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CLK/Storage/Tape/Tape.hpp

79 lines
2.0 KiB
C++

//
// Tape.hpp
// Clock Signal
//
// Created by Thomas Harte on 18/01/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
#ifndef Tape_hpp
#define Tape_hpp
#include <memory>
#include "../../SignalProcessing/Stepper.hpp"
#include "../Storage.hpp"
namespace Storage {
/*!
Models a tape as a sequence of pulses, each pulse being of arbitrary length and described
by their relationship with zero:
- high pulses exit from zero upward before returning to it;
- low pulses exit from zero downward before returning to it;
- zero pulses run along zero.
Subclasses should implement at least @c get_next_pulse and @c reset to provide a serial feeding
of pulses and the ability to return to the start of the feed. They may also implement @c seek if
a better implementation than a linear search from the @c reset time can be implemented.
*/
class Tape {
public:
struct Pulse {
enum {
High, Low, Zero
} type;
Time length;
};
virtual Pulse get_next_pulse() = 0;
virtual void reset() = 0;
virtual void seek(Time seek_time); // TODO
};
/*!
Provides a helper for: (i) retaining a reference to a tape; and (ii) running the tape at a certain
input clock rate.
Will call @c process_input_pulse instantaneously upon reaching *the end* of a pulse. Therefore a subclass
can decode pulses into data within process_input_pulse, using the supplied pulse's @c length and @c type.
*/
class TapePlayer {
public:
TapePlayer(unsigned int input_clock_rate);
void set_tape(std::shared_ptr<Storage::Tape> tape);
bool has_tape();
void run_for_cycles(unsigned int number_of_cycles);
void run_for_input_pulse();
protected:
virtual void process_input_pulse(Tape::Pulse pulse) = 0;
private:
inline void get_next_pulse();
unsigned int _input_clock_rate;
std::shared_ptr<Storage::Tape> _tape;
struct {
Tape::Pulse current_pulse;
std::unique_ptr<SignalProcessing::Stepper> pulse_stepper;
uint32_t time_into_pulse;
} _input;
};
}
#endif /* Tape_hpp */