Thomas Harte
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a0a3c8ac9b
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Capture phase offset in OpenGL.
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2026-02-27 10:03:51 -05:00 |
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Thomas Harte
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cbf5b79a5b
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Attempt different frame weighting for interlaced output.
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2026-02-21 22:42:51 -05:00 |
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Thomas Harte
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06a16a62b9
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Avoid accidental quadrature clamping.
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2026-02-09 20:30:22 -05:00 |
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Thomas Harte
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cdddfca788
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Ensure successful compilation on stricter compilers.
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2026-02-08 16:23:56 +00:00 |
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Thomas Harte
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92302fd0b5
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Fix Luminanice8Phase8 output.
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2026-02-07 21:20:56 -05:00 |
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Thomas Harte
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887ef36fec
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Strip all precision modifiers.
I'll either reestablish them when I have a broader range of testing hardware,
or just leave the highp defaults as is.
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2026-02-07 20:43:25 -05:00 |
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Thomas Harte
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2de6b22fec
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Apply alpha during scan-based RGB output.
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2026-02-07 16:05:52 -05:00 |
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Thomas Harte
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8150d283a1
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Correct scan output.
Over-saturation seems to be a current issue.
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2026-02-07 15:58:24 -05:00 |
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Thomas Harte
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3e85d280ca
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Avoid code duplication.
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2026-02-07 14:46:33 -05:00 |
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Thomas Harte
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56140566a2
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Attempt direct-to-display scan shader.
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2026-02-06 21:57:15 -05:00 |
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Thomas Harte
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36319bcb39
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Fix S-Video -> composite encoder.
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2026-02-06 18:15:25 -05:00 |
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Thomas Harte
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1ca94e80c7
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Support luminance formats as RGB.
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2026-02-06 18:09:30 -05:00 |
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Thomas Harte
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616daa0329
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Fix S-Video encoder.
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2026-02-04 21:05:17 -05:00 |
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Thomas Harte
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f4f1dbd4d5
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Strike towards a separation filter.
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2026-02-03 22:48:48 -05:00 |
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Thomas Harte
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f0da231f22
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Establish shared attributes.
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2026-02-03 16:44:10 -05:00 |
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Thomas Harte
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35030e879e
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Use copy shader.
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2026-02-03 16:38:09 -05:00 |
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Thomas Harte
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61474bc70b
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Reorganise.
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2026-02-02 14:05:19 -05:00 |
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