Thomas Harte
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2cc72169ff
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Ensured machines can nominate their own aspect ratio windows. Switched to 11/10 for the Electron.
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2016-04-11 23:12:56 -04:00 |
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Thomas Harte
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7276a06cc0
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Added a helper to calculate a visible rect based on output timings, used it to scale the Electron output up to the full window size.
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2016-04-11 21:47:23 -04:00 |
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Thomas Harte
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28e6517234
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Switched away from tracking absolute time to tracking relative.
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2016-04-06 20:46:00 -04:00 |
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Thomas Harte
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d4be4c4769
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Of course, I want min . Not max .
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2016-04-06 20:27:48 -04:00 |
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Thomas Harte
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e885438363
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The penny has finally dropped that I can drive the CPU stuff in a manner completely decoupled from the GPU stuff. For much improved parallelisation.
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2016-04-06 19:34:34 -04:00 |
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Thomas Harte
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5966ac845f
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Switched symbols and updated all-RAM 6502 in order to fix unit test target.
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2016-03-20 22:48:56 -04:00 |
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Thomas Harte
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902017a962
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Fixes: drop any processing backlog, try not to allow an Electron document to close mid-draw, perform a frame grab even if the emulated machine is over-processing, really really don't create a CRT until it's safe.
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2016-03-20 18:42:37 -04:00 |
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Thomas Harte
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9da7716c72
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Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow.
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2016-03-19 22:46:17 -04:00 |
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Thomas Harte
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1c4acfb599
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I think this is a prima facie acceptable implementation of the fast tape hack.
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2016-03-13 17:39:53 -04:00 |
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Thomas Harte
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cfa616d593
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Fixed: timing issue versus supplied test ROM was failure to include the Plus 1 ROM in the mix.
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2016-03-12 11:51:20 -05:00 |
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Thomas Harte
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1e5fe2b2c1
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Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader.
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2016-03-07 21:04:04 -05:00 |
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Thomas Harte
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41c09f8c3f
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Renamed CSCathodeRayView to CSOpenGLView as it no longer has any CRT-related responsibilities. It just does the GL and manages a serial dispatch queue.
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2016-03-05 14:45:09 -05:00 |
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Thomas Harte
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bbffbb5dc2
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Resolved deadlock if an invalidate call was sent to the Electron while it was in the middle of an update.
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2016-02-16 20:35:45 -05:00 |
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Thomas Harte
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0527888b15
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Endeavoured to ensure safe shutdown.
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2016-02-12 22:30:06 -05:00 |
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Thomas Harte
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b5bcadb8d3
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Reinstated clipped CRT output, with more appropriate ownership of the decision.
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2016-02-07 22:18:55 -05:00 |
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Thomas Harte
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80e7e5e602
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Updated to return old behaviour of drawing only upon changes.
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2016-02-04 23:05:47 -05:00 |
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Thomas Harte
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e0d51408e4
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Onward with carrying this through to the bitter end, this at least results in all the appropriate knowledge and call-ins occuring at the CRT.
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2016-02-04 22:28:50 -05:00 |
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Thomas Harte
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4554abb755
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Made an attempt to be more rigorous in display generation on the Electron, to make sure I deal with mid-line changes to/from blank line mode. Even if it turns out that they generate pixels.
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2016-01-29 21:14:13 -05:00 |
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Thomas Harte
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e65cd4cf06
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Some data is marginally reaching the CPU from the tape.
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2016-01-19 22:05:34 -05:00 |
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Thomas Harte
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5a39e42413
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Wired up enough such that some basic attempt at parsing a UEF occurs.`
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2016-01-18 17:06:09 -06:00 |
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Thomas Harte
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2779f0e569
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Statred working on support for at least the most fundamental file format.
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2016-01-18 15:46:41 -06:00 |
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Thomas Harte
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38ffcaa262
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Here, at last, is _some_ audio output, at least.
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2016-01-14 20:33:22 -05:00 |
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Thomas Harte
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afde8dac49
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Closed the loop such that audio manages to bubble up into Objective-C.
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2016-01-13 22:38:59 -05:00 |
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Thomas Harte
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d28abdc037
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Made an attempt at correct timing, adding support for additional paged ROMs, added file association for .rom.
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2016-01-12 22:34:26 -05:00 |
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Thomas Harte
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650077feac
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Pulled a few things out as constants, zoomed in a little. Still in a 4:3 window though.
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2016-01-11 22:18:34 -05:00 |
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Thomas Harte
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e93dbdb463
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Implemented keyboard input.
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2016-01-11 19:48:31 -05:00 |
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Thomas Harte
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a900bfed65
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Fixed to ensure that frame rendering wraps around, and to properly connect the Electron to its view. Now I need a working pixel shader.
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2016-01-09 20:34:22 -05:00 |
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Thomas Harte
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0db8938d27
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Added the option for the CSCathodeRayView to show only a subsection of the full scan area. Zoomed in a little on the 2600. Put in enough piping to give the Electron sight of its ROMs at least.
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2016-01-06 23:14:36 -05:00 |
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Thomas Harte
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c69b3256ba
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Slightly simplified Swift usage.
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2016-01-04 23:44:36 -05:00 |
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Thomas Harte
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616dc0b57c
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Okay, so this is the absolute bare minimum about of refactoring and wiring necessary to get the [unimplemented] Electron machine pumping.
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2016-01-04 23:40:43 -05:00 |
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