// // CRTFrameBuilder.cpp // Clock Signal // // Created by Thomas Harte on 04/02/2016. // Copyright © 2016 Thomas Harte. All rights reserved. // #include "CRT.hpp" #include "CRTOpenGL.hpp" using namespace Outputs::CRT; void CRTRunBuilder::reset() { number_of_vertices = 0; uploaded_vertices = 0; duration = 0; } uint8_t *CRTRunBuilder::get_next_run(size_t number_of_vertices_in_run) { // get a run from the allocated list, allocating more if we're about to overrun if((number_of_vertices + number_of_vertices_in_run) * _vertex_size >= _runs.size()) { _runs.resize(_runs.size() + _vertex_size * 100); } uint8_t *next_run = &_runs[number_of_vertices * _vertex_size]; number_of_vertices += number_of_vertices_in_run; return next_run; }