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mirror of https://github.com/TomHarte/CLK.git synced 2026-03-13 02:42:08 +00:00
Commit Graph

167 Commits

Author SHA1 Message Date
Thomas Harte
dfa5db5bf5 Rename as per new duality. 2026-02-04 13:46:44 -05:00
Thomas Harte
763b4c1d1b Eliminate test fills. 2026-02-04 12:11:45 -05:00
Thomas Harte
8a361c290b Attempt full composite decoding. 2026-02-04 12:07:49 -05:00
Thomas Harte
7c6b79ad1c Coerce demodulation shader into building. 2026-02-04 12:03:44 -05:00
Thomas Harte
b5cebd8d8c Establish correct range of output. 2026-02-04 10:49:56 -05:00
Thomas Harte
6867a56749 Fix num_dirty_zones, otherwise try to get output. 2026-02-04 10:17:34 -05:00
Thomas Harte
7ac22e1a67 Ensure the separation buffer exists. 2026-02-04 09:17:24 -05:00
Thomas Harte
6332bcca07 Get to an eerily-predictable no-show on separation. 2026-02-04 09:13:58 -05:00
Thomas Harte
f4f1dbd4d5 Strike towards a separation filter. 2026-02-03 22:48:48 -05:00
Thomas Harte
35030e879e Use copy shader. 2026-02-03 16:38:09 -05:00
Thomas Harte
79ef9ce388 Attempt to give CopyShader fuller state. 2026-02-03 16:22:13 -05:00
Thomas Harte
2dc3aebe1c Add 'DirtyZone' definition. 2026-02-03 12:50:04 -05:00
Thomas Harte
937c175008 Avoid accidental texture unit sharing. 2026-02-02 22:07:33 -05:00
Thomas Harte
a89e48718d Create a supersampling buffer. 2026-02-02 16:51:34 -05:00
Thomas Harte
61474bc70b Reorganise. 2026-02-02 14:05:19 -05:00
Thomas Harte
c060af1494 Use real clock rates. 2026-02-02 13:18:47 -05:00
Thomas Harte
93059d6a19 Elininate temporary array. 2026-02-02 11:04:17 -05:00
Thomas Harte
961669168a Slim perform call path; establish that uniforms are now in place. 2026-02-02 11:00:02 -05:00
Thomas Harte
15cced59e5 Eliminate deferred uniform sets. 2026-02-02 09:08:50 -05:00
Thomas Harte
3a02b2b6c0 Ensure copy shader compiles, at least. 2026-02-01 17:19:29 -05:00
Thomas Harte
e56b4bd61b Establish that the composition buffer is at least drawable.
The problem must lie in the composition shader, the scans vertex array or the connection between the two.
2026-02-01 16:06:02 -05:00
Thomas Harte
4c965ecf4e Change premise of test_gl. 2026-02-01 13:14:21 -05:00
Thomas Harte
43448a6084 Establish that this isn't an "it just works" situation. 2026-02-01 00:00:02 -05:00
Thomas Harte
075c1b3ec9 Allocate new-pipeline vertex array + buffer. 2026-01-31 11:49:18 -05:00
Thomas Harte
4235bc07e2 Clarify logic for texture uploads. 2026-01-30 23:39:59 -05:00
Thomas Harte
2cd72d58a1 Avoid double on-demand test. 2026-01-30 22:34:16 -05:00
Thomas Harte
85e190835f Use a Texture. 2026-01-30 22:22:52 -05:00
Thomas Harte
e04f89d2f1 Remove capacity for misuse. 2026-01-29 18:16:59 -05:00
Thomas Harte
7464a0c0ec Go a bit more RAII on vertex arrays. 2026-01-29 18:12:51 -05:00
Thomas Harte
21f1d8421c Avoid hardcoding source buffer size. 2026-01-29 17:06:45 -05:00
Thomas Harte
53bed7db58 Introduce a temporary vertex array to avoid replacement binding. 2026-01-29 15:01:21 -05:00
Thomas Harte
5f0ab48ec1 Enable generation of the needed composition shader.
Proving that I've forgotten something about vertex attribute bindings.
2026-01-29 11:03:02 -05:00
Thomas Harte
3ad36fffec Also install fromRGB matrix. 2026-01-29 09:16:54 -05:00
Thomas Harte
5a296fdd52 Move function into anonymous namespace. 2026-01-28 21:22:29 -05:00
Thomas Harte
de8d9e6e0c Set source texture unit. 2026-01-28 20:46:24 -05:00
Thomas Harte
e72ab3dd01 Factor out clock multiplier selection; apply composition uniforms. 2026-01-28 17:43:19 -05:00
Thomas Harte
00c1631111 Adapt to a regular function. 2026-01-27 17:33:24 -05:00
Thomas Harte
da0b241ea0 Include a test build of the new composition shader. 2026-01-26 22:16:34 -05:00
Thomas Harte
0d8fa93a05 Propagate an OpenGL API version, use it to wrap shader programs. 2025-12-16 22:23:48 -05:00
Thomas Harte
c491ba5cac Use sized types and std::copy_n. 2025-12-10 17:24:07 -05:00
Thomas Harte
da96df7df7 Ensure OpenGL appropriately letterboxes or pillarboxes. 2025-10-07 21:37:22 -04:00
Thomas Harte
4ea82581ec Factor out zoom logic, start trying to knock OpenGL into shape. 2025-10-07 13:29:21 -04:00
Thomas Harte
53a3d9042e Switch to multiline strings, shorter comments. 2025-10-06 22:58:50 -04:00
Thomas Harte
27246247a2 OpenGL: fix centring. 2025-10-06 20:58:42 -04:00
Thomas Harte
cbc96e2223 Reformat in proximity. 2025-10-06 20:45:20 -04:00
Thomas Harte
8fdf32cde8 Avoid OpenGL churn. 2025-10-06 20:43:12 -04:00
Thomas Harte
fac3d99f64 Switch to no-instance logging. 2025-09-12 07:17:23 -04:00
Thomas Harte
96bb4d50ba Promote macOS SDL target to C++23 as a testing chamber; resolve issues. 2025-02-27 18:13:35 -05:00
Thomas Harte
b61317ba7e Continue conversion of logging. 2024-01-19 22:02:26 -05:00
Thomas Harte
230b9fc9e6 Permits multiple simultaneous scan reading ranges.
Also updates the OpenGL scan target as per the latest movements of things.
2020-08-12 22:08:41 -04:00