// // Konami.hpp // Clock Signal // // Created by Thomas Harte on 04/01/2018. // Copyright 2018 Thomas Harte. All rights reserved. // #pragma once #include "../MemorySlotHandler.hpp" namespace MSX::Cartridge { class KonamiROMSlotHandler: public MemorySlotHandler { public: KonamiROMSlotHandler(MSX::MemorySlot &slot) : slot_(slot) {} void write(uint16_t address, uint8_t value, bool pc_is_outside_bios) final { switch(address >> 13) { default: if(pc_is_outside_bios) confidence_counter_.add_miss(); break; case 3: if(pc_is_outside_bios) { if(address == 0x6000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal(); } slot_.map(value * 0x2000, 0x6000, 0x2000); break; case 4: if(pc_is_outside_bios) { if(address == 0x8000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal(); } slot_.map(value * 0x2000, 0x8000, 0x2000); break; case 5: if(pc_is_outside_bios) { if(address == 0xa000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal(); } slot_.map(value * 0x2000, 0xa000, 0x2000); break; } } virtual std::string debug_type() final { return "K"; } private: MSX::MemorySlot &slot_; }; }