Thomas Harte
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de1c526789
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Cut the amount disclosed by the Atari 2600 for public inspection down to the minimum, relocating implementation into the .cpp.
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2017-08-16 14:52:40 -04:00 |
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Thomas Harte
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4abd62e62b
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Standardises on const [Half]Cycles as the thing called and returned, rather than const [Half]Cycles & as it's explicitly defined to be only one int in size, so using a reference is overly weighty.
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2017-07-27 22:05:29 -04:00 |
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Thomas Harte
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2ff157cf7a
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Switched CRTMachine over to use Cycles as an explicit statement of units, and followed through on the effects of that.
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2017-07-22 22:17:29 -04:00 |
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Thomas Harte
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0808e9b6fb
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Pulled the 6502 into a CPU namespace, making it an instance of something that has micro-opcodes and schedules them, and factoring out the formulation of a register pair.
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2017-05-14 22:08:15 -04:00 |
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Thomas Harte
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f95015c7f6
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Pulled out the divisor for audio.
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2017-04-03 21:16:39 -04:00 |
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Thomas Harte
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3229502fa1
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Standardised curly bracket placement across the Atari.
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2017-03-23 21:59:16 -04:00 |
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Thomas Harte
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c3d82f88a5
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Tidied up and commented on the Activision stack implementation.
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2017-03-18 21:01:58 -04:00 |
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Thomas Harte
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c31d85f820
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Re-emplaced the MegaBoy. Also cut detritus from the main Atari header.
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2017-03-18 19:02:34 -04:00 |
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Thomas Harte
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e8d34f2eb4
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Having farmed out the bus, the Atari itself no longer is/owns a 6502.
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2017-03-18 16:34:41 -04:00 |
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Thomas Harte
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7958459db9
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In theory unpaged cartridges should now work. Time to debug.
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2017-03-18 14:01:04 -04:00 |
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Thomas Harte
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14a76af0d3
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Started trying to float out bus control to cartridges.
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2017-03-17 20:28:07 -04:00 |
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Thomas Harte
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7302703039
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Implemented the Activision stack paging scheme.
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2017-03-14 20:24:05 -04:00 |
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Thomas Harte
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97a8a96593
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Rejigged how the memory map is handled and implemented MNetwork support.
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2017-03-14 20:07:54 -04:00 |
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Thomas Harte
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3b29276228
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Implemented the MegaBoy paging scheme.
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2017-03-14 17:40:01 -04:00 |
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Thomas Harte
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2b5e3a600e
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Made a first attempt at implementing the Parker Bros pager within the emulation.
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2017-03-11 12:43:12 -05:00 |
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Thomas Harte
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837cccdf83
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Switched to deferred updates for the 6532.
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2017-03-04 14:58:28 -05:00 |
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Thomas Harte
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184c8ae707
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Extended to emulate the CommaVid.
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2017-02-27 20:50:59 -05:00 |
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Thomas Harte
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9d7985c1e1
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Added Super Chip emulation.
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2017-02-26 17:47:29 -05:00 |
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Thomas Harte
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99a35266e1
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Attempted to bring frequency-switching logic into the cross-platform realm. Which for now creates an issue with the OpenGL context.
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2017-02-19 21:20:37 -05:00 |
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Thomas Harte
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a246530953
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Supposing the TIA were implemented, this is (more or less) what the Atari 2600 would now look like.
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2017-01-28 21:46:40 -05:00 |
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Thomas Harte
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ebb62a2d78
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Switched the 2600 to postfix and non-camel-case instance variable names.
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2016-12-03 14:07:38 -05:00 |
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Thomas Harte
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b81c058c0a
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Factored out the Atari 2600's 6532 connection, as a low-hanging fruit.
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2016-12-03 13:41:55 -05:00 |
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Thomas Harte
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3361d6b93a
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Factored out the Atari 2600 speaker and adjusted it to postfix underscores.
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2016-12-03 13:39:46 -05:00 |
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Thomas Harte
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ee8510984f
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Added just enough wiring to restore the 2600 to functionality.
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2016-09-15 19:34:45 -04:00 |
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Thomas Harte
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d9016909ed
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Added some wiring for PAL/NTSC mode switching on the Vic, making an attempt to simplify the whole loop of having different clock rates.
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2016-08-14 13:33:20 -04:00 |
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Thomas Harte
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8db44eed3e
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Added a default implementation of Speaker::skip_samples .
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2016-07-04 20:48:27 -04:00 |
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Thomas Harte
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88964ceac0
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Eliminated plain pointer passing for object types.
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2016-07-04 19:33:55 -04:00 |
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Thomas Harte
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31b26b8118
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Made a first attempt to implement the full top-to-bottom change of clock rates, giving the Atari the ability to change rate when it switches to PAL mode, as it should always have been.
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2016-06-20 21:47:27 -04:00 |
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Thomas Harte
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88e2b382e5
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Made an attempt at a full and thorough 6532 implementation (and got a bit more explicit about flag size in the 6502).
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2016-06-20 18:57:35 -04:00 |
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Thomas Harte
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065ec618c4
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Factored out and templated the 6532, finally taking the opportunity to add a means to control the on-console switches of an Atari 2600.
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2016-06-19 19:36:34 -04:00 |
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Thomas Harte
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65413f078c
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Factored out the 6532, eventually to make it testable.
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2016-06-19 18:57:40 -04:00 |
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Thomas Harte
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00a9f1bf24
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Fixed best-effort updater actually to run, finally moved clock rate announcement into the C++ side of things, started working on a mechanism to allow clock rate to be updated.
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2016-06-16 20:39:46 -04:00 |
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Thomas Harte
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e3b95b8d2b
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Back to asynchronous updates and drawing, to try to improve guarantees on audio latency; experimenting with whether other parts of the approach are fundamentally flawed; added a broad-phase for scheduled updates on the 2600.
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2016-06-02 21:22:55 -04:00 |
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Thomas Harte
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253e5a4203
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With no regard to performance whatsoever, endeavoured to bring sound to the 2600. It's very scratchy, so something is wrong.
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2016-06-02 19:50:16 -04:00 |
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Thomas Harte
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1e0fcbbee8
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Made a very basic stab at a couple of the tone generators, added straight-through path for the speaker when input rate exactly equals output rate.
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2016-06-01 19:53:16 -04:00 |
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Thomas Harte
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40c4544fb7
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Got the basic sound pipeline pumping, just enough for static-level audio seemingly to work. Berzerk VE says "intruder alert, intruder alert", anyway.
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2016-06-01 19:27:04 -04:00 |
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Thomas Harte
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8dc66167be
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Made an attempt to consolidate the Objective-C++ side of things based on the incoming CRTMachine::Machine .
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2016-05-31 22:16:20 -04:00 |
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Thomas Harte
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5c4f35e13f
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Finally started on generalising the C++ stuff so as to be able to be able to get a working audio binding on the OS-specific side without further repetition by factoring an appropriate protocol out from the Electron and sketching out the correct speaker class for the Atari. Added a method to ask it what a good output frequency would be.
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2016-05-31 21:23:44 -04:00 |
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Thomas Harte
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3fc80ea01f
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Rethought, hopefully perfecting, sprite timing.
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2016-05-30 19:56:36 -04:00 |
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Thomas Harte
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8b342f77a9
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Made an attempt further to rationalise timing.
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2016-05-27 21:51:27 -04:00 |
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Thomas Harte
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91d3453cc1
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Switched to looking backwards rather than forwards.
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2016-05-27 14:33:08 -04:00 |
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Thomas Harte
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106ddae907
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Sprites are still a pixel off but better; made some attempt to move things outside of the loop.
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2016-05-25 21:43:19 -04:00 |
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Thomas Harte
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40c2c0bd2d
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Minor simplifications and improvements. Still trying to figure out what's causing the non-linear edge addressing.
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2016-05-25 21:12:25 -04:00 |
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Thomas Harte
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b01b474e36
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I'm back to thinking that resets are deferred but pixel counts are live.
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2016-05-25 07:32:25 -04:00 |
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Thomas Harte
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758806f924
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Introduced a separate queue for pixels, which may or may not be correct.
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2016-05-24 21:39:57 -04:00 |
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Thomas Harte
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0b081831a9
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Set up a pipeline for all pixels that attempts to allow for appropriate delays.
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2016-05-24 07:58:26 -04:00 |
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Thomas Harte
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5c1e594937
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Realised there's a clocking delay on starting horizontal move. Which fixes Coke Zero.
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2016-05-22 21:45:40 -04:00 |
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Thomas Harte
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0242924fb4
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Various bits of caveman debugging appearing and disappearing, switched to latching ball behaviour.
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2016-05-22 14:26:02 -04:00 |
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Thomas Harte
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470c90428a
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Switched to two-register implementation of VDELP, etc.
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2016-05-21 10:26:27 -04:00 |
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Thomas Harte
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36d19cb6cf
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Made an attempt at properly pumping timers during hmove.
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2016-05-21 10:18:15 -04:00 |
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