// // CRTOpenGL.hpp // Clock Signal // // Created by Thomas Harte on 13/02/2016. // Copyright © 2016 Thomas Harte. All rights reserved. // #ifndef CRTOpenGL_h #define CRTOpenGL_h #include "../CRTTypes.hpp" #include "CRTConstants.hpp" #include "OpenGL.hpp" #include "TextureTarget.hpp" #include "Shader.hpp" #include "CRTInputBufferBuilder.hpp" #include "CRTRunBuilder.hpp" #include namespace Outputs { namespace CRT { class OpenGLOutputBuilder { private: // colour information ColourSpace _colour_space; unsigned int _colour_cycle_numerator; unsigned int _colour_cycle_denominator; OutputDevice _output_device; // timing information to allow reasoning about input information unsigned int _cycles_per_line; unsigned int _height_of_display; unsigned int _horizontal_scan_period; unsigned int _vertical_scan_period; unsigned int _vertical_period_divider; // The user-supplied visible area Rect _visible_area; // Other things the caller may have provided. char *_composite_shader; char *_rgb_shader; // Methods used by the OpenGL code void prepare_rgb_output_shader(); void prepare_composite_input_shader(); void prepare_output_vertex_array(); void push_size_uniforms(unsigned int output_width, unsigned int output_height); // the run and input data buffers std::unique_ptr _buffer_builder; CRTRunBuilder **_run_builders; int _run_write_pointer; std::shared_ptr _output_mutex; // transient buffers indicating composite data not yet decoded std::unique_ptr _composite_src_runs; uint16_t _composite_src_output_y; char *get_output_vertex_shader(); char *get_output_fragment_shader(const char *sampling_function); char *get_rgb_output_fragment_shader(); char *get_composite_output_fragment_shader(); char *get_input_vertex_shader(); char *get_input_fragment_shader(); char *get_compound_shader(const char *base, const char *insert); std::unique_ptr rgb_shader_program; std::unique_ptr composite_input_shader_program, composite_output_shader_program; GLuint output_array_buffer, output_vertex_array; GLint windowSizeUniform, timestampBaseUniform; GLint boundsOriginUniform, boundsSizeUniform; GLuint textureName, shadowMaskTextureName; GLuint defaultFramebuffer; std::unique_ptr compositeTexture; // receives raw composite levels std::unique_ptr filteredYTexture; // receives filtered Y in the R channel plus unfiltered I/U and Q/V in G and B std::unique_ptr filteredTexture; // receives filtered YIQ or YUV public: OpenGLOutputBuilder(unsigned int buffer_depth); ~OpenGLOutputBuilder(); inline void set_colour_format(ColourSpace colour_space, unsigned int colour_cycle_numerator, unsigned int colour_cycle_denominator) { _colour_space = colour_space; _colour_cycle_numerator = colour_cycle_numerator; _colour_cycle_denominator = colour_cycle_denominator; } inline void set_visible_area(Rect visible_area) { _visible_area = visible_area; } inline uint8_t *get_next_source_run() { return nullptr; } inline void complete_source_run() { } inline uint8_t *get_next_output_run() { _output_mutex->lock(); uint8_t *pointer = &_output_buffer_data[_output_buffer_data_pointer]; return pointer; } inline void complete_output_run(size_t vertices_written) { _run_builders[_run_write_pointer]->amount_of_data += vertices_written * OutputVertexSize; _output_buffer_data_pointer = (_output_buffer_data_pointer + vertices_written * OutputVertexSize) % OutputVertexBufferDataSize; _output_mutex->unlock(); } inline OutputDevice get_output_device() { return _output_device; } inline uint32_t get_current_field_time() { return _run_builders[_run_write_pointer]->duration; } inline void add_to_field_time(uint32_t amount) { _run_builders[_run_write_pointer]->duration += amount; } inline uint16_t get_composite_output_y() { return _composite_src_output_y; } inline void increment_composite_output_y() { _composite_src_output_y = (_composite_src_output_y + 1) % IntermediateBufferHeight; } inline void increment_field() { _output_mutex->lock(); _run_write_pointer = (_run_write_pointer + 1)%NumberOfFields; _run_builders[_run_write_pointer]->start = _output_buffer_data_pointer; _run_builders[_run_write_pointer]->reset(); _output_mutex->unlock(); } inline int get_current_field() { return _run_write_pointer; } inline uint8_t *allocate_write_area(size_t required_length) { _output_mutex->lock(); _buffer_builder->allocate_write_area(required_length); uint8_t *output = _input_texture_data ? _buffer_builder->get_write_target(_input_texture_data) : nullptr; _output_mutex->unlock(); return output; } inline void reduce_previous_allocation_to(size_t actual_length) { _buffer_builder->reduce_previous_allocation_to(actual_length, _input_texture_data); } inline uint16_t get_last_write_x_posiiton() { return _buffer_builder->_write_x_position; } inline uint16_t get_last_write_y_posiiton() { return _buffer_builder->_write_y_position; } void draw_frame(unsigned int output_width, unsigned int output_height, bool only_if_dirty); void set_openGL_context_will_change(bool should_delete_resources); void set_composite_sampling_function(const char *shader); void set_rgb_sampling_function(const char *shader); void set_output_device(OutputDevice output_device); inline void set_timing(unsigned int cycles_per_line, unsigned int height_of_display, unsigned int horizontal_scan_period, unsigned int vertical_scan_period, unsigned int vertical_period_divider) { _cycles_per_line = cycles_per_line; _height_of_display = height_of_display; _horizontal_scan_period = horizontal_scan_period; _vertical_scan_period = vertical_scan_period; _vertical_period_divider = vertical_period_divider; // TODO: update related uniforms } uint8_t *_input_texture_data; GLuint _input_texture_array; GLsync _input_texture_sync; GLsizeiptr _input_texture_array_size; uint8_t *_output_buffer_data; size_t _output_buffer_data_pointer; GLsync _output_buffer_sync; }; } } #endif /* CRTOpenGL_h */