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CLK
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CLK
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Atari2600
History
Thomas Harte
e6a84fd26b
Attempted a hardware-correct implementation of missile-to-player latching. This completes the last of the **knowing** inaccuracies. The rest are as-of-yet unwitting.
2017-02-26 15:12:31 -05:00
..
Atari2600.cpp
Started returning 'no effect' for pot ports, rather than doing nothing. Still very much TODO though.
2017-02-25 22:58:58 -05:00
Atari2600.hpp
Attempted to bring frequency-switching logic into the cross-platform realm. Which for now creates an issue with the OpenGL context.
2017-02-19 21:20:37 -05:00
Atari2600Inputs.h
Factored out and templated the 6532, finally taking the opportunity to add a means to control the on-console switches of an Atari 2600.
2016-06-19 19:36:34 -04:00
PIA.hpp
Factored out the Atari 2600's 6532 connection, as a low-hanging fruit.
2016-12-03 13:41:55 -05:00
Speaker.cpp
Factored out the Atari 2600 speaker and adjusted it to postfix underscores.
2016-12-03 13:39:46 -05:00
Speaker.hpp
Factored out the Atari 2600 speaker and adjusted it to postfix underscores.
2016-12-03 13:39:46 -05:00
TIA.cpp
Attempted a hardware-correct implementation of missile-to-player latching. This completes the last of the **knowing** inaccuracies. The rest are as-of-yet unwitting.
2017-02-26 15:12:31 -05:00
TIA.hpp
Attempted a hardware-correct implementation of missile-to-player latching. This completes the last of the **knowing** inaccuracies. The rest are as-of-yet unwitting.
2017-02-26 15:12:31 -05:00