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CLK
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CLK
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CRT
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Thomas Harte
20aa9e291d
Attempted to deal with the precision issues causing 'television' output currently to differ from 'monitor' output. Documented TextureTarget while I'm here.
2016-04-19 20:51:34 -04:00
..
CRTConstants.hpp
Added blanking source runs, ensuring the rolling buffer is appropriately cleared.
2016-04-17 20:34:52 -04:00
CRTInputBufferBuilder.cpp
…
CRTInputBufferBuilder.hpp
…
CRTOpenGL.cpp
Attempted to deal with the precision issues causing 'television' output currently to differ from 'monitor' output. Documented TextureTarget while I'm here.
2016-04-19 20:51:34 -04:00
CRTOpenGL.hpp
Attempted to enable both monitor and television output paths in the same codebase. The television route seems to be broken. Investigation required.
2016-04-19 19:30:50 -04:00
CRTRunBuilder.cpp
…
CRTRunBuilder.hpp
…
Flywheel.hpp
Introduced blackout period solution to vertical sync confusing horizontal sync. Need to find out whether it's accurate.
2016-04-14 20:30:45 -04:00
OpenGL.hpp
…
Shader.cpp
Got rigorous on exceptions, started working towards having a working 'composite' shader at the same time as having a working RGB shader.
2016-04-19 08:05:43 -04:00
Shader.hpp
Got rigorous on exceptions, started working towards having a working 'composite' shader at the same time as having a working RGB shader.
2016-04-19 08:05:43 -04:00
TextureTarget.cpp
Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off.
2016-04-18 21:32:48 -04:00
TextureTarget.hpp
Attempted to deal with the precision issues causing 'television' output currently to differ from 'monitor' output. Documented TextureTarget while I'm here.
2016-04-19 20:51:34 -04:00