Thomas Harte
d7c3d4ce52
Adds test for MOVEA.w (0x1000), A1 and fixes implementation thereof.
2019-03-22 23:27:48 -04:00
Thomas Harte
87420881c8
Extends to a failing test.
2019-03-21 23:32:03 -04:00
Thomas Harte
fdc598f2e1
Starts MOVE tests; in pursuit of which talks the 68000 into obeying run lengths.
2019-03-21 22:30:41 -04:00
Thomas Harte
0d7bbdad54
Begins a basic get/set state API, allowing some actual unit tests, implying an ABCD fix.
2019-03-17 21:57:00 -04:00
Thomas Harte
388d808536
Switches to providing UDS and LDS implicitly via address.
...
Also makes sure that the difference between a non-data cycle that starts without the address strobe active and one that starts with it active can be discerned.
2019-03-16 17:54:58 -04:00
Thomas Harte
720aba3f2d
Adds an implementation of SBCD and slightly neatens syntax for building programs.
2019-03-14 21:22:02 -04:00
Thomas Harte
f9101de956
This might very well be the 68000's first real gasp: performing an ABCD.
2019-03-14 19:32:15 -04:00
Thomas Harte
9e8928aad9
Implements as much as I currently care about of the Atari ST memory map.
2019-03-11 22:47:37 -04:00
Thomas Harte
89c71f9119
Introduces EmuTOS, and starts constructing test cases around it.
2019-03-10 18:40:12 -04:00
Thomas Harte
a4f6db6719
Removes ArrayBuilderTests as the ArrayBuilder is long gone. Disables TIA tests for now.
2019-03-10 18:07:23 -04:00
Thomas Harte
2d8e65ea32
Merge branch 'master' into 68000
2019-03-10 17:56:58 -04:00
Thomas Harte
de56d48b2f
Embraces a more communicative 68000 bus.
2019-03-10 17:27:34 -04:00
Thomas Harte
b9b52b7c8b
Begins some very early sketching out of a 68000.
2019-03-09 00:00:23 -05:00
Thomas Harte
dc464a0b7b
Introduces a wrapper class for high-precision timers.
2019-03-07 22:04:29 -05:00
Thomas Harte
42997dcb80
Switches brace style, to bring this into line with other source files.
2019-03-06 21:54:21 -05:00
Thomas Harte
0ace189e38
Takes a basic stab at mouse cursor hiding.
2019-03-06 21:49:50 -05:00
Thomas Harte
86a6b04d4a
Begins attempts to keep track of display metrics.
...
i.e. a system that can both make smart decisions about when to use a lower resolution, and hopefully allow some sort of flywheel-esque horizontal retrace synchronisation. And possibly some raster beam chasing?
2019-03-04 21:54:50 -05:00
Thomas Harte
34047fa60a
Reintroduces proper locking of the OpenGL context in macOS.
2019-03-03 14:49:20 -05:00
Thomas Harte
05d483bc5b
Corrects potential machine shutdown race condition.
2019-03-02 23:17:31 -05:00
Thomas Harte
c11a1f9679
Introduces S-Video support for the ColecoVision.
2019-03-02 23:02:37 -05:00
Thomas Harte
2beeaa513b
Ensures a machine exists before messaging it.
2019-03-02 21:27:34 -05:00
Thomas Harte
bee0d09877
Splits display update and draw functions.
...
On the Mac, draw is now called without an update for resizing events, and
anything else requested by AppKit. In all other cases — including from
the SDL version — both are called as if they were still a single function.
2019-03-02 19:33:28 -05:00
Thomas Harte
816ad0a94c
Introduces region support to the MSX.
2019-02-28 20:54:43 -05:00
Thomas Harte
d122535a65
Unifies the OpenGL screenshot code and corrects it for arbitrary alignment.
2019-02-27 21:05:02 -05:00
Thomas Harte
6c1d94beaa
Adds composite monochrome output for the Oric. At least temporarily.
2019-02-18 16:56:48 -05:00
Thomas Harte
3e0b5433b9
Institutes colour/monochrome screen selection as an Apple II option.
...
Allowing me to test that straight-through composite still works.
2019-02-12 19:52:32 -05:00
Thomas Harte
20b4896940
Eliminates the dead stuff of CRTConstants.hpp.
2019-01-25 19:11:39 -05:00
Thomas Harte
6a93d2d006
Corrects some minor spaces-instead-of-tabs errors.
2019-01-24 22:59:03 -05:00
Thomas Harte
4748b09721
Ensures safe OpenGL shutdown.
2019-01-17 20:44:18 -05:00
Thomas Harte
55290f4dad
Attempts a fix of frame_was_complete_ logic, to try to eliminate black flashes.
2019-01-14 21:42:45 -05:00
Thomas Harte
bb03d2f2ad
Removes redundant enumeration.
2019-01-13 23:07:50 -05:00
Thomas Harte
e9d9ff0da0
Enhances ScanTarget to provide additional timing information.
2019-01-05 23:09:17 -05:00
Thomas Harte
601961deeb
Wires through set_display_type
.
2018-11-29 20:44:21 -08:00
Thomas Harte
64465f97b6
Starts towards reintroducing the proper mechanisms for selecting a display type at runtime.
2018-11-28 17:53:33 -08:00
Thomas Harte
dd4af4f0df
Removes dead files.
2018-11-24 22:40:06 -05:00
Thomas Harte
6b42b92930
Kills CRTOpenGL.cpp and simplifies shader output very slightly.
2018-11-24 17:37:58 -05:00
Thomas Harte
ee89be6730
Removes many stray spaces.
2018-11-23 22:32:32 -05:00
Thomas Harte
a697a2e4f6
Attempts to complete all input processing — an RGB, S-Video or composite input buffer is now produced.
...
... for all input data types.
2018-11-22 17:20:31 -05:00
Thomas Harte
817aa186c2
Revokes 'synchronous' as a function of onlyIfDirty, as it doesn't allow for double buffering.
2018-11-20 22:00:40 -05:00
Thomas Harte
f12d734957
Disables multisampling, since there's no way it's being helpful.
2018-11-19 23:36:29 -05:00
Thomas Harte
75bc0e451d
Reintroduces the accumulation texture.
...
Disables automatic clearing of the texture target, as the profiler indicates the vector instantiation to be a huge time sink.
2018-11-18 21:39:11 -05:00
Thomas Harte
8a699b6072
Kills setup_output
definitively, saving some indirection. set_scan_target
takes its place.
2018-11-14 21:52:57 -05:00
Thomas Harte
91b19c5c70
Adds bookending, and finally kills the TextureBuilder. Farewell.
2018-11-14 20:49:06 -05:00
Thomas Harte
bf3ab4e260
Proceeds as drawing to the unprocessed line buffer and drawing from it.
...
Very, very slowly, and without yet clearing.
2018-11-13 21:15:33 -05:00
Thomas Harte
2adf3d353e
Subtracts retrace periods from output scale.
2018-11-12 20:20:09 -05:00
Thomas Harte
3045e85004
Ensures redraws when resizing; declines to busy wait otherwise.
2018-11-12 20:15:38 -05:00
Thomas Harte
938d09f34a
Corrects scan outline generation.
2018-11-12 18:23:45 -05:00
Thomas Harte
dce52d740d
Finally gets some pixels back on screen.
...
For now, just the raw scans, direct to the framebuffer, with no intermediate processing. But it seems to prove that at least some of the proper data is reaching the GPU.
2018-11-11 23:23:42 -05:00
Thomas Harte
3ae333fa84
Edges further towards reviving the shaders.
2018-11-11 21:41:13 -05:00
Thomas Harte
d5af1f3948
Removes some migrated work.
2018-11-11 16:22:14 -05:00