// // MFMSectorDump.cpp // Clock Signal // // Created by Thomas Harte on 30/09/2017. // Copyright 2017 Thomas Harte. All rights reserved. // #include "MFMSectorDump.hpp" #include "Utility/ImplicitSectors.hpp" using namespace Storage::Disk; MFMSectorDump::MFMSectorDump(const std::string &file_name) : file_(file_name) {} void MFMSectorDump::set_geometry(int sectors_per_track, uint8_t sector_size, uint8_t first_sector, Encodings::MFM::Density density) { sectors_per_track_ = sectors_per_track; sector_size_ = sector_size; density_ = density; first_sector_ = first_sector; } std::shared_ptr MFMSectorDump::get_track_at_position(Track::Address address) { if(address.head >= get_head_count()) return nullptr; if(address.position.as_largest() >= get_maximum_head_position().as_largest()) return nullptr; uint8_t sectors[(128 << sector_size_)*sectors_per_track_]; const long file_offset = get_file_offset_for_position(address); { std::lock_guard lock_guard(file_.get_file_access_mutex()); file_.seek(file_offset, SEEK_SET); file_.read(sectors, sizeof(sectors)); } return track_for_sectors( sectors, sectors_per_track_, uint8_t(address.position.as_int()), uint8_t(address.head), first_sector_, sector_size_, density_); } void MFMSectorDump::set_tracks(const std::map> &tracks) { uint8_t parsed_track[(128 << sector_size_)*sectors_per_track_]; // TODO: it would be more efficient from a file access and locking point of view to parse the sectors // in one loop, then write in another. for(const auto &track : tracks) { decode_sectors( *track.second, parsed_track, first_sector_, first_sector_ + uint8_t(sectors_per_track_-1), sector_size_, density_); const long file_offset = get_file_offset_for_position(track.first); std::lock_guard lock_guard(file_.get_file_access_mutex()); file_.ensure_is_at_least_length(file_offset); file_.seek(file_offset, SEEK_SET); file_.write(parsed_track, sizeof(parsed_track)); } file_.flush(); } bool MFMSectorDump::get_is_read_only() { return file_.get_is_known_read_only(); }