1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-11-08 10:07:25 +00:00
CLK/Machines/Amiga/Audio.hpp
2024-01-16 23:34:46 -05:00

161 lines
5.3 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//
// Audio.hpp
// Clock Signal
//
// Created by Thomas Harte on 09/11/2021.
// Copyright © 2021 Thomas Harte. All rights reserved.
//
#pragma once
#include <atomic>
#include <cstdint>
#include "DMADevice.hpp"
#include "../../ClockReceiver/ClockReceiver.hpp"
#include "../../Concurrency/AsyncTaskQueue.hpp"
#include "../../Outputs/Speaker/Implementation/LowpassSpeaker.hpp"
namespace Amiga {
class Audio: public DMADevice<4> {
public:
Audio(Chipset &chipset, uint16_t *ram, size_t word_size, float output_rate);
/// Idiomatic call-in for DMA scheduling; indicates that this class may
/// perform a DMA access for the stated channel now.
bool advance_dma(int channel);
/// Advances output by one DMA window, which is implicitly two cycles
/// at the output rate that was specified to the constructor.
void output();
/// Sets the total number of words to fetch for the given channel.
void set_length(int channel, uint16_t);
/// Sets the number of DMA windows between each 8-bit output,
/// in the same time base as @c ticks_per_line.
void set_period(int channel, uint16_t);
/// Sets the output volume for the given channel; if bit 6 is set
/// then output is maximal; otherwise bits 05 select
/// a volume of [063]/64, on a logarithmic scale.
void set_volume(int channel, uint16_t);
/// Sets the next two samples of audio to output.
template <bool is_external = true> void set_data(int channel, uint16_t);
/// Provides a copy of the DMA enable flags, for the purpose of
/// determining which channels are enabled for DMA.
void set_channel_enables(uint16_t);
/// Sets which channels, if any, modulate period or volume of
/// their neighbours.
void set_modulation_flags(uint16_t);
/// Sets which interrupt requests are currently active.
void set_interrupt_requests(uint16_t);
/// Obtains the output source.
Outputs::Speaker::Speaker *get_speaker() {
return &speaker_;
}
private:
struct Channel {
// The data latch plus a count of unused samples
// in the latch, which will always be 0, 1 or 2.
uint16_t data = 0x0000;
bool wants_data = false;
uint16_t data_latch = 0x0000;
// The DMA address; unlike most of the Amiga Chipset,
// the user posts a value to feed a pointer, rather
// than having access to the pointer itself.
bool should_reload_address = false;
uint32_t data_address = 0x0000'0000;
// Number of words remaining in DMA data.
uint16_t length = 0;
uint16_t length_counter = 0;
// Number of ticks between each sample, plus the
// current counter, which counts downward.
uint16_t period = 0;
uint16_t period_counter = 0;
// Modulation / attach flags.
bool attach_period = false;
bool attach_volume = false;
// Output volume, [0, 64].
uint8_t volume = 0;
uint8_t volume_latch = 0;
// Indicates whether DMA is enabled for this channel.
bool dma_enabled = false;
// Records whether this audio interrupt is pending.
bool interrupt_pending = false;
bool will_request_interrupt = false;
// Replicates the Hardware Reference Manual state machine;
// comments indicate which of the documented states each
// label refers to.
enum class State {
Disabled, // 000
WaitingForDummyDMA, // 001
WaitingForDMA, // 101
PlayingHigh, // 010
PlayingLow, // 011
} state = State::Disabled;
/// Dispatches to the appropriate templatised output for the current state.
/// @param moduland The channel to modulate, if modulation is enabled.
/// @returns @c true if an interrupt should be posted; @c false otherwise.
bool output(Channel *moduland);
/// Applies dynamic logic for @c state, mostly testing for potential state transitions.
/// @param moduland The channel to modulate, if modulation is enabled.
/// @returns @c true if an interrupt should be posted; @c false otherwise.
template <State state> bool output(Channel *moduland);
/// Transitions from @c begin to @c end, calling the appropriate @c begin_state
/// and taking any steps specific to that particular transition.
/// @param moduland The channel to modulate, if modulation is enabled.
/// @returns @c true if an interrupt should be posted; @c false otherwise.
template <State begin, State end> bool transit(Channel *moduland);
/// Begins @c state, performing all fixed logic that would otherwise have to be
/// repeated endlessly in the relevant @c output.
/// @param moduland The channel to modulate, if modulation is enabled.
template <State state> void begin_state(Channel *moduland);
/// Provides the common length-decrementing logic used when transitioning
/// between PlayingHigh and PlayingLow in either direction.
void decrement_length();
// Output state.
int8_t output_level = 0;
uint8_t output_phase = 0;
bool output_enabled = false;
void reset_output_phase() {
output_phase = 0;
output_enabled = (volume_latch > 0) && !attach_period && !attach_volume;
}
} channels_[4];
// Transient output state, and its destination.
Outputs::Speaker::PushLowpass<true> speaker_;
Concurrency::AsyncTaskQueue<true> queue_;
using AudioBuffer = std::array<int16_t, 4096>;
static constexpr int BufferCount = 3;
AudioBuffer buffer_[BufferCount];
std::atomic<bool> buffer_available_[BufferCount];
size_t buffer_pointer_ = 0, sample_pointer_ = 0;
};
}