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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-23 03:32:32 +00:00
CLK/Outputs/CRT/Internals/Shaders
2017-01-07 16:02:33 -05:00
..
IntermediateShader.cpp Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples. 2017-01-07 16:02:33 -05:00
IntermediateShader.hpp Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples. 2017-01-07 16:02:33 -05:00
OutputShader.cpp Added the option for both intermediate and output shaders to use only a portion of the input/output texture; made an attempt to pick an appropriate proportion in order to align signal sampling with the colour subcarrier. 2017-01-03 22:16:52 -05:00
OutputShader.hpp Added the option for both intermediate and output shaders to use only a portion of the input/output texture; made an attempt to pick an appropriate proportion in order to align signal sampling with the colour subcarrier. 2017-01-03 22:16:52 -05:00
Shader.cpp Added the option for both intermediate and output shaders to use only a portion of the input/output texture; made an attempt to pick an appropriate proportion in order to align signal sampling with the colour subcarrier. 2017-01-03 22:16:52 -05:00
Shader.hpp Switched to suffix underscores. 2016-11-21 11:57:45 +08:00