1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-11-26 23:52:26 +00:00
Commit Graph

8 Commits

Author SHA1 Message Date
Thomas Harte
44e8ffd01c Ensured windows start and remain 4:3, made sure I request a GL 3.2 context and that an exception is raised if I call any old-fashioned GL functions. 2015-07-23 22:51:53 -04:00
Thomas Harte
b9721d1d3f Okay, treading water slightly, ensured window content is correct aspect ratio. 2015-07-23 20:50:50 -04:00
Thomas Harte
7276c77027 A full communication pathway now leads to Atari2600.mm (for now) being in possession of a frame and receiving a command to draw, with a suitable OpenGL context being active and whatever is drawn subsequently appearing. 2015-07-23 20:45:07 -04:00
Thomas Harte
2d0f861474 Incoming: a 'CRT' class, to receive information intended for a cathode ray tube. To decode sync, etc. 2015-07-19 13:36:27 -04:00
Thomas Harte
12746b35e3 Ensured there's no overflow while changing base. 2015-07-19 10:54:19 -04:00
Thomas Harte
195c8a87d8 Introduced enough logic that the Atari 2600 is being run, at least. No output yet though because (i) it has no-one to send output to; and (ii) there's nobody that knows how to display output. Hmmm. 2015-07-16 22:14:40 -04:00
Thomas Harte
3e0679235a This now goes just far enough to create an instance of Atari2600::Machine and push a ROM to it. Next jobs are to get a basic CRT emulation wired up, outputting to the window. 2015-07-16 20:40:46 -04:00
Thomas Harte
24c0579b94 Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper. 2015-07-16 20:27:31 -04:00