// // 9918.cpp // Clock Signal // // Created by Thomas Harte on 25/11/2017. // Copyright 2017 Thomas Harte. All rights reserved. // #include "9918.hpp" #include #include #include #include "../../Outputs/Log.hpp" using namespace TI::TMS; namespace { const uint8_t StatusInterrupt = 0x80; const uint8_t StatusSpriteOverflow = 0x40; const int StatusSpriteCollisionShift = 5; const uint8_t StatusSpriteCollision = 0x20; // 342 internal cycles are 228/227.5ths of a line, so 341.25 cycles should be a whole // line. Therefore multiply everything by four, but set line length to 1365 rather than 342*4 = 1368. const unsigned int CRTCyclesPerLine = 1365; const unsigned int CRTCyclesDivider = 4; struct ReverseTable { std::uint8_t map[256]; ReverseTable() { for(int c = 0; c < 256; ++c) { map[c] = static_cast( ((c & 0x80) >> 7) | ((c & 0x40) >> 5) | ((c & 0x20) >> 3) | ((c & 0x10) >> 1) | ((c & 0x08) << 1) | ((c & 0x04) << 3) | ((c & 0x02) << 5) | ((c & 0x01) << 7) ); } } } reverse_table; } Base::Base(Personality p) : personality_(p), crt_(CRTCyclesPerLine, CRTCyclesDivider, Outputs::Display::Type::NTSC60, Outputs::Display::InputDataType::Red8Green8Blue8) { // Unimaginatively, this class just passes RGB through to the shader. Investigation is needed // into whether there's a more natural form. It feels unlikely given the diversity of chips modelled. switch(p) { case TI::TMS::TMS9918A: case TI::TMS::SMSVDP: case TI::TMS::SMS2VDP: case TI::TMS::GGVDP: ram_.resize(16 * 1024); break; case TI::TMS::V9938: ram_.resize(128 * 1024); break; case TI::TMS::V9958: ram_.resize(192 * 1024); break; } if(is_sega_vdp(personality_)) { mode_timing_.line_interrupt_position = 64; mode_timing_.end_of_frame_interrupt_position.column = 63; mode_timing_.end_of_frame_interrupt_position.row = 193; } // Establish that output is delayed after reading by `output_lag` cycles; start // at a random position. read_pointer_.row = rand() % 262; read_pointer_.column = rand() % (342 - output_lag); write_pointer_.row = read_pointer_.row; write_pointer_.column = read_pointer_.column + output_lag; } TMS9918::TMS9918(Personality p): Base(p) { crt_.set_display_type(Outputs::Display::DisplayType::RGB); crt_.set_visible_area(Outputs::Display::Rect(0.07f, 0.0375f, 0.875f, 0.875f)); // The TMS remains in-phase with the NTSC colour clock; this is an empirical measurement // intended to produce the correct relationship between the hard edges between pixels and // the colour clock. It was eyeballed rather than derived from any knowledge of the TMS // colour burst generator because I've yet to find any. crt_.set_immediate_default_phase(0.85f); } void TMS9918::set_tv_standard(TVStandard standard) { tv_standard_ = standard; switch(standard) { case TVStandard::PAL: mode_timing_.total_lines = 313; mode_timing_.first_vsync_line = 253; crt_.set_new_display_type(CRTCyclesPerLine, Outputs::Display::Type::PAL50); break; default: mode_timing_.total_lines = 262; mode_timing_.first_vsync_line = 227; crt_.set_new_display_type(CRTCyclesPerLine, Outputs::Display::Type::NTSC60); break; } } void TMS9918::set_scan_target(Outputs::Display::ScanTarget *scan_target) { crt_.set_scan_target(scan_target); } void TMS9918::set_display_type(Outputs::Display::DisplayType display_type) { crt_.set_display_type(display_type); } void Base::LineBuffer::reset_sprite_collection() { sprites_stopped = false; active_sprite_slot = 0; for(int c = 0; c < 8; ++c) { active_sprites[c].shift_position = 0; } } void Base::posit_sprite(LineBuffer &buffer, int sprite_number, int sprite_position, int screen_row) { if(!(status_ & StatusSpriteOverflow)) { status_ = static_cast((status_ & ~0x1f) | (sprite_number & 0x1f)); } if(buffer.sprites_stopped) return; // A sprite Y of 208 means "don't scan the list any further". if(mode_timing_.allow_sprite_terminator && sprite_position == mode_timing_.sprite_terminator) { buffer.sprites_stopped = true; return; } const int sprite_row = (((screen_row + 1) % mode_timing_.total_lines) - ((sprite_position + 1) & 255)) & 255; if(sprite_row < 0 || sprite_row >= sprite_height_) return; if(buffer.active_sprite_slot == mode_timing_.maximum_visible_sprites) { status_ |= StatusSpriteOverflow; return; } LineBuffer::ActiveSprite &sprite = buffer.active_sprites[buffer.active_sprite_slot]; sprite.index = sprite_number; sprite.row = sprite_row >> (sprites_magnified_ ? 1 : 0); ++buffer.active_sprite_slot; } void TMS9918::run_for(const HalfCycles cycles) { // As specific as I've been able to get: // Scanline time is always 228 cycles. // PAL output is 313 lines total. NTSC output is 262 lines total. // Interrupt is signalled upon entering the lower border. // Convert 456 clocked half cycles per line to 342 internal cycles per line; // the internal clock is 1.5 times the nominal 3.579545 Mhz that I've advertised // for this part. So multiply by three quarters. int int_cycles = int(cycles.as_integral() * 3) + cycles_error_; cycles_error_ = int_cycles & 3; int_cycles >>= 2; if(!int_cycles) return; // There are two intertwined processes here, 'writing' (which means writing to the // line buffers, i.e. it's everything to do with collecting a line) and 'reading' // (which means reading from the line buffers and generating video). int write_cycles_pool = int_cycles; int read_cycles_pool = int_cycles; while(write_cycles_pool || read_cycles_pool) { LineBufferPointer backup = read_pointer_; if(write_cycles_pool) { // Determine how much writing to do. const int write_cycles = std::min(342 - write_pointer_.column, write_cycles_pool); const int end_column = write_pointer_.column + write_cycles; LineBuffer &line_buffer = line_buffers_[write_pointer_.row]; // Determine what this does to any enqueued VRAM access. minimum_access_column_ = write_pointer_.column + cycles_until_access_; cycles_until_access_ -= write_cycles; // --------------------------------------- // Latch scrolling position, if necessary. // --------------------------------------- if(is_sega_vdp(personality_)) { if(write_pointer_.column < 61 && end_column >= 61) { if(!write_pointer_.row) { master_system_.latched_vertical_scroll = master_system_.vertical_scroll; if(master_system_.mode4_enable) { mode_timing_.pixel_lines = 192; if(mode2_enable_ && mode1_enable_) mode_timing_.pixel_lines = 224; if(mode2_enable_ && mode3_enable_) mode_timing_.pixel_lines = 240; mode_timing_.allow_sprite_terminator = mode_timing_.pixel_lines == 192; mode_timing_.first_vsync_line = (mode_timing_.total_lines + mode_timing_.pixel_lines) >> 1; mode_timing_.end_of_frame_interrupt_position.row = mode_timing_.pixel_lines + 1; } } line_buffer.latched_horizontal_scroll = master_system_.horizontal_scroll; } } // ------------------------ // Perform memory accesses. // ------------------------ #define fetch(function) \ if(final_window != 171) { \ function(first_window, final_window);\ } else {\ function(first_window, final_window);\ } // column_ and end_column are in 342-per-line cycles; // adjust them to a count of windows. const int first_window = write_pointer_.column >> 1; const int final_window = end_column >> 1; if(first_window != final_window) { switch(line_buffer.line_mode) { case LineMode::Text: fetch(fetch_tms_text); break; case LineMode::Character: fetch(fetch_tms_character); break; case LineMode::SMS: fetch(fetch_sms); break; case LineMode::Refresh: fetch(fetch_tms_refresh); break; } } #undef fetch // ------------------------------- // Check for interrupt conditions. // ------------------------------- if(write_pointer_.column < mode_timing_.line_interrupt_position && end_column >= mode_timing_.line_interrupt_position) { // The Sega VDP offers a decrementing counter for triggering line interrupts; // it is reloaded either when it overflows or upon every non-pixel line after the first. // It is otherwise decremented. if(is_sega_vdp(personality_)) { if(write_pointer_.row >= 0 && write_pointer_.row <= mode_timing_.pixel_lines) { --line_interrupt_counter; if(line_interrupt_counter == 0xff) { line_interrupt_pending_ = true; line_interrupt_counter = line_interrupt_target; } } else { line_interrupt_counter = line_interrupt_target; } } // TODO: the V9938 provides line interrupts from direct specification of the target line. // So life is easy. } if( write_pointer_.row == mode_timing_.end_of_frame_interrupt_position.row && write_pointer_.column < mode_timing_.end_of_frame_interrupt_position.column && end_column >= mode_timing_.end_of_frame_interrupt_position.column ) { status_ |= StatusInterrupt; } // ------------- // Advance time. // ------------- write_pointer_.column = end_column; write_cycles_pool -= write_cycles; if(write_pointer_.column == 342) { write_pointer_.column = 0; write_pointer_.row = (write_pointer_.row + 1) % mode_timing_.total_lines; LineBuffer &next_line_buffer = line_buffers_[write_pointer_.row]; // Establish the output mode for the next line. set_current_screen_mode(); // Based on the output mode, pick a line mode. next_line_buffer.first_pixel_output_column = 86; next_line_buffer.next_border_column = 342; mode_timing_.maximum_visible_sprites = 4; switch(screen_mode_) { case ScreenMode::Text: next_line_buffer.line_mode = LineMode::Text; next_line_buffer.first_pixel_output_column = 94; next_line_buffer.next_border_column = 334; break; case ScreenMode::SMSMode4: next_line_buffer.line_mode = LineMode::SMS; mode_timing_.maximum_visible_sprites = 8; break; default: next_line_buffer.line_mode = LineMode::Character; break; } if( (screen_mode_ == ScreenMode::Blank) || (write_pointer_.row >= mode_timing_.pixel_lines && write_pointer_.row != mode_timing_.total_lines-1)) next_line_buffer.line_mode = LineMode::Refresh; } } assert(backup.row == read_pointer_.row && backup.column == read_pointer_.column); backup = write_pointer_; if(read_cycles_pool) { // Determine how much time has passed in the remainder of this line, and proceed. const int target_read_cycles = std::min(342 - read_pointer_.column, read_cycles_pool); int read_cycles_performed = 0; uint32_t next_cram_value = 0; while(read_cycles_performed < target_read_cycles) { const uint32_t cram_value = next_cram_value; next_cram_value = 0; int read_cycles = target_read_cycles - read_cycles_performed; if(!upcoming_cram_dots_.empty() && upcoming_cram_dots_.front().location.row == read_pointer_.row) { int time_until_dot = upcoming_cram_dots_.front().location.column - read_pointer_.column; if(time_until_dot < read_cycles) { read_cycles = time_until_dot; next_cram_value = upcoming_cram_dots_.front().value; upcoming_cram_dots_.erase(upcoming_cram_dots_.begin()); } } if(!read_cycles) continue; read_cycles_performed += read_cycles; const int end_column = read_pointer_.column + read_cycles; LineBuffer &line_buffer = line_buffers_[read_pointer_.row]; // -------------------- // Output video stream. // -------------------- #define intersect(left, right, code) \ { \ const int start = std::max(read_pointer_.column, left); \ const int end = std::min(end_column, right); \ if(end > start) {\ code;\ }\ } #define border(left, right) intersect(left, right, output_border(end - start, cram_value)) if(line_buffer.line_mode == LineMode::Refresh || read_pointer_.row > mode_timing_.pixel_lines) { if(read_pointer_.row >= mode_timing_.first_vsync_line && read_pointer_.row < mode_timing_.first_vsync_line+4) { // Vertical sync. if(end_column == 342) { crt_.output_sync(342 * 4); } } else { // Right border. border(0, 15); // Blanking region; total length is 58 cycles, // and 58+15 = 73. So output the lot when the // cursor passes 73. if(read_pointer_.column < 73 && end_column >= 73) { crt_.output_blank(8*4); crt_.output_sync(26*4); crt_.output_blank(2*4); crt_.output_default_colour_burst(14*4); crt_.output_blank(8*4); } // Border colour for the rest of the line. border(73, 342); } } else { // Right border. border(0, 15); // Blanking region. if(read_pointer_.column < 73 && end_column >= 73) { crt_.output_blank(8*4); crt_.output_sync(26*4); crt_.output_blank(2*4); crt_.output_default_colour_burst(14*4); crt_.output_blank(8*4); } // Left border. border(73, line_buffer.first_pixel_output_column); // Pixel region. intersect( line_buffer.first_pixel_output_column, line_buffer.next_border_column, if(!asked_for_write_area_) { asked_for_write_area_ = true; pixel_origin_ = pixel_target_ = reinterpret_cast( crt_.begin_data(size_t(line_buffer.next_border_column - line_buffer.first_pixel_output_column)) ); } if(pixel_target_) { const int relative_start = start - line_buffer.first_pixel_output_column; const int relative_end = end - line_buffer.first_pixel_output_column; switch(line_buffer.line_mode) { case LineMode::SMS: draw_sms(relative_start, relative_end, cram_value); break; case LineMode::Character: draw_tms_character(relative_start, relative_end); break; case LineMode::Text: draw_tms_text(relative_start, relative_end); break; case LineMode::Refresh: break; /* Dealt with elsewhere. */ } } if(end == line_buffer.next_border_column) { const int length = line_buffer.next_border_column - line_buffer.first_pixel_output_column; crt_.output_data(length * 4, size_t(length)); pixel_origin_ = pixel_target_ = nullptr; asked_for_write_area_ = false; } ); // Additional right border, if called for. if(line_buffer.next_border_column != 342) { border(line_buffer.next_border_column, 342); } } #undef border #undef intersect // ------------- // Advance time. // ------------- read_pointer_.column = end_column; } read_cycles_pool -= target_read_cycles; if(read_pointer_.column == 342) { read_pointer_.column = 0; read_pointer_.row = (read_pointer_.row + 1) % mode_timing_.total_lines; } } assert(backup.row == write_pointer_.row && backup.column == write_pointer_.column); } } void Base::output_border(int cycles, uint32_t cram_dot) { cycles *= 4; uint32_t border_colour = is_sega_vdp(personality_) ? master_system_.colour_ram[16 + background_colour_] : palette[background_colour_]; if(cram_dot) { uint32_t *const pixel_target = reinterpret_cast(crt_.begin_data(1)); if(pixel_target) { *pixel_target = border_colour | cram_dot; } crt_.output_level(4); cycles -= 4; } if(cycles) { // If the border colour is 0, that can be communicated // more efficiently as an explicit blank. if(border_colour) { uint32_t *const pixel_target = reinterpret_cast(crt_.begin_data(1)); if(pixel_target) { *pixel_target = border_colour; } crt_.output_level(cycles); } else { crt_.output_blank(cycles); } } } void TMS9918::set_register(int address, uint8_t value) { // Writes to address 0 are writes to the video RAM. Store // the value and return. if(!(address & 1)) { write_phase_ = false; // Enqueue the write to occur at the next available slot. read_ahead_buffer_ = value; queued_access_ = MemoryAccess::Write; cycles_until_access_ = vram_access_delay(); return; } // Writes to address 1 are performed in pairs; if this is the // low byte of a value, store it and wait for the high byte. if(!write_phase_) { low_write_ = value; write_phase_ = true; // The initial write should half update the access pointer. ram_pointer_ = (ram_pointer_ & 0xff00) | low_write_; return; } // The RAM pointer is always set on a second write, regardless of // whether the caller is intending to enqueue a VDP operation. ram_pointer_ = (ram_pointer_ & 0x00ff) | static_cast(value << 8); write_phase_ = false; if(value & 0x80) { if(is_sega_vdp(personality_)) { if(value & 0x40) { master_system_.cram_is_selected = true; return; } value &= 0xf; } else { value &= 0x7; } // This is a write to a register. switch(value) { case 0: if(is_sega_vdp(personality_)) { master_system_.vertical_scroll_lock = !!(low_write_ & 0x80); master_system_.horizontal_scroll_lock = !!(low_write_ & 0x40); master_system_.hide_left_column = !!(low_write_ & 0x20); enable_line_interrupts_ = !!(low_write_ & 0x10); master_system_.shift_sprites_8px_left = !!(low_write_ & 0x08); master_system_.mode4_enable = !!(low_write_ & 0x04); } mode2_enable_ = !!(low_write_ & 0x02); break; case 1: blank_display_ = !(low_write_ & 0x40); generate_interrupts_ = !!(low_write_ & 0x20); mode1_enable_ = !!(low_write_ & 0x10); mode3_enable_ = !!(low_write_ & 0x08); sprites_16x16_ = !!(low_write_ & 0x02); sprites_magnified_ = !!(low_write_ & 0x01); sprite_height_ = 8; if(sprites_16x16_) sprite_height_ <<= 1; if(sprites_magnified_) sprite_height_ <<= 1; break; case 2: pattern_name_address_ = size_t((low_write_ & 0xf) << 10) | 0x3ff; master_system_.pattern_name_address = pattern_name_address_ | ((personality_ == TMS::SMSVDP) ? 0x000 : 0x400); break; case 3: colour_table_address_ = size_t(low_write_ << 6) | 0x3f; break; case 4: pattern_generator_table_address_ = size_t((low_write_ & 0x07) << 11) | 0x7ff; break; case 5: sprite_attribute_table_address_ = size_t((low_write_ & 0x7f) << 7) | 0x7f; master_system_.sprite_attribute_table_address = sprite_attribute_table_address_ | ((personality_ == TMS::SMSVDP) ? 0x00 : 0x80); break; case 6: sprite_generator_table_address_ = size_t((low_write_ & 0x07) << 11) | 0x7ff; master_system_.sprite_generator_table_address = sprite_generator_table_address_ | ((personality_ == TMS::SMSVDP) ? 0x0000 : 0x1800); break; case 7: text_colour_ = low_write_ >> 4; background_colour_ = low_write_ & 0xf; break; case 8: if(is_sega_vdp(personality_)) { master_system_.horizontal_scroll = low_write_; } break; case 9: if(is_sega_vdp(personality_)) { master_system_.vertical_scroll = low_write_; } break; case 10: if(is_sega_vdp(personality_)) { line_interrupt_target = low_write_; } break; default: LOG("Unknown TMS write: " << int(low_write_) << " to " << int(value)); break; } } else { // This is an access via the RAM pointer. if(!(value & 0x40)) { // A read request is enqueued upon setting the address; conversely a write // won't be enqueued unless and until some actual data is supplied. queued_access_ = MemoryAccess::Read; cycles_until_access_ = vram_access_delay(); } master_system_.cram_is_selected = false; } } uint8_t TMS9918::get_current_line() { // Determine the row to return. static const int row_change_position = 63; // This is the proper Master System value; substitute if any other VDPs turn out to have this functionality. int source_row = (write_pointer_.column < row_change_position) ? (write_pointer_.row + mode_timing_.total_lines - 1)%mode_timing_.total_lines : write_pointer_.row; if(tv_standard_ == TVStandard::NTSC) { if(mode_timing_.pixel_lines == 240) { // NTSC 256x240: 00-FF, 00-06 } else if(mode_timing_.pixel_lines == 224) { // NTSC 256x224: 00-EA, E5-FF if(source_row >= 0xeb) source_row -= 6; } else { // NTSC 256x192: 00-DA, D5-FF if(source_row >= 0xdb) source_row -= 6; } } else { if(mode_timing_.pixel_lines == 240) { // PAL 256x240: 00-FF, 00-0A, D2-FF if(source_row >= 267) source_row -= 0x39; } else if(mode_timing_.pixel_lines == 224) { // PAL 256x224: 00-FF, 00-02, CA-FF if(source_row >= 259) source_row -= 0x39; } else { // PAL 256x192: 00-F2, BA-FF if(source_row >= 0xf3) source_row -= 0x39; } } return static_cast(source_row); } uint8_t TMS9918::get_latched_horizontal_counter() { // Translate from internal numbering, which puts pixel output // in the final 256 pixels of 342, to the public numbering, // which makes the 256 pixels the first 256 spots, but starts // counting at -48, and returns only the top 8 bits of the number. int public_counter = latched_column_ - 86; if(public_counter < -46) public_counter += 342; return uint8_t(public_counter >> 1); } void TMS9918::latch_horizontal_counter() { latched_column_ = write_pointer_.column; } uint8_t TMS9918::get_register(int address) { write_phase_ = false; // Reads from address 0 read video RAM, via the read-ahead buffer. if(!(address & 1)) { // Enqueue the write to occur at the next available slot. uint8_t result = read_ahead_buffer_; queued_access_ = MemoryAccess::Read; return result; } // Reads from address 1 get the status register. uint8_t result = status_; status_ &= ~(StatusInterrupt | StatusSpriteOverflow | StatusSpriteCollision); line_interrupt_pending_ = false; return result; } HalfCycles Base::half_cycles_before_internal_cycles(int internal_cycles) { return HalfCycles(((internal_cycles << 2) + (2 - cycles_error_)) / 3); } HalfCycles TMS9918::get_time_until_interrupt() { if(!generate_interrupts_ && !enable_line_interrupts_) return HalfCycles(-1); if(get_interrupt_line()) return HalfCycles(0); // Calculate the amount of time until the next end-of-frame interrupt. const int frame_length = 342 * mode_timing_.total_lines; int time_until_frame_interrupt = ( ((mode_timing_.end_of_frame_interrupt_position.row * 342) + mode_timing_.end_of_frame_interrupt_position.column + frame_length) - ((write_pointer_.row * 342) + write_pointer_.column) ) % frame_length; if(!time_until_frame_interrupt) time_until_frame_interrupt = frame_length; if(!enable_line_interrupts_) return half_cycles_before_internal_cycles(time_until_frame_interrupt); // Calculate when the next line interrupt will occur. int next_line_interrupt_row = -1; int cycles_to_next_interrupt_threshold = mode_timing_.line_interrupt_position - write_pointer_.column; int line_of_next_interrupt_threshold = write_pointer_.row; if(cycles_to_next_interrupt_threshold <= 0) { cycles_to_next_interrupt_threshold += 342; ++line_of_next_interrupt_threshold; } if(is_sega_vdp(personality_)) { // If there is still time for a line interrupt this frame, that'll be it; // otherwise it'll be on the next frame, supposing there's ever time for // it at all. if(line_of_next_interrupt_threshold + line_interrupt_counter <= mode_timing_.pixel_lines) { next_line_interrupt_row = line_of_next_interrupt_threshold + line_interrupt_counter; } else { if(line_interrupt_target <= mode_timing_.pixel_lines) next_line_interrupt_row = mode_timing_.total_lines + line_interrupt_target; } } // If there's actually no interrupt upcoming, despite being enabled, either return // the frame end interrupt or no interrupt pending as appropriate. if(next_line_interrupt_row == -1) { return generate_interrupts_ ? half_cycles_before_internal_cycles(time_until_frame_interrupt) : HalfCycles(-1); } // Figure out the number of internal cycles until the next line interrupt, which is the amount // of time to the next tick over and then next_line_interrupt_row - row_ lines further. const int local_cycles_until_line_interrupt = cycles_to_next_interrupt_threshold + (next_line_interrupt_row - line_of_next_interrupt_threshold) * 342; if(!generate_interrupts_) return half_cycles_before_internal_cycles(local_cycles_until_line_interrupt); // Return whichever interrupt is closer. return half_cycles_before_internal_cycles(std::min(local_cycles_until_line_interrupt, time_until_frame_interrupt)); } HalfCycles TMS9918::get_time_until_line(int line) { if(line < 0) line += mode_timing_.total_lines; int cycles_to_next_interrupt_threshold = mode_timing_.line_interrupt_position - write_pointer_.column; int line_of_next_interrupt_threshold = write_pointer_.row; if(cycles_to_next_interrupt_threshold <= 0) { cycles_to_next_interrupt_threshold += 342; ++line_of_next_interrupt_threshold; } if(line_of_next_interrupt_threshold > line) { line += mode_timing_.total_lines; } return half_cycles_before_internal_cycles(cycles_to_next_interrupt_threshold + (line - line_of_next_interrupt_threshold)*342); } bool TMS9918::get_interrupt_line() { return ((status_ & StatusInterrupt) && generate_interrupts_) || (enable_line_interrupts_ && line_interrupt_pending_); } // MARK: - void Base::draw_tms_character(int start, int end) { LineBuffer &line_buffer = line_buffers_[read_pointer_.row]; // Paint the background tiles. const int pixels_left = end - start; if(screen_mode_ == ScreenMode::MultiColour) { for(int c = start; c < end; ++c) { pixel_target_[c] = palette[ (line_buffer.patterns[c >> 3][0] >> (((c & 4)^4))) & 15 ]; } } else { const int shift = start & 7; int byte_column = start >> 3; int length = std::min(pixels_left, 8 - shift); int pattern = reverse_table.map[line_buffer.patterns[byte_column][0]] >> shift; uint8_t colour = line_buffer.patterns[byte_column][1]; uint32_t colours[2] = { palette[(colour & 15) ? (colour & 15) : background_colour_], palette[(colour >> 4) ? (colour >> 4) : background_colour_] }; int background_pixels_left = pixels_left; while(true) { background_pixels_left -= length; for(int c = 0; c < length; ++c) { pixel_target_[c] = colours[pattern&0x01]; pattern >>= 1; } pixel_target_ += length; if(!background_pixels_left) break; length = std::min(8, background_pixels_left); byte_column++; pattern = reverse_table.map[line_buffer.patterns[byte_column][0]]; colour = line_buffer.patterns[byte_column][1]; colours[0] = palette[(colour & 15) ? (colour & 15) : background_colour_]; colours[1] = palette[(colour >> 4) ? (colour >> 4) : background_colour_]; } } // Paint sprites and check for collisions, but only if at least one sprite is active // on this line. if(line_buffer.active_sprite_slot) { const int shift_advance = sprites_magnified_ ? 1 : 2; // If this is the start of the line clip any part of any sprites that is off to the left. if(!start) { for(int index = 0; index < line_buffer.active_sprite_slot; ++index) { LineBuffer::ActiveSprite &sprite = line_buffer.active_sprites[index]; if(sprite.x < 0) sprite.shift_position -= shift_advance * sprite.x; } } int sprite_buffer[256]; int sprite_collision = 0; memset(&sprite_buffer[start], 0, size_t(end - start)*sizeof(sprite_buffer[0])); static const uint32_t sprite_colour_selection_masks[2] = {0x00000000, 0xffffffff}; static const int colour_masks[16] = {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}; // Draw all sprites into the sprite buffer. const int shifter_target = sprites_16x16_ ? 32 : 16; for(int index = line_buffer.active_sprite_slot - 1; index >= 0; --index) { LineBuffer::ActiveSprite &sprite = line_buffer.active_sprites[index]; if(sprite.shift_position < shifter_target) { const int pixel_start = std::max(start, sprite.x); for(int c = pixel_start; c < end && sprite.shift_position < shifter_target; ++c) { const int shift = (sprite.shift_position >> 1) ^ 7; int sprite_colour = (sprite.image[shift >> 3] >> (shift & 7)) & 1; // A colision is detected regardless of sprite colour ... sprite_collision |= sprite_buffer[c] & sprite_colour; sprite_buffer[c] |= sprite_colour; // ... but a sprite with the transparent colour won't actually be visible. sprite_colour &= colour_masks[sprite.image[2]&15]; pixel_origin_[c] = (pixel_origin_[c] & sprite_colour_selection_masks[sprite_colour^1]) | (palette[sprite.image[2]&15] & sprite_colour_selection_masks[sprite_colour]); sprite.shift_position += shift_advance; } } } status_ |= sprite_collision << StatusSpriteCollisionShift; } } void Base::draw_tms_text(int start, int end) { LineBuffer &line_buffer = line_buffers_[read_pointer_.row]; const uint32_t colours[2] = { palette[background_colour_], palette[text_colour_] }; const int shift = start % 6; int byte_column = start / 6; int pattern = reverse_table.map[line_buffer.patterns[byte_column][0]] >> shift; int pixels_left = end - start; int length = std::min(pixels_left, 6 - shift); while(true) { pixels_left -= length; for(int c = 0; c < length; ++c) { pixel_target_[c] = colours[pattern&0x01]; pattern >>= 1; } pixel_target_ += length; if(!pixels_left) break; length = std::min(6, pixels_left); byte_column++; pattern = reverse_table.map[line_buffer.patterns[byte_column][0]]; } } void Base::draw_sms(int start, int end, uint32_t cram_dot) { LineBuffer &line_buffer = line_buffers_[read_pointer_.row]; int colour_buffer[256]; /* Add extra border for any pixels that fall before the fine scroll. */ int tile_start = start, tile_end = end; int tile_offset = start; if(read_pointer_.row >= 16 || !master_system_.horizontal_scroll_lock) { for(int c = start; c < (line_buffer.latched_horizontal_scroll & 7); ++c) { colour_buffer[c] = 16 + background_colour_; ++tile_offset; } // Remove the border area from that to which tiles will be drawn. tile_start = std::max(start - (line_buffer.latched_horizontal_scroll & 7), 0); tile_end = std::max(end - (line_buffer.latched_horizontal_scroll & 7), 0); } uint32_t pattern; uint8_t *const pattern_index = reinterpret_cast(&pattern); /* Add background tiles; these will fill the colour_buffer with values in which the low five bits are a palette index, and bit six is set if this tile has priority over sprites. */ if(tile_start < end) { const int shift = tile_start & 7; int byte_column = tile_start >> 3; int pixels_left = tile_end - tile_start; int length = std::min(pixels_left, 8 - shift); pattern = *reinterpret_cast(line_buffer.patterns[byte_column]); if(line_buffer.names[byte_column].flags&2) pattern >>= shift; else pattern <<= shift; while(true) { const int palette_offset = (line_buffer.names[byte_column].flags&0x18) << 1; if(line_buffer.names[byte_column].flags&2) { for(int c = 0; c < length; ++c) { colour_buffer[tile_offset] = ((pattern_index[3] & 0x01) << 3) | ((pattern_index[2] & 0x01) << 2) | ((pattern_index[1] & 0x01) << 1) | ((pattern_index[0] & 0x01) << 0) | palette_offset; ++tile_offset; pattern >>= 1; } } else { for(int c = 0; c < length; ++c) { colour_buffer[tile_offset] = ((pattern_index[3] & 0x80) >> 4) | ((pattern_index[2] & 0x80) >> 5) | ((pattern_index[1] & 0x80) >> 6) | ((pattern_index[0] & 0x80) >> 7) | palette_offset; ++tile_offset; pattern <<= 1; } } pixels_left -= length; if(!pixels_left) break; length = std::min(8, pixels_left); byte_column++; pattern = *reinterpret_cast(line_buffer.patterns[byte_column]); } } /* Apply sprites (if any). */ if(line_buffer.active_sprite_slot) { const int shift_advance = sprites_magnified_ ? 1 : 2; // If this is the start of the line clip any part of any sprites that is off to the left. if(!start) { for(int index = 0; index < line_buffer.active_sprite_slot; ++index) { LineBuffer::ActiveSprite &sprite = line_buffer.active_sprites[index]; if(sprite.x < 0) sprite.shift_position -= shift_advance * sprite.x; } } int sprite_buffer[256]; int sprite_collision = 0; memset(&sprite_buffer[start], 0, size_t(end - start)*sizeof(sprite_buffer[0])); // Draw all sprites into the sprite buffer. for(int index = line_buffer.active_sprite_slot - 1; index >= 0; --index) { LineBuffer::ActiveSprite &sprite = line_buffer.active_sprites[index]; if(sprite.shift_position < 16) { const int pixel_start = std::max(start, sprite.x); // TODO: it feels like the work below should be simplifiable; // the double shift in particular, and hopefully the variable shift. for(int c = pixel_start; c < end && sprite.shift_position < 16; ++c) { const int shift = (sprite.shift_position >> 1); const int sprite_colour = (((sprite.image[3] << shift) & 0x80) >> 4) | (((sprite.image[2] << shift) & 0x80) >> 5) | (((sprite.image[1] << shift) & 0x80) >> 6) | (((sprite.image[0] << shift) & 0x80) >> 7); if(sprite_colour) { sprite_collision |= sprite_buffer[c]; sprite_buffer[c] = sprite_colour | 0x10; } sprite.shift_position += shift_advance; } } } // Draw the sprite buffer onto the colour buffer, wherever the tile map doesn't have // priority (or is transparent). for(int c = start; c < end; ++c) { if( sprite_buffer[c] && (!(colour_buffer[c]&0x20) || !(colour_buffer[c]&0xf)) ) colour_buffer[c] = sprite_buffer[c]; } if(sprite_collision) status_ |= StatusSpriteCollision; } // Map from the 32-colour buffer to real output pixels, applying the specific CRAM dot if any. pixel_target_[start] = master_system_.colour_ram[colour_buffer[start] & 0x1f] | cram_dot; for(int c = start+1; c < end; ++c) { pixel_target_[c] = master_system_.colour_ram[colour_buffer[c] & 0x1f]; } // If the VDP is set to hide the left column and this is the final call that'll come // this line, hide it. if(end == 256) { if(master_system_.hide_left_column) { pixel_origin_[0] = pixel_origin_[1] = pixel_origin_[2] = pixel_origin_[3] = pixel_origin_[4] = pixel_origin_[5] = pixel_origin_[6] = pixel_origin_[7] = master_system_.colour_ram[16 + background_colour_]; } } }