// // CRTOpenGL.hpp // Clock Signal // // Created by Thomas Harte on 13/02/2016. // Copyright © 2016 Thomas Harte. All rights reserved. // #ifndef CRTOpenGL_h #define CRTOpenGL_h #include "../CRTTypes.hpp" #include "CRTConstants.hpp" #include "OpenGL.hpp" #include "TextureTarget.hpp" #include "Shader.hpp" #include "ArrayBuilder.hpp" #include "TextureBuilder.hpp" #include "Shaders/OutputShader.hpp" #include "Shaders/IntermediateShader.hpp" #include #include namespace Outputs { namespace CRT { class OpenGLOutputBuilder { private: // colour information ColourSpace _colour_space; unsigned int _colour_cycle_numerator; unsigned int _colour_cycle_denominator; OutputDevice _output_device; // timing information to allow reasoning about input information unsigned int _input_frequency; unsigned int _cycles_per_line; unsigned int _height_of_display; unsigned int _horizontal_scan_period; unsigned int _vertical_scan_period; unsigned int _vertical_period_divider; // The user-supplied visible area Rect _visible_area; // Other things the caller may have provided. char *_composite_shader; char *_rgb_shader; // Methods used by the OpenGL code void prepare_output_shader(); void prepare_rgb_input_shaders(); void prepare_composite_input_shaders(); void prepare_output_vertex_array(); void prepare_source_vertex_array(); // the run and input data buffers std::unique_ptr _output_mutex; std::unique_ptr _draw_mutex; // transient buffers indicating composite data not yet decoded GLsizei _composite_src_output_y; std::unique_ptr output_shader_program; std::unique_ptr composite_input_shader_program, composite_separation_filter_program, composite_y_filter_shader_program, composite_chrominance_filter_shader_program; std::unique_ptr rgb_input_shader_program, rgb_filter_shader_program; std::unique_ptr compositeTexture; // receives raw composite levels std::unique_ptr separatedTexture; // receives unfiltered Y in the R channel plus unfiltered but demodulated chrominance in G and B std::unique_ptr filteredYTexture; // receives filtered Y in the R channel plus unfiltered chrominance in G and B std::unique_ptr filteredTexture; // receives filtered YIQ or YUV std::unique_ptr framebuffer; // the current pixel output GLuint output_vertex_array; GLuint source_vertex_array; unsigned int _last_output_width, _last_output_height; GLuint shadowMaskTextureName; GLuint defaultFramebuffer; void set_timing_uniforms(); void set_colour_space_uniforms(); void establish_OpenGL_state(); void reset_all_OpenGL_state(); public: TextureBuilder texture_builder; ArrayBuilder array_builder; OpenGLOutputBuilder(size_t bytes_per_pixel); ~OpenGLOutputBuilder(); inline void set_colour_format(ColourSpace colour_space, unsigned int colour_cycle_numerator, unsigned int colour_cycle_denominator) { _output_mutex->lock(); _colour_space = colour_space; _colour_cycle_numerator = colour_cycle_numerator; _colour_cycle_denominator = colour_cycle_denominator; set_colour_space_uniforms(); _output_mutex->unlock(); } inline void set_visible_area(Rect visible_area) { _visible_area = visible_area; } inline void lock_output() { _output_mutex->lock(); } inline void unlock_output() { _output_mutex->unlock(); } inline OutputDevice get_output_device() { return _output_device; } inline uint16_t get_composite_output_y() { return (uint16_t)_composite_src_output_y; } inline bool composite_output_buffer_is_full() { return _composite_src_output_y == IntermediateBufferHeight; } inline void increment_composite_output_y() { if(!composite_output_buffer_is_full()) _composite_src_output_y++; } void draw_frame(unsigned int output_width, unsigned int output_height, bool only_if_dirty); void set_openGL_context_will_change(bool should_delete_resources); void set_composite_sampling_function(const char *shader); void set_rgb_sampling_function(const char *shader); void set_output_device(OutputDevice output_device); void set_timing(unsigned int input_frequency, unsigned int cycles_per_line, unsigned int height_of_display, unsigned int horizontal_scan_period, unsigned int vertical_scan_period, unsigned int vertical_period_divider); GLsync _fence; }; } } #endif /* CRTOpenGL_h */