// // Atari2600.cpp // CLK // // Created by Thomas Harte on 14/07/2015. // Copyright © 2015 Thomas Harte. All rights reserved. // #include "Atari2600.hpp" #include #include using namespace Atari2600; static const char atari2600DataType[] = "Atari2600"; Machine::Machine() { _timestamp = 0; _horizontalTimer = 227; _lastOutputStateDuration = 0; _lastOutputState = OutputState::Sync; _crt = new Outputs::CRT(228, 256, 1, 4); reset(); } Machine::~Machine() { delete _crt; } void Machine::get_output_pixel(uint8_t *pixel, int offset) { const uint8_t palette[16][3] = { {255, 255, 255}, {253, 250, 115}, {236, 199, 125}, {252, 187, 151}, {252, 180, 181}, {235, 177, 223}, {211, 178, 250}, {187, 182, 250}, {164, 186, 250}, {166, 201, 250}, {164, 224, 251}, {165, 251, 213}, {185, 251, 187}, {201, 250, 168}, {225, 235, 160}, {252, 223, 145} }; const uint8_t alphaValues[8] = { // 0, 64, 108, 144, 176, 200, 220, 255 // }; // // { 69, 134, 108, 161, 186, 210, 235, 255 }; // get the playfield pixel const int x = offset >> 2; const int mirrored = (x / 20) & (_playfieldControl&1); const int index = mirrored ? x - 20 : 19 - (x%20); const int byte = 2 - (index >> 3); const int lowestBit = (byte&1)^1; const int bit = (index & 7)^(lowestBit | (lowestBit << 1) | (lowestBit << 2)); // printf("%d -> %d -> %d -> %d/%d\n", offset, x, index, byte, bit); uint8_t playfieldPixel = (_playfield[byte] >> bit)&1; // TODO: almost everything! uint8_t playfieldColour = ((_playfieldControl&6) == 2) ? _playerColour[x / 20] : _playfieldColour; uint8_t playerPixels[2]; for(int c = 0; c < 2; c++) { int flipMask = (_playerReflection[c]&0x8) ? 7 : 0; int relativeTimer = _playerPosition[c] - _horizontalTimer; switch (_playerAndMissileSize[c]&7) { case 0: break; case 1: if (relativeTimer >= 16) relativeTimer -= 16; break; case 2: if (relativeTimer >= 32) relativeTimer -= 32; break; case 3: if (relativeTimer >= 32) relativeTimer -= 32; else if (relativeTimer >= 16) relativeTimer -= 16; break; case 4: if (relativeTimer >= 64) relativeTimer -= 64; break; case 5: relativeTimer >>= 1; break; case 6: if (relativeTimer >= 64) relativeTimer -= 64; else if (relativeTimer >= 32) relativeTimer -= 32; break; case 7: relativeTimer >>= 2; break; } if(relativeTimer < 8) playerPixels[c] = (_playerGraphics[c] >> (relativeTimer ^ flipMask)) &1; else playerPixels[c] = 0; } uint8_t outputColour = playfieldPixel ? playfieldColour : _backgroundColour; if(_playfieldControl&0x04 || !playfieldPixel) { if (playerPixels[0]) outputColour = _playerColour[0]; if (playerPixels[1]) outputColour = _playerColour[1]; } pixel[0] = palette[outputColour >> 4][0]; pixel[1] = palette[outputColour >> 4][1]; pixel[2] = palette[outputColour >> 4][2]; pixel[3] = alphaValues[(outputColour >> 1)&7]; } void Machine::output_pixels(int count) { while(count--) { OutputState state; // logic: if in vsync, output that; otherwise if in vblank then output that; // otherwise output a pixel if(_vSyncEnabled) { state = OutputState::Sync; } else { // blank is decoded as 68 counts; sync and colour burst as 16 counts // it'll be about 43 cycles from start of hsync to start of visible frame, so... // guesses, until I can find information: 26 cycles blank, 16 sync, 40 blank, 160 pixels if(_horizontalTimer > 214) state = OutputState::Blank; else if (_horizontalTimer > 188) state = OutputState::Sync; else if (_horizontalTimer >= 160) state = OutputState::Blank; else { if(_vBlankEnabled) { state = OutputState::Blank; } else { state = OutputState::Pixel; } } } _lastOutputStateDuration++; if(state != _lastOutputState) { switch(_lastOutputState) { case OutputState::Blank: _crt->output_blank(_lastOutputStateDuration); break; case OutputState::Sync: _crt->output_sync(_lastOutputStateDuration); break; case OutputState::Pixel: _crt->output_data(_lastOutputStateDuration, atari2600DataType); break; } _lastOutputStateDuration = 0; _lastOutputState = state; if(state == OutputState::Pixel) { _crt->allocate_write_area(160); _outputBuffer = _crt->get_write_target_for_buffer(0); } } if(state == OutputState::Pixel && _outputBuffer) get_output_pixel(&_outputBuffer[_lastOutputStateDuration * 4], 159 - _horizontalTimer); // assumption here: signed shifts right; otherwise it's just // an attempt to avoid both the % operator and a conditional _horizontalTimer--; const int32_t sign_extension = _horizontalTimer >> 31; _horizontalTimer = (_horizontalTimer&~sign_extension) | (sign_extension&227); } } int Machine::perform_bus_operation(CPU6502::BusOperation operation, uint16_t address, uint8_t *value) { uint8_t returnValue = 0xff; int cycle_count = 1; output_pixels(3); _timestamp++; // check for a ROM access if ((address&0x1000) && isReadOperation(operation)) { // if(operation == CPU6502::BusOperation::ReadOpcode) printf("[%04x]\n", address); returnValue &= _rom[address&_romMask]; } // check for a RAM access if ((address&0x1280) == 0x80) { if(isReadOperation(operation)) { returnValue &= _ram[address&0x7f]; } else { _ram[address&0x7f] = *value; } } // check for a TIA access if (!(address&0x1080)) { if(isReadOperation(operation)) { switch(address & 0xf) { case 0x00: returnValue &= 0x3f; break; // missile 0 / player collisions case 0x01: returnValue &= 0x3f; break; // missile 1 / player collisions case 0x02: returnValue &= 0x3f; break; // player 0 / playfield / ball collisions case 0x03: returnValue &= 0x3f; break; // player 1 / playfield / ball collisions case 0x04: returnValue &= 0x3f; break; // missile 0 / playfield / ball collisions case 0x05: returnValue &= 0x3f; break; // missile 1 / playfield / ball collisions case 0x06: returnValue &= 0x7f; break; // ball / playfield collisions case 0x07: returnValue &= 0x3f; break; // player / player, missile / missile collisions } } else { switch(address & 0x3f) { case 0x00: _vSyncEnabled = !!(*value & 0x02); break; case 0x01: _vBlankEnabled = !!(*value & 0x02); break; case 0x02: { cycle_count += (_horizontalTimer / 3)+1; output_pixels(_horizontalTimer+3); } break; case 0x03: _horizontalTimer = 227; break; case 0x04: _playerAndMissileSize[0] = *value; break; case 0x05: _playerAndMissileSize[1] = *value; break; case 0x06: _playerColour[0] = *value; break; case 0x07: _playerColour[1] = *value; break; case 0x08: _playfieldColour = *value; break; case 0x09: _backgroundColour = *value; break; case 0x0a: _playfieldControl = *value; break; case 0x0b: _playerReflection[0] = *value; break; case 0x0c: _playerReflection[1] = *value; break; case 0x0d: _playfield[0] = *value; break; case 0x0e: _playfield[1] = *value; break; case 0x0f: _playfield[2] = *value; break; case 0x10: _playerPosition[0] = _horizontalTimer; break; case 0x11: _playerPosition[1] = _horizontalTimer; break; case 0x12: _missilePosition[0] = _horizontalTimer; break; case 0x13: _missilePosition[1] = _horizontalTimer; break; case 0x14: _ballPosition = _horizontalTimer; break; case 0x1b: _playerGraphics[0] = *value; break; case 0x1c: _playerGraphics[1] = *value; break; case 0x1d: _missileGraphicsEnable[0] = *value; break; case 0x1e: _missileGraphicsEnable[1] = *value; break; case 0x1f: _ballGraphicsEnable = *value; break; case 0x20: _playerMotion[0] = *value; break; case 0x21: _playerMotion[1] = *value; break; case 0x22: _missileMotion[0] = *value; break; case 0x23: _missileMotion[1] = *value; break; case 0x24: _ballMotion = *value; break; case 0x2a: _playerPosition[0] += (int8_t)_playerMotion[0] >> 4; _playerPosition[1] += (int8_t)_playerMotion[1] >> 4; _missilePosition[0] += (int8_t)_missileMotion[0] >> 4; _missilePosition[1] += (int8_t)_missileMotion[1] >> 4; _ballPosition += (int8_t)_ballMotion >> 4; break; case 0x2b: _playerMotion[0] = _playerMotion[1] = _missileMotion[0] = _missileMotion[1] = _ballMotion = 0; break; } } // printf("Uncaught TIA %04x\n", address); } // check for a PIA access if ((address&0x1280) == 0x280) { if(isReadOperation(operation)) { switch(address & 0xf) { // case 0x00: case 0x04: returnValue &= _piaTimerValue >> _piaTimerShift; break; } } else { switch(address & 0x0f) { case 0x04: _piaTimerShift = 0; _piaTimerValue = *value << 0; break; case 0x05: _piaTimerShift = 3; _piaTimerValue = *value << 3; break; case 0x06: _piaTimerShift = 6; _piaTimerValue = *value << 6; break; case 0x07: _piaTimerShift = 10; _piaTimerValue = *value << 10; break; } } // printf("Uncaught PIA %04x\n", address); } if(isReadOperation(operation)) { *value = returnValue; } _piaTimerValue -= cycle_count; return cycle_count; } void Machine::set_rom(size_t length, const uint8_t *data) { length = std::min((size_t)4096, length); memcpy(_rom, data, length); _romMask = length - 1; reset(); }