// // Video.hpp // Clock Signal // // Created by Thomas Harte on 20/03/2024. // Copyright © 2024 Thomas Harte. All rights reserved. // #pragma once #include "../../../Outputs/Log.hpp" #include "../../../Outputs/CRT/CRT.hpp" #include #include #include namespace Archimedes { template struct Video { Video(InterruptObserverT &interrupt_observer, ClockRateObserverT &clock_rate_observer, SoundT &sound, const uint8_t *ram) : interrupt_observer_(interrupt_observer), clock_rate_observer_(clock_rate_observer), sound_(sound), ram_(ram), crt_(Outputs::Display::InputDataType::Red4Green4Blue4) { set_clock_divider(3); crt_.set_visible_area(Outputs::Display::Rect(0.06f, 0.07f, 0.9f, 0.9f)); crt_.set_display_type(Outputs::Display::DisplayType::RGB); } static constexpr uint16_t colour(uint32_t value) { uint8_t packed[2]{}; packed[0] = value & 0xf; packed[1] = (value & 0xf0) | ((value & 0xf00) >> 8); #if TARGET_RT_BIG_ENDIAN return static_cast(packed[1] | (packed[0] << 8)); #else return static_cast(packed[0] | (packed[1] << 8)); #endif }; static constexpr uint16_t high_spread[] = { colour(0b0000'0000'0000), colour(0b0000'0000'1000), colour(0b0000'0100'0000), colour(0b0000'0100'1000), colour(0b0000'1000'0000), colour(0b0000'1000'1000), colour(0b0000'1100'0000), colour(0b0000'1100'1000), colour(0b1000'0000'0000), colour(0b1000'0000'1000), colour(0b1000'0100'0000), colour(0b1000'0100'1000), colour(0b1000'1000'0000), colour(0b1000'1000'1000), colour(0b1000'1100'0000), colour(0b1000'1100'1000), }; void write(uint32_t value) { const auto target = (value >> 24) & 0xfc; const auto timing_value = [](uint32_t value) -> uint32_t { return (value >> 14) & 0x3ff; }; switch(target) { case 0x00: case 0x04: case 0x08: case 0x0c: case 0x10: case 0x14: case 0x18: case 0x1c: case 0x20: case 0x24: case 0x28: case 0x2c: case 0x30: case 0x34: case 0x38: case 0x3c: colours_[target >> 2] = colour(value); break; case 0x40: border_colour_ = colour(value); break; case 0x44: case 0x48: case 0x4c: cursor_colours_[(target - 0x40) >> 2] = colour(value); break; case 0x80: horizontal_timing_.period = timing_value(value); break; case 0x84: horizontal_timing_.sync_width = timing_value(value); break; case 0x88: horizontal_timing_.border_start = timing_value(value); break; case 0x8c: horizontal_timing_.display_start = timing_value(value); break; case 0x90: horizontal_timing_.display_end = timing_value(value); break; case 0x94: horizontal_timing_.border_end = timing_value(value); break; case 0x98: horizontal_timing_.cursor_start = (value >> 13) & 0x7ff; cursor_shift_ = (value >> 11) & 3; break; case 0x9c: logger.error().append("TODO: Video horizontal interlace: %d", (value >> 14) & 0x3ff); break; case 0xa0: vertical_timing_.period = timing_value(value); break; case 0xa4: vertical_timing_.sync_width = timing_value(value); break; case 0xa8: vertical_timing_.border_start = timing_value(value); break; case 0xac: vertical_timing_.display_start = timing_value(value); break; case 0xb0: vertical_timing_.display_end = timing_value(value); break; case 0xb4: vertical_timing_.border_end = timing_value(value); break; case 0xb8: vertical_timing_.cursor_start = timing_value(value); break; case 0xbc: vertical_timing_.cursor_end = timing_value(value); break; case 0xe0: logger.error().append("TODO: video control: %08x", value); // Set pixel rate. This is the value that a 24Mhz clock should be divided // by to get half the pixel rate. switch(value & 0b11) { case 0b00: set_clock_divider(6); break; // i.e. pixel clock = 8Mhz. case 0b01: set_clock_divider(4); break; // 12Mhz. case 0b10: set_clock_divider(3); break; // 16Mhz. case 0b11: set_clock_divider(2); break; // 24Mhz. } // Set colour depth. colour_depth_ = Depth((value >> 2) & 0b11); break; // // Sound parameters. // case 0x60: case 0x64: case 0x68: case 0x6c: case 0x70: case 0x74: case 0x78: case 0x7c: { const uint8_t channel = ((value >> 26) + 7) & 7; sound_.set_stereo_image(channel, value & 7); } break; case 0xc0: sound_.set_frequency(value & 0xff); break; default: logger.error().append("TODO: unrecognised VIDC write of %08x", value); break; } } void tick() { // Pick new horizontal state, possibly rolling over into the vertical. horizontal_state_.increment_position(horizontal_timing_); if(horizontal_state_.did_restart()) { const auto old_phase = vertical_state_.phase(); vertical_state_.increment_position(vertical_timing_); pixel_count_ = 0; const auto phase = vertical_state_.phase(); if(phase != old_phase) { // I don't have good information on this; first guess: copy frame and // cursor start addresses into counters at the start of the first vertical // display line. if(phase == Phase::Display) { address_ = frame_start_; cursor_address_ = cursor_start_; } if(old_phase == Phase::Display) { entered_flyback_ = true; interrupt_observer_.update_interrupts(); } } // Determine which next 8 bytes will be the cursor image for this line. // Pragmatically, updating cursor_address_ once per line avoids probable // errors in getting it to appear appropriately over both pixels and border. if(vertical_state_.cursor_active) { uint8_t *cursor_pixel = cursor_image_.data(); for(int byte = 0; byte < 8; byte ++) { cursor_pixel[0] = (ram_[cursor_address_] >> 0) & 3; cursor_pixel[1] = (ram_[cursor_address_] >> 2) & 3; cursor_pixel[2] = (ram_[cursor_address_] >> 4) & 3; cursor_pixel[3] = (ram_[cursor_address_] >> 6) & 3; cursor_pixel += 4; ++cursor_address_; } } cursor_pixel_ = 32; } // Accumulate total phase. ++time_in_phase_; // Determine current output phase. Phase new_phase; switch(vertical_state_.phase()) { case Phase::Sync: new_phase = Phase::Sync; break; case Phase::Blank: new_phase = Phase::Blank; break; case Phase::Border: new_phase = horizontal_state_.phase() == Phase::Display ? Phase::Border : horizontal_state_.phase(); break; case Phase::Display: new_phase = horizontal_state_.phase(); break; } const auto flush_pixels = [&]() { const auto duration = static_cast(time_in_phase_); crt_.output_data(duration, static_cast(time_in_phase_) * 2); time_in_phase_ = 0; pixels_ = nullptr; }; // Possibly output something. if(new_phase != phase_) { if(time_in_phase_) { const auto duration = static_cast(time_in_phase_); switch(phase_) { case Phase::Sync: crt_.output_sync(duration); break; case Phase::Blank: crt_.output_blank(duration); break; case Phase::Display: flush_pixels(); break; case Phase::Border: crt_.output_level(duration, border_colour_); break; } time_in_phase_ = 0; } phase_ = new_phase; } // Update cursor pixel counter if applicable; this might mean triggering it // and it might just mean advancing it if it has already been triggered. if(vertical_state_.cursor_active) { const auto pixel_position = horizontal_state_.position << 1; if(pixel_position <= horizontal_timing_.cursor_start && (pixel_position + 2) > horizontal_timing_.cursor_start) { cursor_pixel_ = int(horizontal_timing_.cursor_start) - int(pixel_position); } } // Grab some more pixels if appropriate. if(vertical_state_.display_active() && horizontal_state_.display_active()) { const auto next_byte = [&]() -> uint8_t { const auto next = ram_[address_]; ++address_; // `buffer_end_` is the final address that a 16-byte block will be fetched from; // the +16 here papers over the fact that I'm not accurately implementing DMA. if(address_ == buffer_end_ + 16) { address_ = buffer_start_; } return next; }; switch(colour_depth_) { case Depth::EightBPP: pixel_data_[0] = next_byte(); pixel_data_[1] = next_byte(); break; case Depth::FourBPP: pixel_data_[0] = next_byte(); break; case Depth::TwoBPP: if(!(pixel_count_&1)) { pixel_data_[0] = next_byte(); } break; case Depth::OneBPP: if(!(pixel_count_&3)) { pixel_data_[0] = next_byte(); } break; } ++pixel_count_; } if(phase_ == Phase::Display) { if(pixels_ && time_in_phase_ == PixelBufferSize/2) { flush_pixels(); } if(!pixels_) { if(time_in_phase_) { flush_pixels(); } pixels_ = reinterpret_cast(crt_.begin_data(PixelBufferSize)); } if(pixels_) { // Each tick in here is two ticks of the pixel clock, so: // // 8bpp mode: output two bytes; // 4bpp mode: output one byte; // 2bpp mode: output one byte every second tick; // 1bpp mode: output one byte every fourth tick. switch(colour_depth_) { case Depth::EightBPP: pixels_[0] = (colours_[pixel_data_[0] & 0xf] & colour(0b0111'0011'0111)) | high_spread[pixel_data_[0] >> 4]; pixels_[1] = (colours_[pixel_data_[1] & 0xf] & colour(0b0111'0011'0111)) | high_spread[pixel_data_[1] >> 4]; break; case Depth::FourBPP: pixels_[0] = colours_[pixel_data_[0] & 0xf]; pixels_[1] = colours_[pixel_data_[0] >> 4]; break; case Depth::TwoBPP: pixels_[0] = colours_[pixel_data_[0] & 3]; pixels_[1] = colours_[(pixel_data_[0] >> 2) & 3]; pixel_data_[0] >>= 4; break; case Depth::OneBPP: pixels_[0] = colours_[pixel_data_[0] & 1]; pixels_[1] = colours_[(pixel_data_[0] >> 1) & 1]; pixel_data_[0] >>= 2; break; } // Overlay cursor if applicable. // TODO: pull this so far out that the cursor can display over the border, too. if(cursor_pixel_ < 32) { if(cursor_pixel_ >= 0) { const auto pixel = cursor_image_[static_cast(cursor_pixel_)]; if(pixel) { pixels_[0] = cursor_colours_[pixel]; } } if(cursor_pixel_ < 31) { const auto pixel = cursor_image_[static_cast(cursor_pixel_ + 1)]; if(pixel) { pixels_[1] = cursor_colours_[pixel]; } } } pixels_ += 2; } } // Advance cursor position. if(cursor_pixel_ < 32) cursor_pixel_ += 2; } /// @returns @c true if a vertical retrace interrupt has been signalled since the last call to @c interrupt(); @c false otherwise. bool interrupt() { // Guess: edge triggered? const bool interrupt = entered_flyback_; entered_flyback_ = false; return interrupt; } bool flyback_active() const { return vertical_state_.phase() != Phase::Display; } void set_frame_start(uint32_t address) { frame_start_ = address; } void set_buffer_start(uint32_t address) { buffer_start_ = address; } void set_buffer_end(uint32_t address) { buffer_end_ = address; } void set_cursor_start(uint32_t address) { cursor_start_ = address; } Outputs::CRT::CRT &crt() { return crt_; } const Outputs::CRT::CRT &crt() const { return crt_; } int clock_divider() const { return static_cast(clock_divider_); } private: Log::Logger logger; InterruptObserverT &interrupt_observer_; ClockRateObserverT &clock_rate_observer_; SoundT &sound_; // In the current version of this code, video DMA occurrs costlessly, // being deferred to the component itself. const uint8_t *ram_ = nullptr; Outputs::CRT::CRT crt_; // Horizontal and vertical timing. struct Timing { uint32_t period = 0; uint32_t sync_width = 0; uint32_t border_start = 0; uint32_t border_end = 0; uint32_t display_start = 0; uint32_t display_end = 0; uint32_t cursor_start = 0; uint32_t cursor_end = 0; }; uint32_t cursor_shift_ = 0; Timing horizontal_timing_, vertical_timing_; // Current video state. enum class Phase { Sync, Blank, Border, Display, }; struct State { uint32_t position = 0; void increment_position(const Timing &timing) { ++position; if(position == 1024) position = 0; if(position == timing.period) { state = DidRestart; position = 0; } if(position == timing.sync_width) state |= SyncEnded; if(position == timing.display_start) state |= DisplayStarted; if(position == timing.display_end) state |= DisplayEnded; if(position == timing.border_start) state |= BorderStarted; if(position == timing.border_end) state |= BorderEnded; cursor_active |= position == timing.cursor_start; cursor_active &= position != timing.cursor_end; } static constexpr uint8_t SyncEnded = 0x1; static constexpr uint8_t BorderStarted = 0x2; static constexpr uint8_t BorderEnded = 0x4; static constexpr uint8_t DisplayStarted = 0x8; static constexpr uint8_t DisplayEnded = 0x10; static constexpr uint8_t DidRestart = 0x20; uint8_t state = 0; bool cursor_active = false; bool did_restart() { const bool result = state & DidRestart; state &= ~DidRestart; return result; } bool display_active() const { return (state & DisplayStarted) && !(state & DisplayEnded); } Phase phase() const { // TODO: turn the following logic into a 32-entry lookup table. if(!(state & SyncEnded)) { return Phase::Sync; } if(!(state & BorderStarted) || (state & BorderEnded)) { return Phase::Blank; } if(!(state & DisplayStarted) || (state & DisplayEnded)) { return Phase::Border; } return Phase::Display; } }; State horizontal_state_, vertical_state_; Phase phase_ = Phase::Sync; uint32_t time_in_phase_ = 0; uint32_t pixel_count_ = 0; uint16_t *pixels_ = nullptr; // It is elsewhere assumed that this size is a multiple of 8. static constexpr size_t PixelBufferSize = 320; // Programmer-set addresses. uint32_t buffer_start_ = 0; uint32_t buffer_end_ = 0; uint32_t frame_start_ = 0; uint32_t cursor_start_ = 0; // Ephemeral address state. uint32_t address_ = 0; // Horizontal cursor output state. uint32_t cursor_address_ = 0; int cursor_pixel_ = 0; std::array cursor_image_; // Ephemeral graphics data. uint8_t pixel_data_[2]{}; // Colour palette, converted to internal format. uint16_t border_colour_; std::array colours_{}; std::array cursor_colours_{}; // An interrupt flag; more closely related to the interface by which // my implementation of the IOC picks up an interrupt request than // to hardware. bool entered_flyback_ = false; // The divider that would need to be applied to a 24Mhz clock to // get half the current pixel clock; counting is in units of half // the pixel clock because that's the fidelity at which the programmer // places horizontal events — display start, end, sync period, etc. uint32_t clock_divider_ = 0; enum class Depth { OneBPP = 0b00, TwoBPP = 0b01, FourBPP = 0b10, EightBPP = 0b11, } colour_depth_; void set_clock_divider(uint32_t divider) { if(divider == clock_divider_) { return; } clock_divider_ = divider; const auto cycles_per_line = static_cast(24'000'000 / (divider * 312 * 50)); crt_.set_new_timing( cycles_per_line, 312, /* Height of display. */ Outputs::CRT::PAL::ColourSpace, Outputs::CRT::PAL::ColourCycleNumerator, Outputs::CRT::PAL::ColourCycleDenominator, Outputs::CRT::PAL::VerticalSyncLength, Outputs::CRT::PAL::AlternatesPhase); clock_rate_observer_.update_clock_rates(); } }; }