Ryan Carsten Schmidt
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5e87692102
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Include TargetConditionals.h where needed
Fixes build failure "error: 'TARGET_OS_IPHONE' is not defined, evaluates
to 0" on macOS with newer versions of clang.
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2023-12-21 23:33:58 -06:00 |
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Thomas Harte
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8fa89baf54
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Slightly cleans up Xcode project; reenables kiosk-for-Mac builds.
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2020-08-10 21:43:32 -04:00 |
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Thomas Harte
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eadda6a967
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Further strips OpenGL from the macOS target.
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2020-08-09 22:17:27 -04:00 |
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Thomas Harte
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ecb44711d1
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Add glext.h.
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2020-05-27 21:20:43 -04:00 |
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Thomas Harte
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878b480a44
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Tidies up marginally.
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2019-02-18 21:37:07 -05:00 |
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Thomas Harte
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b35b6b2ba8
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Resolves a couple of missing #includes for cassert .
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2019-02-18 21:29:39 -05:00 |
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Thomas Harte
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6b2e1fe62b
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Makes error reporting more communicative.
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2019-02-18 11:13:54 -05:00 |
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Thomas Harte
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8ecf885629
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Attempts to put in better OpenGL safety rails.
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2019-02-18 10:29:40 -05:00 |
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Thomas Harte
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55da1e9c0f
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Simplifies semantics a little and starts accepting a single buffer of pixel data.
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2018-11-06 22:23:38 -05:00 |
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