:46 -05:00 |
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Thomas Harte
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7881e40e0b
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Shuffles the OpenGL primitives into their own collection.
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2018-11-07 19:11:01 -05:00 |
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Thomas Harte
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55da1e9c0f
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Simplifies semantics a little and starts accepting a single buffer of pixel data.
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2018-11-06 22:23:38 -05:00 |
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