// // Keyboard.hpp // Clock Signal // // Created by Thomas Harte on 29/07/2021. // Copyright © 2021 Thomas Harte. All rights reserved. // #pragma once #include #include #include "../KeyboardMachine.hpp" #include "../../Components/Serial/Line.hpp" #include "../../ClockReceiver/ClockReceiver.hpp" namespace Amiga { enum class Key: uint16_t { Escape = 0x45, Delete = 0x46, F1 = 0x50, F2 = 0x51, F3 = 0x52, F4 = 0x53, F5 = 0x54, F6 = 0x55, F7 = 0x56, F8 = 0x57, F9 = 0x58, F10 = 0x59, Tilde = 0x00, k1 = 0x01, k2 = 0x02, k3 = 0x03, k4 = 0x04, k5 = 0x05, k6 = 0x06, k7 = 0x07, k8 = 0x08, k9 = 0x09, k0 = 0x0a, Hyphen = 0x0b, Equals = 0x0c, Backslash = 0x0d, Backspace = 0x41, Tab = 0x42, Control = 0x63, CapsLock = 0x62, LeftShift = 0x60, RightShift = 0x61, Q = 0x10, W = 0x11, E = 0x12, R = 0x13, T = 0x14, Y = 0x15, U = 0x16, I = 0x17, O = 0x18, P = 0x19, A = 0x20, S = 0x21, D = 0x22, F = 0x23, G = 0x24, H = 0x25, J = 0x26, K = 0x27, L = 0x28, Z = 0x31, X = 0x32, C = 0x33, V = 0x34, B = 0x35, N = 0x36, M = 0x37, OpenSquareBracket = 0x1a, CloseSquareBracket = 0x1b, Help = 0x5f, Return = 0x44, Semicolon = 0x29, Quote = 0x2a, Comma = 0x38, FullStop = 0x39, ForwardSlash = 0x3a, Alt = 0x64, LeftAmiga = 0x66, RightAmiga = 0x67, Space = 0x40, Up = 0x4c, Left = 0x4f, Right = 0x4e, Down = 0x4d, Keypad7 = 0x3d, Keypad8 = 0x3e, Keypad9 = 0x3f, Keypad4 = 0x2d, Keypad5 = 0x2e, Keypad6 = 0x2f, Keypad1 = 0x1d, Keypad2 = 0x1e, Keypad3 = 0x1f, Keypad0 = 0x0f, KeypadDecimalPoint = 0x3c, KeypadMinus = 0x4a, KeypadEnter = 0x43, KeypadOpenBracket = 0x5a, KeypadCloseBracket = 0x5b, KeypadDivide = 0x5c, KeypadMultiply = 0x5d, KeypadPlus = 0x5e, }; struct KeyboardMapper: public MachineTypes::MappedKeyboardMachine::KeyboardMapper { uint16_t mapped_key_for_key(Inputs::Keyboard::Key key) const final; }; class Keyboard { public: Keyboard(Serial::Line &output); // enum Lines: uint8_t { // Data = (1 << 0), // Clock = (1 << 1), // }; // // uint8_t update(uint8_t); void set_key_state(uint16_t, bool); void clear_all_keys(); void run_for(HalfCycles duration) { output_.advance_writer(duration); } private: // enum class ShiftState { // Shifting, // AwaitingHandshake, // Idle, // } shift_state_ = ShiftState::Idle; // // enum class State { // Startup, // } state_ = State::Startup; // // int bit_phase_ = 0; // uint32_t shift_sequence_ = 0; // int bits_remaining_ = 0; // // uint8_t lines_ = 0; Serial::Line &output_; std::array pressed_{}; }; }