// // MultiKeyboardMachine.cpp // Clock Signal // // Created by Thomas Harte on 09/02/2018. // Copyright 2018 Thomas Harte. All rights reserved. // #include "MultiKeyboardMachine.hpp" using namespace Analyser::Dynamic; MultiKeyboardMachine::MultiKeyboardMachine(const std::vector> &machines) { for(const auto &machine: machines) { auto keyboard_machine = machine->keyboard_machine(); if(keyboard_machine) machines_.push_back(keyboard_machine); } keyboard_ = std::make_unique(machines_); } void MultiKeyboardMachine::clear_all_keys() { for(const auto &machine: machines_) { machine->clear_all_keys(); } } void MultiKeyboardMachine::set_key_state(uint16_t key, bool is_pressed) { for(const auto &machine: machines_) { machine->set_key_state(key, is_pressed); } } void MultiKeyboardMachine::type_string(const std::string &string) { for(const auto &machine: machines_) { machine->type_string(string); } } bool MultiKeyboardMachine::can_type(char c) const { bool can_type = true; for(const auto &machine: machines_) { can_type &= machine->can_type(c); } return can_type; } Inputs::Keyboard &MultiKeyboardMachine::get_keyboard() { return *keyboard_; } MultiKeyboardMachine::MultiKeyboard::MultiKeyboard(const std::vector<::MachineTypes::KeyboardMachine *> &machines) : machines_(machines) { for(const auto &machine: machines_) { observed_keys_.insert(machine->get_keyboard().observed_keys().begin(), machine->get_keyboard().observed_keys().end()); is_exclusive_ |= machine->get_keyboard().is_exclusive(); } } bool MultiKeyboardMachine::MultiKeyboard::set_key_pressed(Key key, char value, bool is_pressed, bool is_repeat) { bool was_consumed = false; for(const auto &machine: machines_) { was_consumed |= machine->get_keyboard().set_key_pressed(key, value, is_pressed, is_repeat); } return was_consumed; } void MultiKeyboardMachine::MultiKeyboard::reset_all_keys() { for(const auto &machine: machines_) { machine->get_keyboard().reset_all_keys(); } } const std::set &MultiKeyboardMachine::MultiKeyboard::observed_keys() const { return observed_keys_; } bool MultiKeyboardMachine::MultiKeyboard::is_exclusive() const { return is_exclusive_; }