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CLK/Outputs/CRT/Internals/ArrayBuilder.cpp

171 lines
3.7 KiB
C++

//
// ArrayBuilder.cpp
// Clock Signal
//
// Created by Thomas Harte on 17/11/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
#include "ArrayBuilder.hpp"
using namespace Outputs::CRT;
ArrayBuilder::ArrayBuilder(size_t input_size, size_t output_size) :
output_(output_size, nullptr),
input_(input_size, nullptr)
{}
ArrayBuilder::ArrayBuilder(size_t input_size, size_t output_size, std::function<void(bool is_input, uint8_t *, size_t)> submission_function) :
output_(output_size, submission_function),
input_(input_size, submission_function)
{}
bool ArrayBuilder::is_full()
{
bool was_full;
was_full = is_full_;
return was_full;
}
uint8_t *ArrayBuilder::get_input_storage(size_t size)
{
return get_storage(size, input_);
}
uint8_t *ArrayBuilder::get_output_storage(size_t size)
{
return get_storage(size, output_);
}
void ArrayBuilder::flush(const std::function<void(uint8_t *input, size_t input_size, uint8_t *output, size_t output_size)> &function)
{
if(!is_full_)
{
size_t input_size = 0, output_size = 0;
uint8_t *input = input_.get_unflushed(input_size);
uint8_t *output = output_.get_unflushed(output_size);
function(input, input_size, output, output_size);
input_.flush();
output_.flush();
}
}
void ArrayBuilder::bind_input()
{
input_.bind();
}
void ArrayBuilder::bind_output()
{
output_.bind();
}
ArrayBuilder::Submission ArrayBuilder::submit()
{
ArrayBuilder::Submission submission;
submission.input_size = input_.submit(true);
submission.output_size = output_.submit(false);
if(is_full_)
{
is_full_ = false;
input_.reset();
output_.reset();
}
return submission;
}
ArrayBuilder::Buffer::Buffer(size_t size, std::function<void(bool is_input, uint8_t *, size_t)> submission_function) :
is_full(false),
submission_function_(submission_function),
allocated_data(0), flushed_data(0), submitted_data(0)
{
if(!submission_function_)
{
glGenBuffers(1, &buffer);
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)size, NULL, GL_STREAM_DRAW);
}
data.resize(size);
}
ArrayBuilder::Buffer::~Buffer()
{
if(!submission_function_)
glDeleteBuffers(1, &buffer);
}
uint8_t *ArrayBuilder::get_storage(size_t size, Buffer &buffer)
{
uint8_t *pointer = buffer.get_storage(size);
if(!pointer) is_full_ = true;
return pointer;
}
uint8_t *ArrayBuilder::Buffer::get_storage(size_t size)
{
if(is_full || allocated_data + size > data.size())
{
is_full = true;
return nullptr;
}
uint8_t *pointer = &data[allocated_data];
allocated_data += size;
return pointer;
}
uint8_t *ArrayBuilder::Buffer::get_unflushed(size_t &size)
{
if(is_full)
{
return nullptr;
}
size = allocated_data - flushed_data;
return &data[flushed_data];
}
void ArrayBuilder::Buffer::flush()
{
if(submitted_data)
{
memmove(data.data(), &data[submitted_data], allocated_data - submitted_data);
allocated_data -= submitted_data;
flushed_data -= submitted_data;
submitted_data = 0;
}
flushed_data = allocated_data;
}
size_t ArrayBuilder::Buffer::submit(bool is_input)
{
size_t length = flushed_data;
if(submission_function_)
submission_function_(is_input, data.data(), length);
else
{
glBindBuffer(GL_ARRAY_BUFFER, buffer);
uint8_t *destination = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, (GLsizeiptr)length, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
memcpy(destination, data.data(), length);
glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, (GLsizeiptr)length);
glUnmapBuffer(GL_ARRAY_BUFFER);
}
submitted_data = flushed_data;
return length;
}
void ArrayBuilder::Buffer::bind()
{
glBindBuffer(GL_ARRAY_BUFFER, buffer);
}
void ArrayBuilder::Buffer::reset()
{
is_full = false;
allocated_data = 0;
flushed_data = 0;
submitted_data = 0;
}