// // Mouse.cpp // Clock Signal // // Created by Thomas Harte on 12/02/2021. // Copyright © 2021 Thomas Harte. All rights reserved. // #include "Mouse.hpp" #include using namespace Apple::ADB; Mouse::Mouse(Bus &bus) : ReactiveDevice(bus, 3) {} void Mouse::perform_command(const Command &command) { if(command.type == Command::Type::Talk && command.reg == 0) { // Read current deltas and buttons, thread safely. auto delta_x = delta_x_.exchange(0); auto delta_y = delta_y_.exchange(0); const int buttons = button_flags_; // Clamp deltas. delta_x = std::clamp(delta_x, int16_t(-128), int16_t(127)); delta_y = std::clamp(delta_y, int16_t(-128), int16_t(127)); // Figure out what that would look like, and don't respond if there's // no change to report. const uint16_t reg0 = ((buttons & 1) ? 0x0000 : 0x8000) | ((buttons & 2) ? 0x0000 : 0x0080) | uint16_t(delta_x & 0x7f) | uint16_t((delta_y & 0x7f) << 8); if(reg0 == last_posted_reg0_) return; // Post change. last_posted_reg0_ = reg0; post_response({uint8_t(reg0 >> 8), uint8_t(reg0)}); } } void Mouse::move(int x, int y) { // TODO: cap movement speed, feeding changes in slowly. delta_x_ += int16_t(x); delta_y_ += int16_t(y); post_service_request(); } int Mouse::get_number_of_buttons() { return 2; } void Mouse::set_button_pressed(int index, bool is_pressed) { if(is_pressed) button_flags_ |= (1 << index); else button_flags_ &= ~(1 << index); post_service_request(); } void Mouse::reset_all_buttons() { button_flags_ = 0; post_service_request(); }