Thomas Harte
e803f993b7
Increases minimum macOS version to 10.14.
...
This is lazy, but it means I definitely don't need non-Metal fallback code.
2020-11-13 19:48:45 -05:00
Thomas Harte
5dbc87caf0
Smarter: just ensures any attached panels are closed at close().
2020-11-13 19:09:30 -05:00
Thomas Harte
4862ccc947
Dismisses ROM requester upon that cancel too.
2020-11-13 19:01:53 -05:00
Thomas Harte
e1ecf66485
Dismisses sheet before closing document.
2020-11-13 19:00:37 -05:00
Thomas Harte
e72cfbf447
Stop assuming that NSNotification => window.isVisible.
2020-11-13 18:04:31 -05:00
Thomas Harte
1a2545fdea
Excises dangling references to OpenGLView
, reinstates display link.
2020-09-13 22:11:51 -04:00
Thomas Harte
645c29f853
Adds an intermediate buffer to correct inter-frame smoothing.
...
Also goes someway back to the old scan output scheduling, albeit presently with limited thread safety.
2020-08-15 21:24:10 -04:00
Thomas Harte
e235a45abb
Breaks all output.
...
... by switching out NSOpenGLView for MKLView with no drawing infrastructure yet in place.
2020-08-04 18:22:14 -04:00
Thomas Harte
0e502f6d5c
Ensures the macOS version retains volume.
2020-03-23 00:10:56 -04:00
Thomas Harte
bd1b4b8a9f
Increases volume fade-out speed.
2020-03-22 21:13:55 -04:00
Thomas Harte
72103a4adb
Corrects execution cap for splitAndSync ticks.
2020-03-22 19:25:02 -04:00
Thomas Harte
5edb0c0ee7
Adds animated fade-out to volume control. Bumps macOS version to 10.12.2.
2020-03-22 18:45:24 -04:00
Thomas Harte
442ce403f9
It's a bit jarring, but ensures volume control shows and hides according to mouse cursor.
2020-03-22 16:25:07 -04:00
Thomas Harte
7398cb44e2
Adds a functioning volume control for macOS, it just doesn't know how to hide yet.
2020-03-22 13:24:23 -04:00
Thomas Harte
d5e781e8e1
Adds macOS UI option to use logical keyboard input.
2020-02-29 18:30:58 -05:00
Thomas Harte
4572c86f0f
Adds a third keyboard input mode, which maps to posting things as a typer.
2020-02-29 18:17:39 -05:00
Thomas Harte
91e7400bbb
Avoids double-setting of the OpenGL view.
2020-02-18 22:33:16 -05:00
Thomas Harte
f99d672237
The macOS port now selects stereo output if appropriate.
2020-02-16 14:05:50 -05:00
Thomas Harte
e1892ff370
Resolves crash upon File -> New..., Cancel; also ensures slow performance can't equal no progression.
2020-02-14 23:16:44 -05:00
Thomas Harte
cf9729c74f
Takes a first shot at running OpenGL work throughout a frame.
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Rather than en masse at the end. But it seems I've been lazy with my threading. Work to do!
2020-02-03 21:58:29 -05:00
Thomas Harte
0f2783075f
Moves responsibility for timed updates to CSMachine, which gives the CSHighPrecisionTimer a shot.
2020-02-02 21:39:20 -05:00
Thomas Harte
3c6a00dc3c
Breaks a potential deadlock.
2020-01-22 22:10:20 -05:00
Thomas Harte
3aa2c297a2
Adds feedback to the best-effort updater; enables the Cocoa port for audio event requests.
2020-01-20 17:38:25 -05:00
Thomas Harte
290db67f09
Adds a forward route for event flags. Doesn't yet account for extra time expended.
2020-01-20 17:09:01 -05:00
Thomas Harte
4de121142b
Adds a flags parameter to the BestEffortUpdater delegate.
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On the Cocoa side, cuts Swift out of the update loop, as that seems merely to add code.
2020-01-20 16:21:53 -05:00
Thomas Harte
114f81941e
Completes the wiring necessary for capture of the command key.
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At least when coupled with mouse capture.
2019-09-22 13:53:38 -04:00
Thomas Harte
e08a64d455
Fixes erroneous instruction.
2019-08-02 21:04:53 -04:00
Thomas Harte
f45de5b87a
Adds how-to-release-the-mouse instructions for Cocoa.
2019-08-02 17:07:51 -04:00
Thomas Harte
f64ec11668
Tidies up and simplifies panel flow.
2019-08-01 14:31:45 -04:00
Thomas Harte
c41cccd9a6
Adds a workaround to display the ROM import banner even from File -> Open... .
2019-07-30 13:07:33 -04:00
Thomas Harte
374cac0107
Adds negative feedback to ROM installation process.
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As an ugly kludge, code wise.
2019-07-23 16:24:23 -04:00
Thomas Harte
a3ad0ab09b
Completes the successful import path.
2019-07-22 21:46:28 -04:00
Thomas Harte
2129bfc570
Gets as far as testing ROMs against the missing list.
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Though now it strikes me that I've forgotten to retain the machine name.
2019-07-22 18:02:48 -04:00
Thomas Harte
8de6cd3f44
Ensures that ROM files can be dragged and dropped into Swift.
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Also adjusts the main window background colour, better to bridge the time between selecting a machine and it starting.
2019-07-22 17:18:31 -04:00
Thomas Harte
9b9831f28b
The Mac port will now at least display a list of missing ROMs.
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It doesn't yet offer the drag-and-drop functionality it promises, however.
2019-07-22 13:00:17 -04:00
Thomas Harte
67c5f6b7cb
Ensures the missing ROM list bubbles up to Swift.
2019-07-21 22:05:22 -04:00
Thomas Harte
109953ef49
Ensures proper routing of mouse events from Cocoa.
2019-06-11 18:41:41 -04:00
Thomas Harte
124c7bcbb0
Makes the Macintosh a mouse machine, and makes mouse machines detectable.
2019-06-11 18:21:56 -04:00
Thomas Harte
567feaac10
Adds a proper shout out for releasing the mouse.
2019-06-11 16:35:04 -04:00
Thomas Harte
7f5c637aeb
Updates to Swift 5.
2019-03-26 22:15:38 -04:00
Thomas Harte
05d483bc5b
Corrects potential machine shutdown race condition.
2019-03-02 23:17:31 -05:00
Thomas Harte
2beeaa513b
Ensures a machine exists before messaging it.
2019-03-02 21:27:34 -05:00
Thomas Harte
bee0d09877
Splits display update and draw functions.
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On the Mac, draw is now called without an update for resizing events, and
anything else requested by AppKit. In all other cases — including from
the SDL version — both are called as if they were still a single function.
2019-03-02 19:33:28 -05:00
Thomas Harte
a8645f80bf
Introduces 'non-exclusive' emulator-space keyboards.
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i.e. sets of keys that don't amount to an entire keyboard in the modern sense. Experimentally used by the Master System for its reset key.
2018-10-24 21:59:30 -04:00
Thomas Harte
d4c1244485
Adds a hint for users.
2018-08-06 18:56:59 -04:00
Thomas Harte
c61b9dca17
Ensures the Mac doesn't show the 'Insert...' option for machines that can't accept an insertion.
2018-08-06 18:52:42 -04:00
Thomas Harte
31df8c7e91
Corrects improper NSWindowController sheet stack manipulation.
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As a result, 'Insert...' now seems to work properly.
2018-08-05 22:47:51 -04:00
Thomas Harte
bcd0479074
This in principle completes the insert action.
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With the caveat that 'New...' machines seem to have blocked the window's panel queue somehow.
2018-08-05 13:12:02 -04:00
Thomas Harte
c939a274be
Makes first attempt to connect up an in-machine open panel.
2018-08-04 22:21:23 -04:00
Thomas Harte
d19d949b9c
Removes unnecessary import.
2018-07-27 23:41:55 -04:00