// // MultiKeyboardMachine.cpp // Clock Signal // // Created by Thomas Harte on 09/02/2018. // Copyright 2018 Thomas Harte. All rights reserved. // #include "MultiKeyboardMachine.hpp" using namespace Analyser::Dynamic; MultiKeyboardMachine::MultiKeyboardMachine(const std::vector> &machines) { for(const auto &machine: machines) { KeyboardMachine::Machine *keyboard_machine = machine->keyboard_machine(); if(keyboard_machine) machines_.push_back(keyboard_machine); } } void MultiKeyboardMachine::clear_all_keys() { for(const auto &machine: machines_) { machine->clear_all_keys(); } } void MultiKeyboardMachine::set_key_state(uint16_t key, bool is_pressed) { for(const auto &machine: machines_) { machine->set_key_state(key, is_pressed); } } void MultiKeyboardMachine::type_string(const std::string &string) { for(const auto &machine: machines_) { machine->type_string(string); } } void MultiKeyboardMachine::keyboard_did_change_key(Inputs::Keyboard *keyboard, Inputs::Keyboard::Key key, bool is_pressed) { for(const auto &machine: machines_) { uint16_t mapped_key = machine->get_keyboard_mapper()->mapped_key_for_key(key); if(mapped_key != KeyNotMapped) machine->set_key_state(mapped_key, is_pressed); } }