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I think it doesn't make sense for states to own a target as that complicates the concept of Media. Plus they're distinct because it makes sense to have only one per Target. Let's see how this pans out.
27 lines
696 B
C++
27 lines
696 B
C++
//
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// MachineTypes.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 31/03/2020.
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// Copyright © 2020 Thomas Harte. All rights reserved.
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//
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#ifndef MachineTypes_h
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#define MachineTypes_h
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// Rounds up everything in the MachineTypes namespace, all being
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// optional (at least, semantically) interfaces that machines
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// might implement. These header files are intended to be light,
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// so including all shouldn't be a huge burden.
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#include "AudioProducer.hpp"
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#include "JoystickMachine.hpp"
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#include "KeyboardMachine.hpp"
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#include "MediaTarget.hpp"
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#include "MouseMachine.hpp"
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#include "ScanProducer.hpp"
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#include "StateProducer.hpp"
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#include "TimedMachine.hpp"
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#endif /* MachineTypes_h */
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