// // Speaker.cpp // Clock Signal // // Created by Thomas Harte on 03/12/2016. // Copyright 2016 Thomas Harte. All rights reserved. // #include "SoundGenerator.hpp" #include using namespace Electron; SoundGenerator::SoundGenerator(Concurrency::DeferringAsyncTaskQueue &audio_queue) : audio_queue_(audio_queue) {} void SoundGenerator::set_sample_volume_range(std::int16_t range) { volume_ = static_cast(range / 2); } void SoundGenerator::get_samples(std::size_t number_of_samples, int16_t *target) { if(is_enabled_) { while(number_of_samples--) { *target = static_cast((counter_ / (divider_+1)) * volume_); target++; counter_ = (counter_ + 1) % ((divider_+1) * 2); } } else { std::memset(target, 0, sizeof(int16_t) * number_of_samples); } } void SoundGenerator::skip_samples(std::size_t number_of_samples) { counter_ = (counter_ + number_of_samples) % ((divider_+1) * 2); } void SoundGenerator::set_divider(uint8_t divider) { audio_queue_.defer([=]() { divider_ = divider * 32 / clock_rate_divider; }); } void SoundGenerator::set_is_enabled(bool is_enabled) { audio_queue_.defer([=]() { is_enabled_ = is_enabled; counter_ = 0; }); }