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121 lines
2.7 KiB
C++
121 lines
2.7 KiB
C++
//
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// Keyboard.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 13/02/2021.
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// Copyright © 2021 Thomas Harte. All rights reserved.
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//
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#pragma once
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#include "ReactiveDevice.hpp"
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#include "../../../Inputs/Keyboard.hpp"
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#include "../../KeyboardMachine.hpp"
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#include <array>
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#include <cstdint>
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#include <mutex>
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#include <vector>
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namespace Apple::ADB {
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/*!
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Defines the keycodes that could be passed directly via set_key_pressed; these
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are based on the Apple Extended Keyboard.
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*/
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enum class Key: uint16_t {
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/*
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These are transcribed from Page 19-11 of
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the Macintosh Family Hardware Reference.
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*/
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BackTick = 0x32,
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k1 = 0x12, k2 = 0x13, k3 = 0x14, k4 = 0x15, k5 = 0x17,
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k6 = 0x16, k7 = 0x1a, k8 = 0x1c, k9 = 0x19, k0 = 0x1d,
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Help = 0x72,
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Home = 0x73,
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PageUp = 0x74,
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Delete = 0x75,
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End = 0x77,
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PageDown = 0x79,
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Escape = 0x35,
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Hyphen = 0x1b,
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Equals = 0x18,
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Backspace = 0x33,
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Tab = 0x30,
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Power = 0x7f,
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F1 = 0x7a, F2 = 0x78, F3 = 0x63, F4 = 0x76,
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F5 = 0x60, F6 = 0x61, F7 = 0x62, F8 = 0x64,
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F9 = 0x65, F10 = 0x6d, F11 = 0x67, F12 = 0x6f,
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F13 = 0x69, F14 = 0x6b, F15 = 0x71,
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Q = 0x0c, W = 0x0d, E = 0x0e, R = 0x0f, T = 0x11, Y = 0x10, U = 0x20, I = 0x22, O = 0x1f, P = 0x23,
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A = 0x00, S = 0x01, D = 0x02, F = 0x03, G = 0x05, H = 0x04, J = 0x26, K = 0x28, L = 0x25,
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Z = 0x06, X = 0x07, C = 0x08, V = 0x09, B = 0x0b, N = 0x2d, M = 0x2e,
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OpenSquareBracket = 0x21,
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CloseSquareBracket = 0x1e,
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Semicolon = 0x29,
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Quote = 0x27,
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Comma = 0x2b,
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FullStop = 0x2f,
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ForwardSlash = 0x2c,
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CapsLock = 0x39,
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LeftShift = 0x38, RightShift = 0x7b,
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LeftControl = 0x36, RightControl = 0x7d,
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LeftOption = 0x3a, RightOption = 0x7c,
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Command = 0x37,
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Space = 0x31,
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Backslash = 0x2a,
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Return = 0x24,
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Left = 0x3b,
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Right = 0x3c,
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Up = 0x3e,
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Down = 0x3d,
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KeypadClear = 0x47,
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KeypadEquals = 0x51,
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KeypadSlash = 0x4b,
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KeypadAsterisk = 0x43,
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KeypadMinus = 0x4e,
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KeypadPlus = 0x45,
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KeypadEnter = 0x4c,
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KeypadDecimalPoint = 0x41,
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Keypad9 = 0x5c, Keypad8 = 0x5b, Keypad7 = 0x59,
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Keypad6 = 0x58, Keypad5 = 0x57, Keypad4 = 0x56,
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Keypad3 = 0x55, Keypad2 = 0x54, Keypad1 = 0x53,
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Keypad0 = 0x52,
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};
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class Keyboard: public ReactiveDevice {
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public:
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Keyboard(Bus &);
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bool set_key_pressed(Key key, bool is_pressed);
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void clear_all_keys();
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private:
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void perform_command(const Command &command) override;
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void did_receive_data(const Command &, const std::vector<uint8_t> &) override;
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std::mutex keys_mutex_;
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std::array<bool, 128> pressed_keys_{};
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std::vector<uint8_t> pending_events_;
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uint16_t modifiers_ = 0xffff;
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};
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/*!
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Provides a mapping from idiomatic PC keys to ADB keys.
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*/
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class KeyboardMapper: public MachineTypes::MappedKeyboardMachine::KeyboardMapper {
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uint16_t mapped_key_for_key(Inputs::Keyboard::Key key) const final;
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};
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}
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