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CLK/OSBindings/Mac/Clock Signal/Documents/MachineDocument.swift

53 lines
1.6 KiB
Swift

//
// MachineDocument.swift
// Clock Signal
//
// Created by Thomas Harte on 04/01/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
import Cocoa
class MachineDocument: NSDocument, CSCathodeRayViewDelegate, CSCathodeRayViewResponderDelegate {
@IBOutlet weak var openGLView: CSCathodeRayView! {
didSet {
openGLView.delegate = self
openGLView.responderDelegate = self
}
}
override func windowControllerDidLoadNib(aController: NSWindowController) {
super.windowControllerDidLoadNib(aController)
// bind the content aspect ratio to remain 4:3 from now on
aController.window?.contentAspectRatio = NSSize(width: 4.0, height: 3.0)
}
var intendedCyclesPerSecond: Int64 = 0
private var lastCycleCount: Int64?
final func openGLView(view: CSCathodeRayView, didUpdateToTime time: CVTimeStamp) {
// TODO: treat time as a delta from old time, work out how many cycles that is plus error
// this slightly elaborate dance is to avoid overflow
let videoTimeScale64 = Int64(time.videoTimeScale)
let cycleCountLow = ((time.videoTime % videoTimeScale64) * intendedCyclesPerSecond) / videoTimeScale64
let cycleCountHigh = (time.videoTime / videoTimeScale64) * intendedCyclesPerSecond
let cycleCount = cycleCountLow + cycleCountHigh
if let lastCycleCount = lastCycleCount {
let elapsedTime = cycleCount - lastCycleCount
runForNumberOfCycles(Int32(elapsedTime))
}
lastCycleCount = cycleCount
}
func runForNumberOfCycles(numberOfCycles: Int32) {}
// MARK: CSOpenGLViewResponderDelegate
func keyDown(event: NSEvent) {}
func keyUp(event: NSEvent) {}
func flagsChanged(newModifiers: NSEvent) {}
}