// // Operator.cpp // Clock Signal // // Created by Thomas Harte on 15/04/2020. // Copyright © 2020 Thomas Harte. All rights reserved. // #include "Operator.hpp" #include using namespace Yamaha::OPL; void Operator::set_attack_decay(uint8_t value) { attack_rate_ = (value & 0xf0) >> 2; decay_rate_ = (value & 0x0f) << 2; } void Operator::set_sustain_release(uint8_t value) { sustain_level_ = (value & 0xf0) >> 4; release_rate_ = (value & 0x0f) << 2; } void Operator::set_scaling_output(uint8_t value) { level_key_scaling_ = value >> 6; attenuation_ = value & 0x3f; } void Operator::set_waveform(uint8_t value) { waveform_ = Operator::Waveform(value & 3); } void Operator::set_am_vibrato_hold_sustain_ksr_multiple(uint8_t value) { apply_amplitude_modulation_ = value & 0x80; apply_vibrato_ = value & 0x40; use_sustain_level_ = value & 0x20; key_scaling_rate_ = value & 0x10; frequency_multiple_ = value & 0xf; } bool Operator::is_audible(OperatorState &state, OperatorOverrides *overrides) { if(state.adsr_phase_ == OperatorState::ADSRPhase::Release) { if(overrides) { if(overrides->attenuation == 0xf) return false; } else { if(attenuation_ == 0x3f) return false; } } return state.adsr_attenuation_ != 511; } void Operator::update(OperatorState &state, bool key_on, int channel_period, int channel_octave, OperatorOverrides *overrides) { // Per the documentation: // // Delta phase = ( [desired freq] * 2^19 / [input clock / 72] ) / 2 ^ (b - 1) // // After experimentation, I think this gives rate calculation as formulated below. // This encodes the MUL -> multiple table given on page 12, // multiplied by two. constexpr int multipliers[] = { 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 20, 24, 24, 30, 30 }; // Update the raw phase. // TODO: if this is the real formula (i.e. a downward shift for channel_octave), this is a highly // suboptimal way to do this. Could just keep one accumulator and shift that downward for the result. const int octave_divider = 2048 >> channel_octave; state.divider_ %= octave_divider; state.divider_ += channel_period; state.raw_phase_ += multipliers[frequency_multiple_] * (state.divider_ / octave_divider); // TODO: this last step introduces aliasing, but is a quick way to verify whether the multiplier should // be applied also to the octave. // Hence calculate phase (TODO: by also taking account of vibrato). constexpr int waveforms[4][4] = { {1023, 1023, 1023, 1023}, // Sine: don't mask in any quadrant. {511, 511, 0, 0}, // Half sine: keep the first half in tact, lock to 0 in the second half. {511, 511, 511, 511}, // AbsSine: endlessly repeat the first half of the sine wave. {255, 0, 255, 0}, // PulseSine: act as if the first quadrant is in the first and third; lock the other two to 0. }; state.phase = state.raw_phase_ & waveforms[int(waveform_)][(state.raw_phase_ >> 8) & 3]; // Key-on logic: any time it is false, be in the release state. // On the leading edge of it becoming true, enter the attack state. if(!key_on) { state.adsr_phase_ = OperatorState::ADSRPhase::Release; state.time_in_phase_ = 0; } else if(!state.last_key_on_) { state.adsr_phase_ = OperatorState::ADSRPhase::Attack; state.time_in_phase_ = 0; } state.last_key_on_ = key_on; // Adjust the ADSR attenuation appropriately; // cf. http://forums.submarine.org.uk/phpBB/viewtopic.php?f=9&t=16 (primarily) for the source of the maths below. // "An attack rate value of 52 (AR = 13) has 32 samples in the attack phase, an attack rate value of 48 (AR = 12) // has 64 samples in the attack phase, but pairs of samples show the same envelope attenuation. I am however struggling to find a plausible algorithm to match the experimental results. const auto current_phase = state.adsr_phase_; switch(current_phase) { case OperatorState::ADSRPhase::Attack: { const int attack_rate = attack_rate_; // TODO: key scaling rate. Which I do not yet understand. // Rules: // // An attack rate of '13' has 32 samples in the attack phase; a rate of '12' has the same 32 steps, but spread out over 64 samples, etc. // An attack rate of '14' uses a divide by four instead of two. // 15 is instantaneous. if(attack_rate >= 56) { state.adsr_attenuation_ = state.adsr_attenuation_ - (state.adsr_attenuation_ >> 2) - 1; } else { const int sample_length = 1 << (14 - (attack_rate >> 2)); // TODO: don't throw away KSR bits. if(!(state.time_in_phase_ & (sample_length - 1))) { state.adsr_attenuation_ = state.adsr_attenuation_ - (state.adsr_attenuation_ >> 3) - 1; } } // Two possible terminating conditions: (i) the attack rate is 15; (ii) full volume has been reached. if(attack_rate > 60 || state.adsr_attenuation_ <= 0) { state.adsr_attenuation_ = 0; state.adsr_phase_ = OperatorState::ADSRPhase::Decay; } } break; case OperatorState::ADSRPhase::Release: case OperatorState::ADSRPhase::Decay: { // Rules: // // (relative to a 511 scale) // // A rate of 0 is no decay at all. // A rate of 1 means increase 4 per cycle. // A rate of 2 means increase 2 per cycle. // A rate of 3 means increase 1 per cycle. // A rate of 4 means increase 1 every other cycle. // (etc) const int decrease_rate = (state.adsr_phase_ == OperatorState::ADSRPhase::Decay) ? decay_rate_ : release_rate_; // TODO: again, key scaling rate. if(decrease_rate) { // TODO: don't throw away KSR bits. switch(decrease_rate >> 2) { case 1: state.adsr_attenuation_ += 4; break; case 2: state.adsr_attenuation_ += 2; break; default: { const int sample_length = 1 << ((decrease_rate >> 2) - 4); if(!(state.time_in_phase_ & (sample_length - 1))) { ++state.adsr_attenuation_; } } break; } } // Clamp to the proper range. state.adsr_attenuation_ = std::min(state.adsr_attenuation_, 511); // Check for the decay exit condition. if(state.adsr_phase_ == OperatorState::ADSRPhase::Decay && state.adsr_attenuation_ >= (sustain_level_ << 5)) { state.adsr_attenuation_ = sustain_level_ << 5; state.adsr_phase_ = ((overrides && overrides->use_sustain_level) || use_sustain_level_) ? OperatorState::ADSRPhase::Sustain : OperatorState::ADSRPhase::Release; } } break; case OperatorState::ADSRPhase::Sustain: // Nothing to do. break; } if(state.adsr_phase_ == current_phase) { ++state.time_in_phase_; } else { state.time_in_phase_ = 0; } // Combine the ADSR attenuation and overall channel attenuation, clamping to the permitted range. if(overrides) { state.attenuation = state.adsr_attenuation_ + (overrides->attenuation << 4); } else { state.attenuation = state.adsr_attenuation_ + (attenuation_ << 2); } }