// // CSMachine.m // Clock Signal // // Created by Thomas Harte on 04/01/2016. // Copyright 2016 Thomas Harte. All rights reserved. // #import "CSMachine.h" #import "CSMachine+Target.h" #import "CSHighPrecisionTimer.h" #include "CSROMFetcher.hpp" #import "CSScanTarget+CppScanTarget.h" #include "MediaTarget.hpp" #include "JoystickMachine.hpp" #include "KeyboardMachine.hpp" #include "KeyCodes.h" #include "MachineForTarget.hpp" #include "StandardOptions.hpp" #include "Typer.hpp" #include "../../../../Activity/Observer.hpp" #include "../../../../ClockReceiver/TimeTypes.hpp" #include "../../../../ClockReceiver/ScanSynchroniser.hpp" #include "../../../../Concurrency/AsyncTaskQueue.hpp" #import "CSStaticAnalyser+TargetVector.h" #import "NSBundle+DataResource.h" #import "NSData+StdVector.h" #include #include #include #include namespace { struct MachineUpdater { void perform(Time::Nanos duration) { // Top out at 1/20th of a second; this is a safeguard against a negative // feedback loop if emulation starts running slowly. const auto seconds = std::min(Time::seconds(duration), 0.05); timed_machine = machine->timed_machine(); timed_machine->run_for(seconds); } Machine::DynamicMachine *machine = nullptr; MachineTypes::TimedMachine *timed_machine = nullptr; }; } @interface CSMachine() - (void)speaker:(Outputs::Speaker::Speaker *)speaker didCompleteSamples:(const int16_t *)samples length:(int)length; - (void)speakerDidChangeInputClock:(Outputs::Speaker::Speaker *)speaker; - (void)addLED:(NSString *)led isPersistent:(BOOL)isPersistent; @end @interface CSMachine() - (void)audioQueueIsRunningDry:(nonnull CSAudioQueue *)audioQueue; @end struct LockProtectedDelegate { // Contractual promise is: machine, the pointer **and** the object **, may be accessed only // in sections protected by the machineAccessLock; NSLock *machineAccessLock; __unsafe_unretained CSMachine *machine; }; struct SpeakerDelegate: public Outputs::Speaker::Speaker::Delegate, public LockProtectedDelegate { void speaker_did_complete_samples(Outputs::Speaker::Speaker *speaker, const std::vector &buffer) final { [machineAccessLock lock]; [machine speaker:speaker didCompleteSamples:buffer.data() length:(int)buffer.size()]; [machineAccessLock unlock]; } void speaker_did_change_input_clock(Outputs::Speaker::Speaker *speaker) final { [machineAccessLock lock]; [machine speakerDidChangeInputClock:speaker]; [machineAccessLock unlock]; } }; struct ActivityObserver: public Activity::Observer { void register_led(const std::string &name, uint8_t flags) final { [machine addLED:[NSString stringWithUTF8String:name.c_str()] isPersistent:(flags & Activity::Observer::LEDPresentation::Persistent) ? YES : NO]; } void set_led_status(const std::string &name, bool lit) final { [machine.delegate machine:machine led:[NSString stringWithUTF8String:name.c_str()] didChangeToLit:lit]; } void announce_drive_event(const std::string &name, DriveEvent) final { [machine.delegate machine:machine ledShouldBlink:[NSString stringWithUTF8String:name.c_str()]]; } __unsafe_unretained CSMachine *machine; }; @implementation CSMachineLED - (instancetype)initWithName:(NSString *)name isPersistent:(BOOL)isPersistent { self = [super init]; if(self) { _name = name; _isPersisent = isPersistent; } return self; } @end @implementation CSMachine { SpeakerDelegate _speakerDelegate; ActivityObserver _activityObserver; NSLock *_delegateMachineAccessLock; CSStaticAnalyser *_analyser; std::unique_ptr _machine; MachineTypes::JoystickMachine *_joystickMachine; CSJoystickManager *_joystickManager; NSMutableArray *_leds; Concurrency::AsyncTaskQueue updater; Time::ScanSynchroniser _scanSynchroniser; NSTimer *_joystickTimer; // This array exists to reduce blocking on the main queue; anything that would otherwise need // to synchronise on self in order to post input to the machine can instead synchronise on // _inputEvents and add a block to it. The main machine execution loop promises to synchronise // on _inputEvents very briefly at the start of every tick and execute all enqueued blocks. NSMutableArray *_inputEvents; } - (instancetype)initWithAnalyser:(CSStaticAnalyser *)result missingROMs:(inout NSMutableString *)missingROMs { self = [super init]; if(self) { _analyser = result; Machine::Error error; ROM::Request missing_roms; _machine = Machine::MachineForTargets(_analyser.targets, CSROMFetcher(&missing_roms), error); if(!_machine) { const std::wstring description = missing_roms.description(0, L'•'); static_assert(sizeof(wchar_t) == 4, "This code assumes wchar_t is UTF32"); NSString *nativeString = [[NSString alloc] initWithBytes:description.data() length:description.size()*sizeof(wchar_t) encoding:NSUTF32LittleEndianStringEncoding]; [missingROMs appendString:nativeString]; return nil; } updater.performer.machine = _machine.get(); if(updater.performer.machine) { updater.start(); } // Use the keyboard as a joystick if the machine has no keyboard, or if it has a 'non-exclusive' keyboard. _inputMode = (_machine->keyboard_machine() && _machine->keyboard_machine()->get_keyboard().is_exclusive()) ? CSMachineKeyboardInputModeKeyboardPhysical : CSMachineKeyboardInputModeJoystick; _leds = [[NSMutableArray alloc] init]; Activity::Source *const activity_source = _machine->activity_source(); if(activity_source) { _activityObserver.machine = self; activity_source->set_activity_observer(&_activityObserver); } _delegateMachineAccessLock = [[NSLock alloc] init]; _speakerDelegate.machine = self; _speakerDelegate.machineAccessLock = _delegateMachineAccessLock; _inputEvents = [[NSMutableArray alloc] init]; _joystickMachine = _machine->joystick_machine(); [self updateJoystickTimer]; } return self; } - (void)speaker:(Outputs::Speaker::Speaker *)speaker didCompleteSamples:(const int16_t *)samples length:(int)length { assert(NSUInteger(length) == self.audioQueue.bufferSize*(speaker->get_is_stereo() ? 2 : 1)); [self.audioQueue enqueueAudioBuffer:samples]; } - (void)speakerDidChangeInputClock:(Outputs::Speaker::Speaker *)speaker { [self.delegate machineSpeakerDidChangeInputClock:self]; } - (void)dealloc { [_joystickTimer invalidate]; // The two delegate's references to this machine are nilled out here because close_output may result // in a data flush, which might cause an audio callback, which could cause the audio queue to decide // that it's out of data, resulting in an attempt further to run the machine while it is dealloc'ing. // // They are nilled inside an explicit lock because that allows the delegates to protect their entire // call into the machine, not just the pointer access. [_delegateMachineAccessLock lock]; _speakerDelegate.machine = nil; [_delegateMachineAccessLock unlock]; } - (Outputs::Speaker::Speaker *)speaker { const auto audio_producer = _machine->audio_producer(); if(!audio_producer) { return nullptr; } return audio_producer->get_speaker(); } - (float)idealSamplingRateFromRange:(NSRange)range { @synchronized(self) { Outputs::Speaker::Speaker *speaker = [self speaker]; if(speaker) { return speaker->get_ideal_clock_rate_in_range((float)range.location, (float)(range.location + range.length)); } return 0; } } - (BOOL)isStereo { @synchronized(self) { Outputs::Speaker::Speaker *speaker = [self speaker]; if(speaker) { return speaker->get_is_stereo(); } return NO; } } - (void)setAudioQueue:(CSAudioQueue *)audioQueue { _audioQueue = audioQueue; audioQueue.delegate = self; } - (void)setAudioSamplingRate:(float)samplingRate bufferSize:(NSUInteger)bufferSize stereo:(BOOL)stereo { @synchronized(self) { self.audioQueue.bufferSize = bufferSize; [self setSpeakerDelegate:&_speakerDelegate sampleRate:samplingRate bufferSize:bufferSize stereo:stereo]; } } - (BOOL)setSpeakerDelegate:(Outputs::Speaker::Speaker::Delegate *)delegate sampleRate:(float)sampleRate bufferSize:(NSUInteger)bufferSize stereo:(BOOL)stereo { @synchronized(self) { Outputs::Speaker::Speaker *speaker = [self speaker]; if(speaker) { speaker->set_output_rate(sampleRate, (int)bufferSize, stereo); speaker->set_delegate(delegate); return YES; } return NO; } } - (void)updateJoystickTimer { // Joysticks updates are scheduled for a nominal 200 polls/second, using a plain old NSTimer. if(_joystickMachine && _joystickManager) { _joystickTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 / 200.0 target:self selector:@selector(updateJoysticks) userInfo:nil repeats:YES]; } else { [_joystickTimer invalidate]; _joystickTimer = nil; } } - (void)updateJoysticks { [_joystickManager update]; // TODO: configurable mapping from physical joypad inputs to machine inputs. // Until then, apply a default mapping. @synchronized(self) { size_t c = 0; auto &machine_joysticks = _joystickMachine->get_joysticks(); for(CSJoystick *joystick in _joystickManager.joysticks) { size_t target = c % machine_joysticks.size(); ++c; // Post the first two analogue axes presented by the controller as horizontal and vertical inputs, // unless the user seems to be using a hat. // SDL will return a value in the range [-32768, 32767], so map from that to [0, 1.0] if(!joystick.hats.count || !joystick.hats[0].direction) { if(joystick.axes.count > 0) { const float x_axis = joystick.axes[0].position; machine_joysticks[target]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Horizontal), x_axis); } if(joystick.axes.count > 1) { const float y_axis = joystick.axes[1].position; machine_joysticks[target]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Vertical), y_axis); } } else { // Forward hats as directions; hats always override analogue inputs. for(CSJoystickHat *hat in joystick.hats) { machine_joysticks[target]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Up), !!(hat.direction & CSJoystickHatDirectionUp)); machine_joysticks[target]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Down), !!(hat.direction & CSJoystickHatDirectionDown)); machine_joysticks[target]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Left), !!(hat.direction & CSJoystickHatDirectionLeft)); machine_joysticks[target]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Right), !!(hat.direction & CSJoystickHatDirectionRight)); } } // Forward all fire buttons, mapping as a function of index. if(machine_joysticks[target]->get_number_of_fire_buttons()) { std::vector button_states((size_t)machine_joysticks[target]->get_number_of_fire_buttons()); for(CSJoystickButton *button in joystick.buttons) { if(button.isPressed) button_states[(size_t)(((int)button.index - 1) % machine_joysticks[target]->get_number_of_fire_buttons())] = true; } for(size_t index = 0; index < button_states.size(); ++index) { machine_joysticks[target]->set_input( Inputs::Joystick::Input(Inputs::Joystick::Input::Type::Fire, index), button_states[index]); } } } } } - (void)setView:(CSScanTargetView *)view aspectRatio:(float)aspectRatio { _view = view; _view.displayLinkDelegate = self; _machine->scan_producer()->set_scan_target(_view.scanTarget.scanTarget); } - (void)paste:(NSString *)paste { auto keyboardMachine = _machine->keyboard_machine(); if(keyboardMachine) keyboardMachine->type_string([paste UTF8String]); } - (NSBitmapImageRep *)imageRepresentation { return self.view.imageRepresentation; } - (void)applyMedia:(const Analyser::Static::Media &)media { @synchronized(self) { const auto mediaTarget = _machine->media_target(); if(mediaTarget) mediaTarget->insert_media(media); } } - (void)setInputMode:(CSMachineKeyboardInputMode)inputMode { _inputMode = inputMode; // Avoid the risk that the user used a keyboard shortcut to change input mode, // leaving any modifiers associated with that dangling. if(_inputMode == CSMachineKeyboardInputModeJoystick) { [self clearAllKeys]; } } - (void)setJoystickManager:(CSJoystickManager *)joystickManager { _joystickManager = joystickManager; if(_joystickMachine) { @synchronized(self) { auto &machine_joysticks = _joystickMachine->get_joysticks(); for(const auto &joystick: machine_joysticks) { joystick->reset_all_inputs(); } } } [self updateJoystickTimer]; } - (void)setKey:(uint16_t)key characters:(NSString *)characters isPressed:(BOOL)isPressed isRepeat:(BOOL)isRepeat { [self applyInputEvent:^{ auto keyboard_machine = self->_machine->keyboard_machine(); if(keyboard_machine && (self.inputMode != CSMachineKeyboardInputModeJoystick || !keyboard_machine->get_keyboard().is_exclusive())) { Inputs::Keyboard::Key mapped_key = Inputs::Keyboard::Key::Help; // Make an innocuous default guess. #define BIND(source, dest) case source: mapped_key = Inputs::Keyboard::Key::dest; break; // Connect the Carbon-era Mac keyboard scancodes to Clock Signal's 'universal' enumeration in order // to pass into the platform-neutral realm. switch(key) { BIND(VK_ANSI_0, k0); BIND(VK_ANSI_1, k1); BIND(VK_ANSI_2, k2); BIND(VK_ANSI_3, k3); BIND(VK_ANSI_4, k4); BIND(VK_ANSI_5, k5); BIND(VK_ANSI_6, k6); BIND(VK_ANSI_7, k7); BIND(VK_ANSI_8, k8); BIND(VK_ANSI_9, k9); BIND(VK_ANSI_Q, Q); BIND(VK_ANSI_W, W); BIND(VK_ANSI_E, E); BIND(VK_ANSI_R, R); BIND(VK_ANSI_T, T); BIND(VK_ANSI_Y, Y); BIND(VK_ANSI_U, U); BIND(VK_ANSI_I, I); BIND(VK_ANSI_O, O); BIND(VK_ANSI_P, P); BIND(VK_ANSI_A, A); BIND(VK_ANSI_S, S); BIND(VK_ANSI_D, D); BIND(VK_ANSI_F, F); BIND(VK_ANSI_G, G); BIND(VK_ANSI_H, H); BIND(VK_ANSI_J, J); BIND(VK_ANSI_K, K); BIND(VK_ANSI_L, L); BIND(VK_ANSI_Z, Z); BIND(VK_ANSI_X, X); BIND(VK_ANSI_C, C); BIND(VK_ANSI_V, V); BIND(VK_ANSI_B, B); BIND(VK_ANSI_N, N); BIND(VK_ANSI_M, M); BIND(VK_F1, F1); BIND(VK_F2, F2); BIND(VK_F3, F3); BIND(VK_F4, F4); BIND(VK_F5, F5); BIND(VK_F6, F6); BIND(VK_F7, F7); BIND(VK_F8, F8); BIND(VK_F9, F9); BIND(VK_F10, F10); BIND(VK_F11, F11); BIND(VK_F12, F12); BIND(VK_ANSI_Keypad0, Keypad0); BIND(VK_ANSI_Keypad1, Keypad1); BIND(VK_ANSI_Keypad2, Keypad2); BIND(VK_ANSI_Keypad3, Keypad3); BIND(VK_ANSI_Keypad4, Keypad4); BIND(VK_ANSI_Keypad5, Keypad5); BIND(VK_ANSI_Keypad6, Keypad6); BIND(VK_ANSI_Keypad7, Keypad7); BIND(VK_ANSI_Keypad8, Keypad8); BIND(VK_ANSI_Keypad9, Keypad9); BIND(VK_ANSI_Equal, Equals); BIND(VK_ANSI_Minus, Hyphen); BIND(VK_ANSI_RightBracket, CloseSquareBracket); BIND(VK_ANSI_LeftBracket, OpenSquareBracket); BIND(VK_ANSI_Quote, Quote); BIND(VK_ANSI_Grave, BackTick); BIND(VK_ANSI_Semicolon, Semicolon); BIND(VK_ANSI_Backslash, Backslash); BIND(VK_ANSI_Slash, ForwardSlash); BIND(VK_ANSI_Comma, Comma); BIND(VK_ANSI_Period, FullStop); BIND(VK_ANSI_KeypadDecimal, KeypadDecimalPoint); BIND(VK_ANSI_KeypadEquals, KeypadEquals); BIND(VK_ANSI_KeypadMultiply, KeypadAsterisk); BIND(VK_ANSI_KeypadDivide, KeypadSlash); BIND(VK_ANSI_KeypadPlus, KeypadPlus); BIND(VK_ANSI_KeypadMinus, KeypadMinus); BIND(VK_ANSI_KeypadClear, KeypadDelete); BIND(VK_ANSI_KeypadEnter, KeypadEnter); BIND(VK_Return, Enter); BIND(VK_Tab, Tab); BIND(VK_Space, Space); BIND(VK_Delete, Backspace); BIND(VK_Control, LeftControl); BIND(VK_Option, LeftOption); BIND(VK_Command, LeftMeta); BIND(VK_Shift, LeftShift); BIND(VK_RightControl, RightControl); BIND(VK_RightOption, RightOption); BIND(VK_Escape, Escape); BIND(VK_CapsLock, CapsLock); BIND(VK_Home, Home); BIND(VK_End, End); BIND(VK_PageUp, PageUp); BIND(VK_PageDown, PageDown); BIND(VK_RightShift, RightShift); BIND(VK_Help, Help); BIND(VK_ForwardDelete, Delete); BIND(VK_LeftArrow, Left); BIND(VK_RightArrow, Right); BIND(VK_DownArrow, Down); BIND(VK_UpArrow, Up); } #undef BIND // Pick an ASCII code, if any. char pressedKey = '\0'; if(characters.length) { unichar firstCharacter = [characters characterAtIndex:0]; if(firstCharacter < 128) { pressedKey = (char)firstCharacter; } } @synchronized(self) { if(keyboard_machine->apply_key( mapped_key, pressedKey, isPressed, isRepeat, self.inputMode == CSMachineKeyboardInputModeKeyboardLogical) ) { return; } } } auto joystick_machine = self->_machine->joystick_machine(); if(self.inputMode == CSMachineKeyboardInputModeJoystick && joystick_machine) { auto &joysticks = joystick_machine->get_joysticks(); if(!joysticks.empty()) { // Convert to a C++ bool so that the following calls are resolved correctly even if overloaded. const auto is_pressed = bool(isPressed); switch(key) { case VK_LeftArrow: joysticks[0]->set_input(Inputs::Joystick::Input::Left, is_pressed); break; case VK_RightArrow: joysticks[0]->set_input(Inputs::Joystick::Input::Right, is_pressed); break; case VK_UpArrow: joysticks[0]->set_input(Inputs::Joystick::Input::Up, is_pressed); break; case VK_DownArrow: joysticks[0]->set_input(Inputs::Joystick::Input::Down, is_pressed); break; case VK_Space: joysticks[0]->set_input(Inputs::Joystick::Input::Fire, is_pressed); break; case VK_ANSI_A: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 0), is_pressed); break; case VK_ANSI_S: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 1), is_pressed); break; case VK_ANSI_D: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 2), is_pressed); break; case VK_ANSI_F: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 3), is_pressed); break; default: if(characters.length) { joysticks[0]->set_input(Inputs::Joystick::Input([characters characterAtIndex:0]), is_pressed); } else { joysticks[0]->set_input(Inputs::Joystick::Input::Fire, is_pressed); } break; } } } }]; } - (void)applyInputEvent:(dispatch_block_t)event { updater.enqueue([event] { event(); }); } - (void)clearAllKeys { const auto keyboard_machine = _machine->keyboard_machine(); if(keyboard_machine) { [self applyInputEvent:^{ keyboard_machine->get_keyboard().reset_all_keys(); }]; } const auto joystick_machine = _machine->joystick_machine(); if(joystick_machine) { [self applyInputEvent:^{ for(auto &joystick : joystick_machine->get_joysticks()) { joystick->reset_all_inputs(); } }]; } const auto mouse_machine = _machine->mouse_machine(); if(mouse_machine) { [self applyInputEvent:^{ mouse_machine->get_mouse().reset_all_buttons(); }]; } } - (void)setMouseButton:(int)button isPressed:(BOOL)isPressed { auto mouse_machine = _machine->mouse_machine(); if(mouse_machine) { [self applyInputEvent:^{ mouse_machine->get_mouse().set_button_pressed(button % mouse_machine->get_mouse().get_number_of_buttons(), isPressed); }]; } } - (void)addMouseMotionX:(CGFloat)deltaX y:(CGFloat)deltaY { auto mouse_machine = _machine->mouse_machine(); if(mouse_machine) { [self applyInputEvent:^{ mouse_machine->get_mouse().move(int(deltaX), int(deltaY)); }]; } } #pragma mark - Options - (void)setUseFastLoadingHack:(BOOL)useFastLoadingHack { Configurable::Device *configurable_device = _machine->configurable_device(); if(!configurable_device) return; @synchronized(self) { _useFastLoadingHack = useFastLoadingHack; auto options = configurable_device->get_options(); Reflection::set(*options, "quickload", useFastLoadingHack ? true : false); configurable_device->set_options(options); } } - (void)setVideoSignal:(CSMachineVideoSignal)videoSignal { Configurable::Device *configurable_device = _machine->configurable_device(); if(!configurable_device) return; @synchronized(self) { _videoSignal = videoSignal; Configurable::Display display; switch(videoSignal) { case CSMachineVideoSignalRGB: display = Configurable::Display::RGB; break; case CSMachineVideoSignalSVideo: display = Configurable::Display::SVideo; break; case CSMachineVideoSignalComposite: display = Configurable::Display::CompositeColour; break; case CSMachineVideoSignalMonochromeComposite: display = Configurable::Display::CompositeMonochrome; break; } auto options = configurable_device->get_options(); Reflection::set(*options, "output", int(display)); configurable_device->set_options(options); } } - (BOOL)supportsVideoSignal:(CSMachineVideoSignal)videoSignal { Configurable::Device *configurable_device = _machine->configurable_device(); if(!configurable_device) return NO; // Get the options this machine provides. @synchronized(self) { auto options = configurable_device->get_options(); // Get the standard option for this video signal. Configurable::Display option; switch(videoSignal) { case CSMachineVideoSignalRGB: option = Configurable::Display::RGB; break; case CSMachineVideoSignalSVideo: option = Configurable::Display::SVideo; break; case CSMachineVideoSignalComposite: option = Configurable::Display::CompositeColour; break; case CSMachineVideoSignalMonochromeComposite: option = Configurable::Display::CompositeMonochrome; break; } // Map to a string and check against returned options for the 'output' field. const auto string_option = Reflection::Enum::to_string(option); const auto all_values = options->values_for("output"); return std::find(all_values.begin(), all_values.end(), string_option) != all_values.end(); } return NO; } - (void)setUseAutomaticTapeMotorControl:(BOOL)useAutomaticTapeMotorControl { Configurable::Device *configurable_device = _machine->configurable_device(); if(!configurable_device) return; @synchronized(self) { _useAutomaticTapeMotorControl = useAutomaticTapeMotorControl; auto options = configurable_device->get_options(); Reflection::set(*options, "automatic_tape_motor_control", useAutomaticTapeMotorControl ? true : false); configurable_device->set_options(options); } } - (void)setUseQuickBootingHack:(BOOL)useQuickBootingHack { Configurable::Device *configurable_device = _machine->configurable_device(); if(!configurable_device) return; @synchronized(self) { _useQuickBootingHack = useQuickBootingHack; auto options = configurable_device->get_options(); Reflection::set(*options, "quickboot", useQuickBootingHack ? true : false); configurable_device->set_options(options); } } - (NSString *)userDefaultsPrefix { // Assumes that the first machine in the targets list is the source of user defaults. std::string name = Machine::ShortNameForTargetMachine(_analyser.targets.front()->machine); return [[NSString stringWithUTF8String:name.c_str()] lowercaseString]; } - (BOOL)canInsertMedia { return !!_machine->media_target(); } #pragma mark - Special machines - (CSAtari2600 *)atari2600 { return [[CSAtari2600 alloc] initWithAtari2600:_machine->raw_pointer() owner:self]; } - (CSZX8081 *)zx8081 { return [[CSZX8081 alloc] initWithZX8081:_machine->raw_pointer() owner:self]; } - (CSAppleII *)appleII { return [[CSAppleII alloc] initWithAppleII:_machine->raw_pointer() owner:self]; } #pragma mark - Input device queries - (BOOL)hasJoystick { return !!_machine->joystick_machine(); } - (BOOL)hasMouse { return !!_machine->mouse_machine(); } - (BOOL)hasExclusiveKeyboard { return !!_machine->keyboard_machine() && _machine->keyboard_machine()->get_keyboard().is_exclusive(); } - (BOOL)shouldUsurpCommand { if(!_machine->keyboard_machine()) return NO; const auto essential_modifiers = _machine->keyboard_machine()->get_keyboard().get_essential_modifiers(); return essential_modifiers.find(Inputs::Keyboard::Key::LeftMeta) != essential_modifiers.end() || essential_modifiers.find(Inputs::Keyboard::Key::RightMeta) != essential_modifiers.end(); } #pragma mark - Volume control - (void)setVolume:(float)volume { @synchronized(self) { Outputs::Speaker::Speaker *speaker = [self speaker]; if(speaker) { return speaker->set_output_volume(volume); } } } - (BOOL)hasAudioOutput { @synchronized(self) { Outputs::Speaker::Speaker *speaker = [self speaker]; return speaker ? YES : NO; } } #pragma mark - Activity observation - (void)addLED:(NSString *)led isPersistent:(BOOL)isPersistent { [_leds addObject:[[CSMachineLED alloc] initWithName:led isPersistent:isPersistent]]; } - (NSArray *)leds { return _leds; } #pragma mark - Timer - (void)audioQueueIsRunningDry:(nonnull CSAudioQueue *)audioQueue { __weak CSMachine *weakSelf = self; updater.enqueue([weakSelf] { CSMachine *const strongSelf = weakSelf; if(strongSelf) { strongSelf->updater.performer.timed_machine->flush_output(MachineTypes::TimedMachine::Output::Audio); } }); } - (void)scanTargetViewDisplayLinkDidFire:(CSScanTargetView *)view now:(const CVTimeStamp *)now outputTime:(const CVTimeStamp *)outputTime { __weak CSMachine *weakSelf = self; updater.enqueue([weakSelf] { CSMachine *const strongSelf = weakSelf; if(!strongSelf) { return; } // Grab a pointer to the timed machine from somewhere where it has already // been dynamically cast, to avoid that cost here. MachineTypes::TimedMachine *const timed_machine = strongSelf->updater.performer.timed_machine; // Definitely update video; update audio too if that pipeline is looking a little dry. auto outputs = MachineTypes::TimedMachine::Output::Video; if(strongSelf->_audioQueue.isRunningDry) { outputs |= MachineTypes::TimedMachine::Output::Audio; } timed_machine->flush_output(outputs); // Attempt sync-matching if this machine is a fit. const auto scanStatus = strongSelf->_machine->scan_producer()->get_scan_status(); const bool canSynchronise = strongSelf->_scanSynchroniser.can_synchronise( scanStatus, strongSelf.view.refreshPeriod ); if(canSynchronise) { const double multiplier = strongSelf->_scanSynchroniser.next_speed_multiplier( strongSelf->_machine->scan_producer()->get_scan_status() ); timed_machine->set_speed_multiplier(multiplier); } else { timed_machine->set_speed_multiplier(1.0); } // Ask Metal to rasterise all that just happened and present it. [strongSelf.view updateBacking]; dispatch_async(dispatch_get_main_queue(), ^{ // This is safe even if weakSelf has been nulled out in the interim. [weakSelf.view draw]; }); }); } - (void)start { // A no-op; retained in case of future changes to the manner of scheduling. } - (void)stop { updater.stop(); } + (BOOL)attemptInstallROM:(NSURL *)url { return CSInstallROM(url); } @end