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mirror of https://github.com/TomHarte/CLK.git synced 2026-04-19 19:16:34 +00:00
Commit Graph

18 Commits

Author SHA1 Message Date
Thomas Harte de8d9e6e0c Set source texture unit. 2026-01-28 20:46:24 -05:00
Thomas Harte e72ab3dd01 Factor out clock multiplier selection; apply composition uniforms. 2026-01-28 17:43:19 -05:00
Thomas Harte 1be9b1ed29 Eliminate macro, potentially add #NO_BITWISE. 2026-01-28 16:40:44 -05:00
Thomas Harte 8a6c019b50 Update TODO. 2026-01-28 14:42:13 -05:00
Thomas Harte 5a4d656cde Enable vertex attributes. 2026-01-28 14:41:46 -05:00
Thomas Harte da63d16081 Allow shaders to be moved. 2026-01-28 14:30:31 -05:00
Thomas Harte a4caf78c6e Update S-Video intermediate form. 2026-01-28 14:26:33 -05:00
Thomas Harte 128a6e6089 Attempt proper vertex shader; document updated S-Video plan. 2026-01-28 14:19:16 -05:00
Thomas Harte cdb04f3dea Add note-to-self TODO. 2026-01-27 17:41:02 -05:00
Thomas Harte c11d65295e Add missing mask. 2026-01-27 17:39:29 -05:00
Thomas Harte 92800a5452 Slightly compact. 2026-01-27 17:35:20 -05:00
Thomas Harte 99b58e4835 Add namespace qualifier. 2026-01-27 17:34:08 -05:00
Thomas Harte 00c1631111 Adapt to a regular function. 2026-01-27 17:33:24 -05:00
Thomas Harte 5ac183b7bf Add the RGB types. 2026-01-27 17:17:20 -05:00
Thomas Harte 055ff7f648 Improve INPUT_LUMINANCE8_PHASE8. 2026-01-26 22:36:38 -05:00
Thomas Harte 4f311b510d Prove that INPUT_PHASE_LINKED_LUMINANCE8 isn't yet correct. 2026-01-26 22:24:27 -05:00
Thomas Harte da0b241ea0 Include a test build of the new composition shader. 2026-01-26 22:16:34 -05:00
Thomas Harte 49d61f612f Start finding form for OpenGL composition shader. 2026-01-26 21:42:01 -05:00