// // KeyboardMachine.cpp // Clock Signal // // Created by Thomas Harte on 10/10/2017. // Copyright 2017 Thomas Harte. All rights reserved. // #include "KeyboardMachine.hpp" using namespace KeyboardMachine; Machine::Machine() { keyboard_.set_delegate(this); } void Machine::keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) { uint16_t mapped_key = get_keyboard_mapper()->mapped_key_for_key(key); if(mapped_key != KeyNotMapped) set_key_state(mapped_key, is_pressed); } void Machine::reset_all_keys(Inputs::Keyboard *keyboard) { // TODO: unify naming. clear_all_keys(); } Inputs::Keyboard &Machine::get_keyboard() { return keyboard_; } void Machine::type_string(const std::string &) { } Machine::KeyboardMapper *Machine::get_keyboard_mapper() { return nullptr; }