// // Konami.hpp // Clock Signal // // Created by Thomas Harte on 04/01/2018. // Copyright © 2018 Thomas Harte. All rights reserved. // #ifndef Konami_hpp #define Konami_hpp #include "../ROMSlotHandler.hpp" namespace MSX { namespace Cartridge { class KonamiROMSlotHandler: public ROMSlotHandler { public: KonamiROMSlotHandler(MSX::MemoryMap &map, int slot) : map_(map), slot_(slot) {} void write(uint16_t address, uint8_t value) override { switch(address >> 13) { default: confidence_counter_.add_miss(); break; case 3: if(address == 0x6000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal(); map_.map(slot_, value * 0x2000, 0x6000, 0x2000); break; case 4: if(address == 0x8000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal(); map_.map(slot_, value * 0x2000, 0x8000, 0x2000); break; case 5: if(address == 0xa000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal(); map_.map(slot_, value * 0x2000, 0xa000, 0x2000); break; } } virtual void print_type() override { printf("K"); } private: MSX::MemoryMap &map_; int slot_; }; } } #endif /* Konami_hpp */