// // TIA.cpp // Clock Signal // // Created by Thomas Harte on 28/01/2017. // Copyright © 2017 Thomas Harte. All rights reserved. // #include "TIA.hpp" using namespace Atari2600; namespace { const int cycles_per_line = 228; } TIA::TIA() : horizontal_counter_(0) { crt_.reset(new Outputs::CRT::CRT(cycles_per_line * 2 + 1, 1, Outputs::CRT::DisplayType::NTSC60, 1)); crt_->set_output_device(Outputs::CRT::Television); set_output_mode(OutputMode::NTSC); } void TIA::set_output_mode(Atari2600::TIA::OutputMode output_mode) { // this is the NTSC phase offset function; see below for PAL crt_->set_composite_sampling_function( "float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)" "{" "uint c = texture(texID, coordinate).r;" "uint y = c & 14u;" "uint iPhase = (c >> 4);" "float phaseOffset = 6.283185308 * float(iPhase) / 13.0 + 5.074880441076923;" "return mix(float(y) / 14.0, step(1, iPhase) * cos(phase + phaseOffset), amplitude);" "}"); /* speaker_->set_input_rate((float)(get_clock_rate() / 38.0));*/ } TIA::~TIA() { } /*void Machine::switch_region() { // the PAL function crt_->set_composite_sampling_function( "float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)" "{" "uint c = texture(texID, coordinate).r;" "uint y = c & 14u;" "uint iPhase = (c >> 4);" "uint direction = iPhase & 1u;" "float phaseOffset = float(7u - direction) + (float(direction) - 0.5) * 2.0 * float(iPhase >> 1);" "phaseOffset *= 6.283185308 / 12.0;" "return mix(float(y) / 14.0, step(4, (iPhase + 2u) & 15u) * cos(phase + phaseOffset), amplitude);" "}"); crt_->set_new_timing(228, 312, Outputs::CRT::ColourSpace::YUV, 228, 1, true); is_pal_region_ = true; speaker_->set_input_rate((float)(get_clock_rate() / 38.0)); set_clock_rate(PAL_clock_rate); }*/ // justification for +5: "we need to wait at least 71 [clocks] before the HMOVE operation is complete"; // which will take 16*4 + 2 = 66 cycles from the first compare, implying the first compare must be // in five cycles from now void TIA::run_for_cycles(int number_of_cycles) { // if part way through a line, definitely perform a partial, at most up to the end of the line if(horizontal_counter_) { int cycles = std::min(number_of_cycles, cycles_per_line - horizontal_counter_); output_for_cycles(cycles); horizontal_counter_ = (horizontal_counter_ + cycles) % cycles_per_line; number_of_cycles -= cycles; } // output full lines for as long as possible while(number_of_cycles >= cycles_per_line) { output_line(); number_of_cycles -= cycles_per_line; } // partly start a new line if necessary if(number_of_cycles) { output_for_cycles(number_of_cycles); horizontal_counter_ = (horizontal_counter_ + number_of_cycles) % cycles_per_line; } } void TIA::set_vsync(bool vsync) { } void TIA::set_vblank(bool vblank) { } void TIA::reset_horizontal_counter() { } int TIA::get_cycles_until_horizontal_blank(unsigned int from_offset) { return cycles_per_line - (horizontal_counter_ + (int)from_offset) % cycles_per_line; } void TIA::set_background_colour(uint8_t colour) { } void TIA::set_playfield(uint16_t offset, uint8_t value) { } void TIA::set_playfield_control_and_ball_size(uint8_t value) { } void TIA::set_playfield_ball_colour(uint8_t colour) { } void TIA::set_player_number_and_size(int player, uint8_t value) { } void TIA::set_player_graphic(int player, uint8_t value) { } void TIA::set_player_reflected(int player, bool reflected) { } void TIA::set_player_delay(int player, bool delay) { } void TIA::set_player_position(int player) { } void TIA::set_player_motion(int player, uint8_t motion) { } void TIA::set_player_missile_colour(int player, uint8_t colour) { } void TIA::set_missile_enable(int missile, bool enabled) { } void TIA::set_missile_position(int missile) { } void TIA::set_missile_position_to_player(int missile) { } void TIA::set_missile_motion(int missile, uint8_t motion) { } void TIA::set_ball_enable(bool enabled) { } void TIA::set_ball_delay(bool delay) { } void TIA::set_ball_position() { } void TIA::set_ball_motion(uint8_t motion) { } void TIA::move() { } void TIA::clear_motion() { } uint8_t TIA::get_collision_flags(int offset) { return 0xff; } void TIA::clear_collision_flags() { } void TIA::output_for_cycles(int number_of_cycles) { } void TIA::output_line() { }