// // MultiKeyboardMachine.hpp // Clock Signal // // Created by Thomas Harte on 09/02/2018. // Copyright 2018 Thomas Harte. All rights reserved. // #pragma once #include "../../../../Machines/DynamicMachine.hpp" #include "../../../../Machines/KeyboardMachine.hpp" #include #include namespace Analyser::Dynamic { /*! Provides a class that multiplexes the keyboard machine interface to multiple machines. Makes a static internal copy of the list of machines; makes no guarantees about the order of delivered messages. */ class MultiKeyboardMachine: public MachineTypes::KeyboardMachine { private: std::vector machines_; class MultiKeyboard: public Inputs::Keyboard { public: MultiKeyboard(const std::vector &); bool set_key_pressed(Key key, char value, bool is_pressed, bool is_repeat) final; void reset_all_keys() final; const std::set &observed_keys() const final; bool is_exclusive() const final; private: const std::vector &machines_; std::set observed_keys_; bool is_exclusive_ = false; }; std::unique_ptr keyboard_; public: MultiKeyboardMachine(const std::vector> &machines); // Below is the standard KeyboardMachine::Machine interface; see there for documentation. void clear_all_keys() final; void set_key_state(uint16_t key, bool is_pressed) final; void type_string(const std::string &) final; bool can_type(char c) const final; Inputs::Keyboard &get_keyboard() final; }; }