// // TimedEventLoop.hpp // Clock Signal // // Created by Thomas Harte on 29/07/2016. // Copyright 2016 Thomas Harte. All rights reserved. // #pragma once #include "Storage.hpp" #include "../ClockReceiver/ClockReceiver.hpp" #include "../SignalProcessing/Stepper.hpp" #include namespace Storage { /*! Provides a mechanism for arbitrarily timed events to be processed according to a fixed-base discrete clock signal, ensuring correct timing. Subclasses are responsible for calling @c set_next_event_time_interval to establish the time until a next event; @c process_next_event will be called when that event occurs, with progression determined via @c run_for. Due to the aggregation of total timing information between events, e.g. if an event loop has a clock rate of 1000 ticks per second and a steady stream of events that occur 10,000 times a second, bookkeeping is necessary to ensure that 10 events are triggered per tick. Subclasses should call @c reset_timer if there is a discontinuity in events. Subclasses may also call @c jump_to_next_event to cause the next event to be communicated instantly. Subclasses are therefore expected to call @c set_next_event_time_interval upon obtaining an event stream, and again in response to each call to @c process_next_event while events are ongoing. They may use @c reset_timer to initiate a distinctly-timed stream or @c jump_to_next_event to short-circuit the timing loop and fast forward immediately to the next event. */ class TimedEventLoop { public: /*! Constructs a timed event loop that will be clocked at @c input_clock_rate. */ TimedEventLoop(Cycles::IntType input_clock_rate); /*! Advances the event loop by @c number_of_cycles cycles. */ void run_for(const Cycles cycles); /*! @returns the number of whole cycles remaining until the next event is triggered. */ Cycles::IntType get_cycles_until_next_event() const; /*! @returns the input clock rate. */ Cycles::IntType get_input_clock_rate() const; protected: /*! Sets the time interval, as a proportion of a second, until the next event should be triggered. */ void set_next_event_time_interval(Time interval); void set_next_event_time_interval(float interval); /*! Communicates that the next event is triggered. A subclass will idiomatically process that event and make a fresh call to @c set_next_event_time_interval to keep the event loop running. */ virtual void process_next_event() = 0; /*! Optionally allows a subclass to track time within run_for periods; if a subclass implements advnace then it will receive advance increments that add up to the number of cycles supplied to run_for, but calls to process_next_event will be precisely interspersed. No time will carry forward between calls into run_for; a subclass can receive arbitrarily many instructions to advance before receiving a process_next_event. */ virtual void advance([[maybe_unused]] const Cycles cycles) {}; /*! Resets timing, throwing away any current internal state. So clears any fractional ticks that the event loop is currently tracking. */ void reset_timer(); /*! Causes an immediate call to @c process_next_event and a call to @c reset_timer with the net effect of processing the current event immediately and fast forwarding exactly to the start of the interval prior to the next event. */ void jump_to_next_event(); /*! @returns the amount of time that has passed since the last call to @c set_next_time_interval, which will always be less than or equal to the time that was supplied to @c set_next_time_interval. */ Time get_time_into_next_event(); private: Cycles::IntType input_clock_rate_ = 0; Cycles::IntType cycles_until_event_ = 0; float subcycles_until_event_ = 0.0f; }; }