//
//  Typer.hpp
//  Clock Signal
//
//  Created by Thomas Harte on 19/06/2016.
//  Copyright 2016 Thomas Harte. All rights reserved.
//

#ifndef Typer_hpp
#define Typer_hpp

#include <memory>
#include <string>

#include "../KeyboardMachine.hpp"
#include "../../ClockReceiver/ClockReceiver.hpp"

namespace Utility {

/*!
	An interface that provides a mapping from logical characters to the sequence of keys
	necessary to type that character on a given machine.
*/
class CharacterMapper {
	public:
		/// @returns The EndSequence-terminated sequence of keys that would cause @c character to be typed.
		virtual uint16_t *sequence_for_character(char character) = 0;

	protected:
		typedef uint16_t KeySequence[16];

		/*!
			Provided in the base class as a convenience: given the lookup table of key sequences @c sequences,
			with @c length entries, returns the sequence for character @c character if it exists; otherwise
			returns @c nullptr.
		*/
		uint16_t *table_lookup_sequence_for_character(KeySequence *sequences, std::size_t length, char character);
};

/*!
	Provides a stateful mechanism for typing a sequence of characters. Each character is mapped to a key sequence
	by a character mapper. That key sequence is then replayed to a delegate.

	Being given a delay and frequency at construction, the run_for interface can be used to produce time-based
	typing. Alternatively, an owner may decline to use run_for and simply call type_next_character each time a
	fresh key transition is ready to be consumed.
*/
class Typer {
	public:
		class Delegate: public KeyboardMachine::KeyActions {
			public:
				virtual void typer_reset(Typer *typer) = 0;
		};

		Typer(const std::string &string, HalfCycles delay, HalfCycles frequency, std::unique_ptr<CharacterMapper> character_mapper, Delegate *delegate);

		void run_for(const HalfCycles duration);
		bool type_next_character();
		bool is_completed();

		const char BeginString = 0x02;	// i.e. ASCII start of text
		const char EndString = 0x03;	// i.e. ASCII end of text

	private:
		std::string string_;
		std::size_t string_pointer_ = 0;

		HalfCycles frequency_;
		HalfCycles counter_;
		int phase_ = 0;

		Delegate *delegate_;
		std::unique_ptr<CharacterMapper> character_mapper_;

		bool try_type_next_character();
};

/*!
	Provides a default base class for type recipients: classes that want to attach a single typer at a time and
	which may or may not want to nominate an initial delay and typing frequency.
*/
class TypeRecipient: public Typer::Delegate {
	protected:
		/// Attaches a typer to this class that will type @c string using @c character_mapper as a source.
		void add_typer(const std::string &string, std::unique_ptr<CharacterMapper> character_mapper) {
			typer_.reset(new Typer(string, get_typer_delay(), get_typer_frequency(), std::move(character_mapper), this));
		}

		/*!
			Provided in order to conform to that part of the Typer::Delegate interface that goes above and
			beyond KeyboardMachine::Machine; responds to the end of typing by clearing all keys.
		*/
		void typer_reset(Typer *typer) {
			clear_all_keys();

			// It's unsafe to deallocate typer right now, since it is the caller, but also it has a small
			// memory footprint and it's desireable not to imply that the subclass need call it any more.
			// So shuffle it off into a siding.
			previous_typer_ = std::move(typer_);
			typer_ = nullptr;
		}

		virtual HalfCycles get_typer_delay() { return HalfCycles(0); }
		virtual HalfCycles get_typer_frequency() { return HalfCycles(0); }
		std::unique_ptr<Typer> typer_;

	private:
		std::unique_ptr<Typer> previous_typer_;
};

}

#endif /* Typer_hpp */