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Simultaneously cleans up some of the naming conventions and tries to make things a bit more template-compatible.
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
//
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// TypedDynamicMachine.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 24/11/2017.
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// Copyright 2017 Thomas Harte. All rights reserved.
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//
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#ifndef TypedDynamicMachine_h
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#define TypedDynamicMachine_h
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#include "MachineForTarget.hpp"
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namespace Machine {
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template<typename T> class TypedDynamicMachine: public ::Machine::DynamicMachine {
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public:
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TypedDynamicMachine(T *machine) : machine_(machine) {}
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T *get() { return machine_.get(); }
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TypedDynamicMachine() : TypedDynamicMachine(nullptr) {}
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TypedDynamicMachine(TypedDynamicMachine &&rhs) : machine_(std::move(rhs.machine_)) {}
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TypedDynamicMachine &operator=(TypedDynamicMachine &&rhs) {
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machine_ = std::move(rhs.machine_);
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return *this;
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}
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#define Provide(type, name) \
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type *name() final { \
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return get<type>(); \
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}
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Provide(Activity::Source, activity_source)
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Provide(Configurable::Device, configurable_device)
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Provide(MachineTypes::TimedMachine, timed_machine)
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Provide(MachineTypes::ScanProducer, scan_producer)
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Provide(MachineTypes::AudioProducer, audio_producer)
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Provide(MachineTypes::JoystickMachine, joystick_machine)
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Provide(MachineTypes::KeyboardMachine, keyboard_machine)
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Provide(MachineTypes::MouseMachine, mouse_machine)
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Provide(MachineTypes::MediaTarget, media_target)
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#undef Provide
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void *raw_pointer() final {
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return get();
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}
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private:
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template <typename Class> Class *get() {
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return dynamic_cast<Class *>(machine_.get());
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}
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std::unique_ptr<T> machine_;
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};
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}
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#endif /* TypedDynamicMachine_h */
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