// // KonamiWithSCC.hpp // Clock Signal // // Created by Thomas Harte on 04/01/2018. // Copyright 2018 Thomas Harte. All rights reserved. // #ifndef KonamiWithSCC_hpp #define KonamiWithSCC_hpp #include "../MemorySlotHandler.hpp" #include "../../../Components/KonamiSCC/KonamiSCC.hpp" namespace MSX { namespace Cartridge { class KonamiWithSCCROMSlotHandler: public MemorySlotHandler { public: KonamiWithSCCROMSlotHandler(MSX::MemorySlot &slot, Konami::SCC &scc) : slot_(slot), scc_(scc) {} void write(uint16_t address, uint8_t value, bool pc_is_outside_bios) final { switch(address >> 11) { default: if(pc_is_outside_bios) confidence_counter_.add_miss(); break; case 0x0a: if(pc_is_outside_bios) { if(address == 0x5000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal(); } slot_.map(0, value * 0x2000, 0x4000, 0x2000); break; case 0x0e: if(pc_is_outside_bios) { if(address == 0x7000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal(); } slot_.map(0, value * 0x2000, 0x6000, 0x2000); break; case 0x12: if(pc_is_outside_bios) { if(address == 0x9000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal(); } if((value&0x3f) == 0x3f) { scc_is_visible_ = true; slot_.unmap(0, 0x8000, 0x2000); } else { scc_is_visible_ = false; slot_.map(0, value * 0x2000, 0x8000, 0x2000); } break; case 0x13: if(scc_is_visible_) { if(pc_is_outside_bios) confidence_counter_.add_hit(); scc_.write(address, value); } else { if(pc_is_outside_bios) confidence_counter_.add_miss(); } break; case 0x16: if(pc_is_outside_bios) { if(address == 0xb000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal(); } slot_.map(0, value * 0x2000, 0xa000, 0x2000); break; } } uint8_t read(uint16_t address) final { if(scc_is_visible_ && address >= 0x9800 && address < 0xa000) { confidence_counter_.add_hit(); return scc_.read(address); } confidence_counter_.add_miss(); return 0xff; } virtual std::string debug_type() final { return "KSCC"; } private: MSX::MemorySlot &slot_; Konami::SCC &scc_; bool scc_is_visible_ = false; }; } } #endif /* KonamiWithSCC_hpp */