Thomas Harte
|
ee89be6730
|
Removes many stray spaces.
|
2018-11-23 22:32:32 -05:00 |
|
Thomas Harte
|
97c5ee6c0a
|
Corrects stencil buffer creation, and edges towards using it for [guaranteed] full-screen decay.
|
2018-11-18 22:22:43 -05:00 |
|
Thomas Harte
|
75bc0e451d
|
Reintroduces the accumulation texture.
Disables automatic clearing of the texture target, as the profiler indicates the vector instantiation to be a huge time sink.
|
2018-11-18 21:39:11 -05:00 |
|
Thomas Harte
|
c173777d12
|
Extends TextureTarget so that targets can be created with a one-bit stencil.
|
2018-11-17 15:51:12 -05:00 |
|
Thomas Harte
|
ecb5504bd1
|
Switches enable_vertex_attribute_with_pointer to silent failure (versus glGetError).
|
2018-11-12 22:51:44 -05:00 |
|
Thomas Harte
|
be12d78c83
|
Corrects vertical event announcement, and adjusts namespaces for OpenGL primitives.
|
2018-11-11 15:11:32 -05:00 |
|
Thomas Harte
|
7881e40e0b
|
Shuffles the OpenGL primitives into their own collection.
|
2018-11-07 19:11:01 -05:00 |
|