// // OPL2.cpp // Clock Signal // // Created by Thomas Harte on 02/04/2020. // Copyright © 2020 Thomas Harte. all rights reserved. // #include "OPL2.hpp" #include #include namespace { /* Credit for the fixed register lists goes to Nuke.YKT; I found them at: https://siliconpr0n.org/archive/doku.php?id=vendor:yamaha:opl2#ym2413_instrument_rom The arrays below begin with channel 1, each line is a single channel and the format per channel is, from first byte to eighth: Bytes 1 and 2: Registers 1 and 2, i.e. modulator and carrier amplitude modulation select, vibrato select, etc. Byte 3: b7, b6: modulator key scale level b5...b0: modulator total level (inverted) Byte 4: b7: carrier key scale level b3...b0: feedback level and waveform selects as per register 4 Bytes 5, 6: Registers 4 and 5, i.e. decay and attack rate, modulator and carrier. Bytes 7, 8: Registers 6 and 7, i.e. decay-sustain level and release rate, modulator and carrier. */ constexpr uint8_t opll_patch_set[] = { 0x71, 0x61, 0x1e, 0x17, 0xd0, 0x78, 0x00, 0x17, 0x13, 0x41, 0x1a, 0x0d, 0xd8, 0xf7, 0x23, 0x13, 0x13, 0x01, 0x99, 0x00, 0xf2, 0xc4, 0x11, 0x23, 0x31, 0x61, 0x0e, 0x07, 0xa8, 0x64, 0x70, 0x27, 0x32, 0x21, 0x1e, 0x06, 0xe0, 0x76, 0x00, 0x28, 0x31, 0x22, 0x16, 0x05, 0xe0, 0x71, 0x00, 0x18, 0x21, 0x61, 0x1d, 0x07, 0x82, 0x81, 0x10, 0x07, 0x23, 0x21, 0x2d, 0x14, 0xa2, 0x72, 0x00, 0x07, 0x61, 0x61, 0x1b, 0x06, 0x64, 0x65, 0x10, 0x17, 0x41, 0x61, 0x0b, 0x18, 0x85, 0xf7, 0x71, 0x07, 0x13, 0x01, 0x83, 0x11, 0xfa, 0xe4, 0x10, 0x04, 0x17, 0xc1, 0x24, 0x07, 0xf8, 0xf8, 0x22, 0x12, 0x61, 0x50, 0x0c, 0x05, 0xc2, 0xf5, 0x20, 0x42, 0x01, 0x01, 0x55, 0x03, 0xc9, 0x95, 0x03, 0x02, 0x61, 0x41, 0x89, 0x03, 0xf1, 0xe4, 0x40, 0x13, }; constexpr uint8_t vrc7_patch_set[] = { 0x03, 0x21, 0x05, 0x06, 0xe8, 0x81, 0x42, 0x27, 0x13, 0x41, 0x14, 0x0d, 0xd8, 0xf6, 0x23, 0x12, 0x11, 0x11, 0x08, 0x08, 0xfa, 0xb2, 0x20, 0x12, 0x31, 0x61, 0x0c, 0x07, 0xa8, 0x64, 0x61, 0x27, 0x32, 0x21, 0x1e, 0x06, 0xe1, 0x76, 0x01, 0x28, 0x02, 0x01, 0x06, 0x00, 0xa3, 0xe2, 0xf4, 0xf4, 0x21, 0x61, 0x1d, 0x07, 0x82, 0x81, 0x11, 0x07, 0x23, 0x21, 0x22, 0x17, 0xa2, 0x72, 0x01, 0x17, 0x35, 0x11, 0x25, 0x00, 0x40, 0x73, 0x72, 0x01, 0xb5, 0x01, 0x0f, 0x0f, 0xa8, 0xa5, 0x51, 0x02, 0x17, 0xc1, 0x24, 0x07, 0xf8, 0xf8, 0x22, 0x12, 0x71, 0x23, 0x11, 0x06, 0x65, 0x74, 0x18, 0x16, 0x01, 0x02, 0xd3, 0x05, 0xc9, 0x95, 0x03, 0x02, 0x61, 0x63, 0x0c, 0x00, 0x94, 0xc0, 0x33, 0xf6, 0x21, 0x72, 0x0d, 0x00, 0xc1, 0xd5, 0x56, 0x06, }; constexpr uint8_t percussion_patch_set[] = { 0x01, 0x01, 0x18, 0x0f, 0xdf, 0xf8, 0x6a, 0x6d, 0x01, 0x01, 0x00, 0x00, 0xc8, 0xd8, 0xa7, 0x48, 0x05, 0x01, 0x00, 0x00, 0xf8, 0xaa, 0x59, 0x55, }; } using namespace Yamaha::OPL; template OPLBase::OPLBase(Concurrency::DeferringAsyncTaskQueue &task_queue) : task_queue_(task_queue) { // Populate the exponential and log-sine tables; formulas here taken from Matthew Gambrell // and Olli Niemitalo's decapping and reverse-engineering of the OPL2. for(int c = 0; c < 256; ++c) { exponential_[c] = int(round((pow(2.0, double(c) / 256.0) - 1.0) * 1024.0)); const double sine = sin((double(c) + 0.5) * M_PI/512.0); log_sin_[c] = int( round( -log(sine) / log(2.0) * 256.0 ) ); } } template void OPLBase::write(uint16_t address, uint8_t value) { if(address & 1) { static_cast(this)->write_register(selected_register_, value); } else { selected_register_ = value; } } template class Yamaha::OPL::OPLBase; template class Yamaha::OPL::OPLBase; OPLL::OPLL(Concurrency::DeferringAsyncTaskQueue &task_queue, int audio_divider, bool is_vrc7): OPLBase(task_queue), audio_divider_(audio_divider) { // Due to the way that sound mixing works on the OPLL, the audio divider may not // be larger than 2. assert(audio_divider <= 2); // Install fixed instruments. const uint8_t *patch_set = is_vrc7 ? vrc7_patch_set : opll_patch_set; for(int c = 0; c < 15; ++c) { setup_fixed_instrument(c+1, patch_set); patch_set += 8; } // Install rhythm patches. for(int c = 0; c < 3; ++c) { setup_fixed_instrument(c+16, &percussion_patch_set[c * 8]); } // Set default modulators. for(int c = 0; c < 9; ++c) { channels_[c].modulator = &operators_[0]; } } bool OPLL::is_zero_level() { // for(int c = 0; c < 9; ++c) { // if(channels_[c].is_audible()) return false; // } return false; } void OPLL::get_samples(std::size_t number_of_samples, std::int16_t *target) { // Both the OPLL and the OPL2 divide the input clock by 72 to get the base tick frequency; // unlike the OPL2 the OPLL time-divides the output for 'mixing'. const int update_period = 72 / audio_divider_; const int channel_output_period = 8 / audio_divider_; // Fill in any leftover from the previous session. if(audio_offset_) { while(audio_offset_ < update_period && number_of_samples) { *target = int16_t(channels_[audio_offset_ / channel_output_period].level); ++target; ++audio_offset_; --number_of_samples; } audio_offset_ = 0; } // End now if that provided everything that was asked for. if(!number_of_samples) return; int total_updates = int(number_of_samples) / update_period; number_of_samples %= size_t(update_period); audio_offset_ = int(number_of_samples); while(total_updates--) { update_all_chanels(); for(int c = 0; c < update_period; ++c) { *target = int16_t(channels_[c / channel_output_period].level); ++target; } } // If there are any other spots remaining, fill them. if(number_of_samples) { update_all_chanels(); for(int c = 0; c < int(number_of_samples); ++c) { *target = int16_t(channels_[c / channel_output_period].level); ++target; } } } void OPLL::set_sample_volume_range(std::int16_t range) { } uint8_t OPLL::read(uint16_t address) { // I've seen mention of an undocumented two-bit status register. I don't yet know what is in it. return 0xff; } void OPLL::write_register(uint8_t address, uint8_t value) { // The OPLL doesn't have timers or other non-audio functions, so all writes // go to the audio queue. task_queue_.defer([this, address, value] { // The first 8 locations are used to define the custom instrument, and have // exactly the same format as the patch set arrays at the head of this file. if(address < 8) { custom_instrument_[address] = value; // Update whatever that did to the instrument. setup_fixed_instrument(0, custom_instrument_); return; } // Register 0xe is a cut-down version of the OPLL's register 0xbd. if(address == 0xe) { depth_rhythm_control_ = value & 0x3f; return; } const auto index = address & 0xf; if(index > 8) return; switch(address & 0xf0) { case 0x30: // Select an instrument in the top nibble, set a channel volume in the lower. channels_[index].overrides.attenuation = value & 0xf; channels_[index].modulator = &operators_[(value >> 4) * 2]; break; case 0x10: channels_[index].set_frequency_low(value); break; case 0x20: // Set sustain on/off, key on/off, octave and a single extra bit of frequency. // So they're a lot like OPLL registers 0xb0 to 0xb8, but not identical. channels_[index].set_9bit_frequency_octave_key_on(value); channels_[index].overrides.hold_sustain_level = value & 0x20; break; default: break; } }); } void OPLL::setup_fixed_instrument(int number, const uint8_t *data) { auto modulator = &operators_[number * 2]; auto carrier = &operators_[number * 2 + 1]; modulator->set_am_vibrato_hold_sustain_ksr_multiple(data[0]); carrier->set_am_vibrato_hold_sustain_ksr_multiple(data[1]); modulator->set_scaling_output(data[2]); // Set waveforms — only sine and halfsine are available. carrier->set_waveform((data[3] >> 4) & 1); modulator->set_waveform((data[3] >> 3) & 1); // TODO: data[3] b0-b2: modulator feedback level // TODO: data[3] b6, b7: carrier key-scale level // Set ADSR parameters. modulator->set_attack_decay(data[4]); carrier->set_attack_decay(data[5]); modulator->set_sustain_release(data[6]); carrier->set_sustain_release(data[7]); } /* template void OPL2::get_samples(std::size_t number_of_samples, std::int16_t *target) { // TODO. // out = exp(logsin(phase2 + exp(logsin(phase1) + gain1)) + gain2) // Melodic channels are: // // Channel Operator 1 Operator 2 // 0 0 3 // 1 1 4 // 2 2 5 // 3 6 9 // 4 7 10 // 5 8 11 // 6 12 15 // 7 13 16 // 8 14 17 // // In percussion mode, only channels 0–5 are use as melodic, with 6, 7 and 8 being // replaced by: // // Bass drum, using operators 12 and 15; // Snare, using operator 16; // Tom tom, using operator 14, // Cymbal, using operator 17; and // Symbol, using operator 13. } */ void OPL2::write_register(uint8_t address, uint8_t value) { // Deal with timer changes synchronously. switch(address) { case 0x02: timers_[0] = value; return; case 0x03: timers_[1] = value; return; case 0x04: timer_control_ = value; return; // TODO from register 4: // b7 = IRQ reset; // b6/b5 = timer 1/2 mask (irq enabling flags, I think?) // b4/b3 = timer 2/1 start (seemingly the opposite order to b6/b5?) default: break; } // Enqueue any changes that affect audio output. task_queue_.enqueue([this, address, value] { // // Modal modifications. // switch(address) { case 0x01: waveform_enable_ = value & 0x20; break; case 0x08: // b7: "composite sine wave mode on/off"? csm_keyboard_split_ = value; // b6: "Controls the split point of the keyboard. When 0, the keyboard split is the // second bit from the bit 8 of the F-Number. When 1, the MSB of the F-Number is used." break; case 0xbd: depth_rhythm_control_ = value; break; default: break; } // // Operator modifications. // if((address >= 0x20 && address < 0xa0) || address >= 0xe0) { // The 18 operators are spreat out across 22 addresses; each group of // six is framed within an eight-byte area thusly: constexpr int operator_by_address[] = { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, 8, 9, 10, 11, -1, -1, 12, 13, 14, 15, 16, 17, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }; const auto index = operator_by_address[address & 0x1f]; if(index == -1) return; switch(address & 0xe0) { case 0x20: operators_[index].set_am_vibrato_hold_sustain_ksr_multiple(value); break; case 0x40: operators_[index].set_scaling_output(value); break; case 0x60: operators_[index].set_attack_decay(value); break; case 0x80: operators_[index].set_sustain_release(value); break; case 0xe0: operators_[index].set_waveform(value); break; default: break; } } // // Channel modifications. // const auto index = address & 0xf; if(index > 8) return; switch(address & 0xf0) { case 0xa0: channels_[index].set_frequency_low(value); break; case 0xb0: channels_[index].set_10bit_frequency_octave_key_on(value); break; case 0xc0: channels_[index].set_feedback_mode(value); break; default: break; } }); } uint8_t OPL2::read(uint16_t address) { // TODO. There's a status register where: // b7 = IRQ status (set if interrupt request ongoing) // b6 = timer 1 flag (set if timer 1 expired) // b5 = timer 2 flag return 0xff; } // MARK: - Operators void Operator::update(OperatorState &state, bool key_on, int channel_frequency, int channel_octave, OperatorOverrides *overrides) { // Per the documentation: // // Delta phase = ( [desired freq] * 2^19 / [input clock / 72] ) / 2 ^ (b - 1) // // After experimentation, I think this gives rate calculation as formulated below. // This encodes the MUL -> multiple table given on page 12, // multiplied by two. constexpr int multipliers[] = { 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 24, 24, 30, 30 }; // Update the raw phase. const int octave_divider = 64 << channel_octave; state.divider_ %= octave_divider; state.divider_ += multipliers[frequency_multiple] * channel_frequency; state.raw_phase_ += state.divider_ / octave_divider; // Hence calculate phase (TODO: by also taking account of vibrato). constexpr int waveforms[4][4] = { {1023, 1023, 1023, 1023}, // Sine: don't mask in any quadrant. {511, 511, 0, 0}, // Half sine: keep the first half in tact, lock to 0 in the second half. {511, 511, 511, 511}, // AbsSine: endlessly repeat the first half of the sine wave. {255, 0, 255, 0}, // PulseSine: act as if the first quadrant is in the first and third; lock the other two to 0. }; state.phase = state.raw_phase_ & waveforms[int(waveform)][(state.raw_phase_ >> 8) & 3]; // Key-on logic: any time it is false, be in the release state. // On the leading edge of it becoming true, enter the attack state. if(!key_on) { state.adsr_phase_ = OperatorState::ADSRPhase::Release; state.time_in_phase_ = 0; } else if(!state.last_key_on_) { state.adsr_phase_ = OperatorState::ADSRPhase::Attack; state.time_in_phase_ = 0; } state.last_key_on_ = key_on; // Adjust the ADSR attenuation appropriately; // cf. http://forums.submarine.org.uk/phpBB/viewtopic.php?f=9&t=16 (primarily) for the source of the maths below. // "An attack rate value of 52 (AR = 13) has 32 samples in the attack phase, an attack rate value of 48 (AR = 12) // has 64 samples in the attack phase, but pairs of samples show the same envelope attenuation. I am however struggling to find a plausible algorithm to match the experimental results. const auto current_phase = state.adsr_phase_; switch(current_phase) { case OperatorState::ADSRPhase::Attack: { const int attack_rate = attack_rate_; // TODO: key scaling rate. Which I do not yet understand. // Rules: // // An attack rate of '13' has 32 samples in the attack phase; a rate of '12' has the same 32 steps, but spread out over 64 samples, etc. // An attack rate of '14' uses a divide by four instead of two. // 15 is instantaneous. if(attack_rate >= 56) { state.adsr_attenuation_ = state.adsr_attenuation_ - (state.adsr_attenuation_ >> 2) - 1; } else { const int sample_length = 1 << (14 - (attack_rate >> 2)); // TODO: don't throw away KSR bits. if(!(state.time_in_phase_ & (sample_length - 1))) { state.adsr_attenuation_ = state.adsr_attenuation_ - (state.adsr_attenuation_ >> 3) - 1; } } // Two possible terminating conditions: (i) the attack rate is 15; (ii) full volume has been reached. if(attack_rate > 60 || state.adsr_attenuation_ < 0) { state.adsr_attenuation_ = 0; state.adsr_phase_ = OperatorState::ADSRPhase::Decay; } } break; case OperatorState::ADSRPhase::Release: case OperatorState::ADSRPhase::Decay: { // Rules: // // (relative to a 511 scale) // // A rate of 0 is no decay at all. // A rate of 1 means increase 4 per cycle. // A rate of 2 means increase 2 per cycle. // A rate of 3 means increase 1 per cycle. // A rate of 4 means increase 1 every other cycle. // (etc) const int decrease_rate = (state.adsr_phase_ == OperatorState::ADSRPhase::Decay) ? decay_rate_ : release_rate_; // TODO: again, key scaling rate. if(decrease_rate) { // TODO: don't throw away KSR bits. switch(decrease_rate >> 2) { case 1: state.adsr_attenuation_ += 4; break; case 2: state.adsr_attenuation_ += 2; break; default: { const int sample_length = 1 << ((decrease_rate >> 2) - 4); if(!(state.time_in_phase_ & (sample_length - 1))) { ++state.adsr_attenuation_; } } break; } } // Clamp to the proper range. state.adsr_attenuation_ = std::min(state.adsr_attenuation_, 511); // Check for the decay exit condition. if(state.adsr_phase_ == OperatorState::ADSRPhase::Decay && state.adsr_attenuation_ >= (sustain_level_ << 5)) { state.adsr_attenuation_ = sustain_level_ << 5; state.adsr_phase_ = ((overrides && overrides->hold_sustain_level) || hold_sustain_level) ? OperatorState::ADSRPhase::Sustain : OperatorState::ADSRPhase::Release; } } break; case OperatorState::ADSRPhase::Sustain: // Nothing to do. break; } if(state.adsr_phase_ == current_phase) { ++state.time_in_phase_; } else { state.time_in_phase_ = 0; } // TODO: probably there's no multiply here? if(overrides) { state.attenuation = (state.adsr_attenuation_ * overrides->attenuation) >> 4; } else { state.attenuation = (state.adsr_attenuation_ * attenuation_) >> 6; } }