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b7a62e0121
Tweaking exposed Spectrum state object as relevant.
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
//
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// State.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 25/04/2021.
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// Copyright © 2021 Thomas Harte. All rights reserved.
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//
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#ifndef State_hpp
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#define State_hpp
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#include "../../../Reflection/Struct.hpp"
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#include "../../../Processors/Z80/State/State.hpp"
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#include "Video.hpp"
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#include "../../../Components/AY38910/AY38910.hpp"
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namespace Sinclair {
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namespace ZXSpectrum {
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struct State: public Reflection::StructImpl<State> {
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CPU::Z80::State z80;
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Video::State video;
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// In 16kb or 48kb mode, RAM will be 16kb or 48kb and represent
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// memory in standard linear order. In 128kb mode, RAM will be
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// 128kb with the first 16kb representing bank 0, the next bank 1, etc.
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std::vector<uint8_t> ram;
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// Meaningful for 128kb machines only.
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uint8_t last_7ffd = 0;
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GI::AY38910::State ay;
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// Meaningful for the +2a and +3 only.
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uint8_t last_1ffd = 0;
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State() {
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if(needs_declare()) {
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DeclareField(z80);
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DeclareField(video);
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DeclareField(ram);
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DeclareField(last_7ffd);
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DeclareField(last_1ffd);
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DeclareField(ay);
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}
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}
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};
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}
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}
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#endif /* State_h */
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