name: Build on: [pull_request] jobs: build-mac-xcodebuild: name: Mac UI / xcodebuild / ${{ matrix.os }} strategy: matrix: os: [macos-13, macos-14, macos-15] runs-on: ${{ matrix.os }} steps: - name: Checkout uses: actions/checkout@v4 - name: Make working-directory: OSBindings/Mac run: xcodebuild CODE_SIGN_IDENTITY=- build-sdl-cmake: name: SDL UI / cmake / ${{ matrix.os }} strategy: matrix: os: [macos-latest, ubuntu-latest] runs-on: ${{ matrix.os }} steps: - name: Checkout uses: actions/checkout@v4 - name: Install dependencies shell: bash run: | case $RUNNER_OS in Linux) sudo apt-get --allow-releaseinfo-change update sudo apt-get --fix-missing install cmake gcc-10 libsdl2-dev ;; macOS) brew install cmake sdl2 ;; esac - name: Make shell: bash run: | case $RUNNER_OS in Linux) jobs=$(nproc --all) ;; macOS) jobs=$(sysctl -n hw.activecpu) ;; *) jobs=1 esac cmake -S. -Bbuild -DCLK_UI=SDL -DCMAKE_BUILD_TYPE=Release cmake --build build -v -j"$jobs" build-sdl-scons: name: SDL UI / scons / ${{ matrix.os }} strategy: matrix: os: [macos-latest, ubuntu-latest] runs-on: ${{ matrix.os }} steps: - name: Checkout uses: actions/checkout@v4 - name: Install dependencies shell: bash run: | case $RUNNER_OS in Linux) sudo apt-get --allow-releaseinfo-change update sudo apt-get --fix-missing install gcc-10 libsdl2-dev scons ;; macOS) brew install scons sdl2 ;; esac - name: Make working-directory: OSBindings/SDL shell: bash run: | case $RUNNER_OS in Linux) jobs=$(nproc --all) ;; macOS) jobs=$(sysctl -n hw.activecpu) ;; *) jobs=1 esac scons -j"$jobs"