// // Configurable.h // Clock Signal // // Created by Thomas Harte on 17/11/2017. // Copyright 2017 Thomas Harte. All rights reserved. // #pragma once #include "../Reflection/Struct.hpp" #include namespace Configurable { /*! A Configurable::Device provides a reflective struct listing the available runtime options for this machine. You can ordinarily either get or set a machine's current options, or else construct a new instance of its options with one of the OptionsTypes defined below. */ struct Device { /// Sets the current options. The caller must ensure that the object passed in is either an instance of the machine's /// Options struct, or else was previously returned by get_options. virtual void set_options(const std::unique_ptr &options) = 0; /// @returns An options object virtual std::unique_ptr get_options() const = 0; }; /*! 'Accurate' options should correspond to the way that this device was usually used during its lifespan. E.g. a ColecoVision might accurately be given composite output. 'User-friendly' options should be more like those that a user today might most expect from an emulator. E.g. the ColecoVision might bump itself up to S-Video output. */ enum class OptionsType { Accurate, UserFriendly }; }