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CLK/Machines/Enterprise/Dave.cpp

340 lines
10 KiB
C++

//
// Dave.cpp
// Clock Signal
//
// Created by Thomas Harte on 22/06/2021.
// Copyright © 2021 Thomas Harte. All rights reserved.
//
#include "Dave.hpp"
using namespace Enterprise::Dave;
// MARK: - Audio generator
Audio::Audio(Concurrency::AsyncTaskQueue<false> &audio_queue) :
audio_queue_(audio_queue) {}
void Audio::write(uint16_t address, uint8_t value) {
address &= 0x1f;
audio_queue_.enqueue([address, value, this] {
switch(address) {
case 0: case 2: case 4:
channels_[address >> 1].reload = (channels_[address >> 1].reload & 0xff00) | value;
break;
case 1: case 3: case 5:
channels_[address >> 1].reload = uint16_t((channels_[address >> 1].reload & 0x00ff) | ((value & 0xf) << 8));
channels_[address >> 1].distortion = Channel::Distortion((value >> 4)&3);
channels_[address >> 1].high_pass = value & 0x40;
channels_[address >> 1].ring_modulate = value & 0x80;
break;
case 6:
noise_.frequency = Noise::Frequency(value&3);
noise_.polynomial = Noise::Polynomial((value >> 2)&3);
noise_.swap_polynomial = value & 0x10;
noise_.low_pass = value & 0x20;
noise_.high_pass = value & 0x40;
noise_.ring_modulate = value & 0x80;
break;
case 7:
channels_[0].sync = value & 0x01;
channels_[1].sync = value & 0x02;
channels_[2].sync = value & 0x04;
use_direct_output_[0] = value & 0x08;
use_direct_output_[1] = value & 0x10;
// Interrupt bits are handled separately.
break;
case 8: case 9: case 10:
channels_[address - 8].amplitude[0] = value & 0x3f;
break;
case 12: case 13: case 14:
channels_[address - 12].amplitude[1] = value & 0x3f;
break;
case 11: noise_.amplitude[0] = value & 0x3f; break;
case 15: noise_.amplitude[1] = value & 0x3f; break;
case 31:
global_divider_reload_ = 2 + ((value >> 1)&1);
break;
}
});
}
void Audio::set_sample_volume_range(int16_t range) {
audio_queue_.enqueue([range, this] {
volume_ = range / (63*4);
});
}
void Audio::update_channel(int c) {
auto output = channels_[c].output & 1;
channels_[c].output <<= 1;
if(channels_[c].sync) {
channels_[c].count = channels_[c].reload;
output = 0;
} else {
if(!channels_[c].count) {
channels_[c].count = channels_[c].reload;
if(channels_[c].distortion == Channel::Distortion::None)
output ^= 1;
else
output = poly_state_[int(channels_[c].distortion)];
} else {
--channels_[c].count;
}
if(channels_[c].high_pass && (channels_[(c+1)%3].output&3) == 2) {
output = 0;
}
}
// Ring modulation applies even when sync is enabled, per SIDBasic.
if(channels_[c].ring_modulate) {
output = ~(output ^ channels_[(c+2)%3].output) & 1;
}
channels_[c].output |= output;
}
template <Outputs::Speaker::Action action>
void Audio::apply_samples(std::size_t number_of_samples, Outputs::Speaker::StereoSample *target) {
Outputs::Speaker::StereoSample output_level;
size_t c = 0;
while(c < number_of_samples) {
// I'm unclear on the details of the time division multiplexing so,
// for now, just sum the outputs.
output_level.left =
volume_ *
(use_direct_output_[0] ?
channels_[0].amplitude[0]
: (
channels_[0].amplitude[0] * (channels_[0].output & 1) +
channels_[1].amplitude[0] * (channels_[1].output & 1) +
channels_[2].amplitude[0] * (channels_[2].output & 1) +
noise_.amplitude[0] * noise_.final_output
));
output_level.right =
volume_ *
(use_direct_output_[1] ?
channels_[0].amplitude[1]
: (
channels_[0].amplitude[1] * (channels_[0].output & 1) +
channels_[1].amplitude[1] * (channels_[1].output & 1) +
channels_[2].amplitude[1] * (channels_[2].output & 1) +
noise_.amplitude[1] * noise_.final_output
));
while(global_divider_ && c < number_of_samples) {
--global_divider_;
Outputs::Speaker::apply<action>(target[c], output_level);
++c;
}
global_divider_ = global_divider_reload_;
poly_state_[int(Channel::Distortion::FourBit)] = poly4_.next();
poly_state_[int(Channel::Distortion::FiveBit)] = poly5_.next();
poly_state_[int(Channel::Distortion::SevenBit)] = poly7_.next();
if(noise_.swap_polynomial) {
poly_state_[int(Channel::Distortion::SevenBit)] = poly_state_[int(Channel::Distortion::None)];
}
// Update tone channels.
update_channel(0);
update_channel(1);
update_channel(2);
// Update noise channel.
// Step 1: decide whether there is a tick to apply.
bool noise_tick = false;
if(noise_.frequency == Noise::Frequency::DivideByFour) {
if(!noise_.count) {
noise_tick = true;
noise_.count = 3;
} else {
--noise_.count;
}
} else {
noise_tick = (channels_[int(noise_.frequency) - 1].output&3) == 2;
}
// Step 2: tick if necessary.
int noise_output = noise_.output & 1;
noise_.output <<= 1;
if(noise_tick) {
switch(noise_.polynomial) {
case Noise::Polynomial::SeventeenBit:
poly_state_[int(Channel::Distortion::None)] = uint8_t(poly17_.next());
break;
case Noise::Polynomial::FifteenBit:
poly_state_[int(Channel::Distortion::None)] = uint8_t(poly15_.next());
break;
case Noise::Polynomial::ElevenBit:
poly_state_[int(Channel::Distortion::None)] = uint8_t(poly11_.next());
break;
case Noise::Polynomial::NineBit:
poly_state_[int(Channel::Distortion::None)] = uint8_t(poly9_.next());
break;
}
noise_output = poly_state_[int(Channel::Distortion::None)];
}
noise_.output |= noise_output;
// Low pass: sample channel 2 on downward transitions of the prima facie output.
if(noise_.low_pass && (noise_.output & 3) == 2) {
noise_.output = (noise_.output & ~1) | (channels_[2].output & 1);
}
// Apply noise high-pass.
if(noise_.high_pass && (channels_[0].output & 3) == 2) {
noise_.output &= ~1;
}
// Update noise ring modulation, if any.
if(noise_.ring_modulate) {
noise_.final_output = !((noise_.output ^ channels_[1].output) & 1);
} else {
noise_.final_output = noise_.output & 1;
}
}
}
template void Audio::apply_samples<Outputs::Speaker::Action::Mix>(std::size_t, Outputs::Speaker::StereoSample *);
template void Audio::apply_samples<Outputs::Speaker::Action::Store>(std::size_t, Outputs::Speaker::StereoSample *);
template void Audio::apply_samples<Outputs::Speaker::Action::Ignore>(std::size_t, Outputs::Speaker::StereoSample *);
// MARK: - Interrupt source
uint8_t TimedInterruptSource::get_new_interrupts() {
const uint8_t result = interrupts_;
interrupts_ = 0;
return result;
}
void TimedInterruptSource::write(uint16_t address, uint8_t value) {
address &= 0x1f;
switch(address) {
default: break;
case 0: case 2:
channels_[address >> 1].reload = (channels_[address >> 1].reload & 0xff00) | value;
break;
case 1: case 3:
channels_[address >> 1].reload = uint16_t((channels_[address >> 1].reload & 0x00ff) | ((value & 0xf) << 8));
break;
case 7:
channels_[0].sync = value & 0x01;
channels_[1].sync = value & 0x02;
rate_ = InterruptRate((value >> 5) & 3);
break;
case 31:
global_divider_ = Cycles(2 + ((value >> 1)&1));
break;
}
}
void TimedInterruptSource::update_channel(int c, bool is_linked, int decrement) {
if(channels_[c].sync) {
channels_[c].value = channels_[c].reload;
} else {
if(decrement <= channels_[c].value) {
channels_[c].value -= decrement;
} else {
// The decrement is greater than the current value, therefore
// there'll be at least one flip.
//
// After decreasing the decrement by the current value + 1,
// it'll be clear how many decrements are left after reload.
//
// Dividing that by the number of decrements necessary for a
// flip will provide the total number of flips.
const int decrements_after_flip = decrement - (channels_[c].value + 1);
const int num_flips = 1 + decrements_after_flip / (channels_[c].reload + 1);
// If this is a linked channel, set the interrupt mask if a transition
// from high to low is amongst the included flips.
if(is_linked && num_flips + channels_[c].level >= 2) {
interrupts_ |= uint8_t(Interrupt::VariableFrequency);
programmable_level_ ^= true;
}
channels_[c].level ^= (num_flips & 1);
// Apply the modulo number of decrements to the reload value to
// figure out where things stand now.
channels_[c].value = channels_[c].reload - decrements_after_flip % (channels_[c].reload + 1);
}
}
}
void TimedInterruptSource::run_for(Cycles duration) {
// Determine total number of ticks.
run_length_ += duration;
const Cycles cycles = run_length_.divide(global_divider_);
if(cycles == Cycles(0)) {
return;
}
// Update the two-second counter, from which the 1Hz, 50Hz and 1000Hz signals
// are derived.
const int previous_counter = two_second_counter_;
two_second_counter_ = (two_second_counter_ + cycles.as<int>()) % 500'000;
// Check for a 1Hz rollover.
if(previous_counter / 250'000 != two_second_counter_ / 250'000) {
interrupts_ |= uint8_t(Interrupt::OneHz);
}
// Check for 1kHz or 50Hz rollover;
switch(rate_) {
default: break;
case InterruptRate::OnekHz:
if(previous_counter / 250 != two_second_counter_ / 250) {
interrupts_ |= uint8_t(Interrupt::VariableFrequency);
programmable_level_ ^= true;
}
break;
case InterruptRate::FiftyHz:
if(previous_counter / 5'000 != two_second_counter_ / 5'000) {
interrupts_ |= uint8_t(Interrupt::VariableFrequency);
programmable_level_ ^= true;
}
break;
}
// Update the two tone channels.
update_channel(0, rate_ == InterruptRate::ToneGenerator0, cycles.as<int>());
update_channel(1, rate_ == InterruptRate::ToneGenerator1, cycles.as<int>());
}
Cycles TimedInterruptSource::next_sequence_point() const {
// Since both the 1kHz and 50Hz timers are integer dividers of the 1Hz timer, there's no need
// to factor that one in when determining the next sequence point for either of those.
switch(rate_) {
default:
case InterruptRate::OnekHz: return Cycles(250 - (two_second_counter_ % 250));
case InterruptRate::FiftyHz: return Cycles(5000 - (two_second_counter_ % 5000));
case InterruptRate::ToneGenerator0:
case InterruptRate::ToneGenerator1: {
const auto &channel = channels_[int(rate_) - int(InterruptRate::ToneGenerator0)];
const int cycles_until_interrupt = channel.value + 1 + (!channel.level) * (channel.reload + 1);
return Cycles(std::min(
250'000 - (two_second_counter_ % 250'000),
cycles_until_interrupt
));
}
}
}
uint8_t TimedInterruptSource::get_divider_state() {
return uint8_t((two_second_counter_ / 250'000) * 4 | programmable_level_);
}