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CLK/Machines/Apple/ADB/Keyboard.hpp

121 lines
2.7 KiB
C++

//
// Keyboard.hpp
// Clock Signal
//
// Created by Thomas Harte on 13/02/2021.
// Copyright © 2021 Thomas Harte. All rights reserved.
//
#pragma once
#include "ReactiveDevice.hpp"
#include "../../../Inputs/Keyboard.hpp"
#include "../../KeyboardMachine.hpp"
#include <array>
#include <cstdint>
#include <mutex>
#include <vector>
namespace Apple::ADB {
/*!
Defines the keycodes that could be passed directly via set_key_pressed; these
are based on the Apple Extended Keyboard.
*/
enum class Key: uint16_t {
/*
These are transcribed from Page 19-11 of
the Macintosh Family Hardware Reference.
*/
BackTick = 0x32,
k1 = 0x12, k2 = 0x13, k3 = 0x14, k4 = 0x15, k5 = 0x17,
k6 = 0x16, k7 = 0x1a, k8 = 0x1c, k9 = 0x19, k0 = 0x1d,
Help = 0x72,
Home = 0x73,
PageUp = 0x74,
Delete = 0x75,
End = 0x77,
PageDown = 0x79,
Escape = 0x35,
Hyphen = 0x1b,
Equals = 0x18,
Backspace = 0x33,
Tab = 0x30,
Power = 0x7f,
F1 = 0x7a, F2 = 0x78, F3 = 0x63, F4 = 0x76,
F5 = 0x60, F6 = 0x61, F7 = 0x62, F8 = 0x64,
F9 = 0x65, F10 = 0x6d, F11 = 0x67, F12 = 0x6f,
F13 = 0x69, F14 = 0x6b, F15 = 0x71,
Q = 0x0c, W = 0x0d, E = 0x0e, R = 0x0f, T = 0x11, Y = 0x10, U = 0x20, I = 0x22, O = 0x1f, P = 0x23,
A = 0x00, S = 0x01, D = 0x02, F = 0x03, G = 0x05, H = 0x04, J = 0x26, K = 0x28, L = 0x25,
Z = 0x06, X = 0x07, C = 0x08, V = 0x09, B = 0x0b, N = 0x2d, M = 0x2e,
OpenSquareBracket = 0x21,
CloseSquareBracket = 0x1e,
Semicolon = 0x29,
Quote = 0x27,
Comma = 0x2b,
FullStop = 0x2f,
ForwardSlash = 0x2c,
CapsLock = 0x39,
LeftShift = 0x38, RightShift = 0x7b,
LeftControl = 0x36, RightControl = 0x7d,
LeftOption = 0x3a, RightOption = 0x7c,
Command = 0x37,
Space = 0x31,
Backslash = 0x2a,
Return = 0x24,
Left = 0x3b,
Right = 0x3c,
Up = 0x3e,
Down = 0x3d,
KeypadClear = 0x47,
KeypadEquals = 0x51,
KeypadSlash = 0x4b,
KeypadAsterisk = 0x43,
KeypadMinus = 0x4e,
KeypadPlus = 0x45,
KeypadEnter = 0x4c,
KeypadDecimalPoint = 0x41,
Keypad9 = 0x5c, Keypad8 = 0x5b, Keypad7 = 0x59,
Keypad6 = 0x58, Keypad5 = 0x57, Keypad4 = 0x56,
Keypad3 = 0x55, Keypad2 = 0x54, Keypad1 = 0x53,
Keypad0 = 0x52,
};
class Keyboard: public ReactiveDevice {
public:
Keyboard(Bus &);
bool set_key_pressed(Key key, bool is_pressed);
void clear_all_keys();
private:
void perform_command(const Command &command) override;
void did_receive_data(const Command &, const std::vector<uint8_t> &) override;
std::mutex keys_mutex_;
std::array<bool, 128> pressed_keys_{};
std::vector<uint8_t> pending_events_;
uint16_t modifiers_ = 0xffff;
};
/*!
Provides a mapping from idiomatic PC keys to ADB keys.
*/
class KeyboardMapper: public MachineTypes::MappedKeyboardMachine::KeyboardMapper {
uint16_t mapped_key_for_key(Inputs::Keyboard::Key key) const final;
};
}